@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
L13 G40 PGMatt (axis) vs Karl (allies +8)
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4 hits for the first round in Anglo Egypt…OOL?
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Keep the bomber this round, otherwise right up combat value. British units last.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Gibraltar
Battle in Algeria
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 4 armour, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 bomber
1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win, taking Gibraltar from British with 4 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for French: 1 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 armour, 2 fighters and 1 mech_infantry
Malta : 1 flag
Algeria : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag
Poland : 2 armour and 2 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 8 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Eastern Poland : 1 flag
95 Sea Zone : 3 submarines
94 Sea Zone : 1 cruiser, 4 destroyers and 1 transport
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 76
Russians : 35 / 35
Japanese : 60 / 70
Americans : 55 / 80
Chinese : 4 / 4
British : 29 / 30
UK_Pacific : 7 / 7
Italians : 12 / 22
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in JavaNon Combat Move - ANZAC
1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Western Germany to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians -
I’ll need dive orders for 125 please.
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Yes, we will dive
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Western Germany to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 bombers moved from Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Northwest Persia to Caucasus
Germans take Caucasus from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win, taking 125 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 mech_infantry
Americans defend with 2 infantry and 2 mech_infantrys
Germans win, taking Holland Belgium from Americans with 1 armour, 3 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Germans
3 bombers moved from Holland Belgium to France
1 fighter moved from Holland Belgium to France
3 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to France
1 armour, 3 artilleries and 9 infantry moved from Karelia to Finland
4 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 fighter placed in Western Germany
4 infantry placed in Iraq
4 infantry placed in Southern France
1 artillery and 3 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
Germans undo move 5.
3 infantry placed in Western Germany
Germans undo move 4.
1 artillery and 3 infantry placed in Southern France
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 2 armour, 3 artilleries, 1 harbour, 2 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters and 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
Romania : 1 aaGun and 4 infantry
Poland : 2 aaGuns, 10 armour, 1 artillery, 31 infantry and 6 mech_infantrys
Germany : 1 factory_major
Holland Belgium : 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry
Northern Italy : 4 infantry
Southern Italy : 2 infantry
Karelia : 1 flag
Vyborg : 1 flag
Caucasus : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 cruiser and 1 destroyer
95 Sea Zone : 1 carrier
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 infantry
Northwest Persia : 1 flag, 4 infantry
Yugoslavia : 1 flag, 1 artillery and 1 infantry
Finland : 1 flag, 1 armour, 3 artilleries and 9 infantryProduction/PUs Summary :
Germans : 55 / 73
Russians : 33 / 35
Japanese : 53 / 70
Americans : 52 / 80
Chinese : 4 / 4
British : 29 / 30
UK_Pacific : 10 / 7
Italians : 12 / 22
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Belarus to Caucasus
1 armour moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
18 infantry moved from Novgorod to Karelia -
Dang, can’t post. Site is full. I’ll send it via email
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OK. I wont be able to get that until tonight, sorry. I don’t get my game emails at work.
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Japan move to catch up.
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Already moved.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Egypt to 95 Sea Zone
3 submarines moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from Southern Italy to Algeria
6 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 destroyers placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Malta : 1 flag
Algeria : 1 flag, 2 artilleries, 1 fighter and 4 infantry
Tunisia : 1 flag
Poland : 2 armour and 2 infantry
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
95 Sea Zone : 2 destroyers and 2 fighters
94 Sea Zone : 1 cruiser, 4 destroyers, 3 submarines and 1 transportProduction/PUs Summary :
Germans : 50 / 73
Russians : 36 / 37
Japanese : 43 / 56
Americans : 59 / 84
Chinese : 6 / 13
British : 29 / 28
UK_Pacific : 14 / 14
Italians : 11 / 21
ANZAC : 14 / 26
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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it appears the AAA engine gacked on my NCM; I’m rebuilding the turn and will post soon. I feel this was a pretty critical move for the fate of the Axis!





