@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
G40 2e no tech Vold vs BombsAway (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in MoroccoNon Combat Move - Americans
1 submarine moved from 10 Sea Zone to 8 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 infantry moved from Shan State to Burma
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - British
Battle in Burma
British attack with 1 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 4 infantry
British win, taking Burma from Japanese with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 aaGun, 1 artillery and 4 infantry
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Syria from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Syria to Egypt
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Quebec to 106 Sea Zone
1 armour and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to IndiaPlace Units - British
2 fighters and 1 infantry placed in United Kingdom
2 infantry placed in Egypt
1 destroyer placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,1,4
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to Baltic States
1 armour moved from Bessarabia to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Baltic States from Russians with 1 armour remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomber
Battle in Syria
Italians attack with 4 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Syria from British with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
3 artilleries and 5 infantry moved from France to Western Germany
1 armour moved from Tunisia to Tobruk
1 infantry moved from Alexandria to TobrukPlace Units - Italians
2 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 bomber placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1,3,4,3,3,2,4,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
ANZAC collect 11 PUs (6 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 fighter moved from Western Germany to Norway
1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
1 bomber moved from Romania to Novgorod
8 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
4 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Ukraine to Rostov
4 armour, 5 artilleries and 17 infantry moved from Ukraine to Bryansk
1 fighter moved from 98 Sea Zone to Rostov
1 tactical_bomber moved from 98 Sea Zone to Rostov
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 8 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 8 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 bomber, 2 fighters, 9 infantry and 1 tactical_bomber
Battle in Norway
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Norway from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 artilleries and 2 infantry
Russians defend with 2 artilleries
Germans win, taking Western Ukraine from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 5 artilleries and 17 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 4 armour, 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in CyprusNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Novgorod to Germany
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Romania to Yugoslavia
1 infantry moved from Romania to Eastern Poland
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Norway to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
1 infantry placed in Western Germany
9 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,5
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Russia to Bryansk
1 armour, 1 artillery, 9 infantry and 2 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Smolensk to Archangel
8 infantry moved from Smolensk to Bryansk
1 armour moved from Volgograd to Bryansk
2 infantry moved from Iraq to Trans-Jordan
3 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Volgograd to Rostov
1 armour moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Rostov
10 infantry moved from Amur to Korea
2 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 1 artillery, 24 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 4 armour, 5 artilleries and 17 infantry
1 armour owned by the Russians retreated to Russia
Germans win with 4 armour and 4 artilleries remaining. Battle score for attacker is -30
Casualties for Germans: 1 aaGun, 1 artillery and 17 infantry
Casualties for Russians: 1 armour, 1 artillery, 24 infantry and 2 mech_infantrys
Battle in Rostov
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 aaGuns moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
3 infantry moved from Karelia to Finland
1 infantry moved from Kazakhstan to SikangPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
Russians undo move 1.
3 armour, 2 artilleries and 5 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,2,2,2
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 infantry moved from Manchuria to Korea
2 fighters moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 battleship moved from 38 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
2 tactical_bombers moved from Kwangsi to Burma
1 armour moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Kweichow to SzechwanCombat - Japanese
Battle in Java
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Malaya
Battle in Burma
Japanese attack with 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 3 mech_infantrys
Japanese win, taking Malaya from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 7 infantry and 1 mech_infantry
Russians defend with 5 infantry
Japanese win, taking Korea from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 5 infantry
Casualties for Russians: 5 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 3 destroyers, 7 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Japanese win with 2 bombers, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Japanese: 2 carriers, 2 destroyers and 2 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 bombers, 1 fighter and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
2 carriers moved from 42 Sea Zone to 34 Sea Zone
1 carrier moved from 6 Sea Zone to 34 Sea Zone
2 cruisers and 3 transports moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun moved from Yunnan to Burma
2 tactical_bombers moved from Burma to Kwangsi
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Western United States to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 15 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
2 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters, 4 infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer placed in 81 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 3 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 99 Sea Zone to 95 Sea Zone
1 armour moved from Baltic States to BryanskPlace Units - Italians
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Bryansk to Tambov
Germans take Tambov from Russians
3 artilleries moved from Ukraine to Rostov
4 armour moved from Bryansk to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
2 tactical_bombers moved from Southern Italy to RostovCombat - Germans
Battle in Rostov
Germans attack with 4 armour, 3 artilleries, 3 fighters and 3 tactical_bombers
Russians defend with 1 armour, 2 infantry and 2 mech_infantrys
Germans win, taking Rostov from Russians with 3 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 3 artilleries
Casualties for Russians: 1 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Bryansk
2 fighters moved from Rostov to Bryansk
4 artilleries and 2 infantry moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Belarus to Bryansk
8 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Western Germany to Germany
1 bomber moved from Germany to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Norway to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Western Germany
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Slovakia Hungary to GermanyPlace Units - Germans
10 infantry placed in Germany
9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
3 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Russians
Battle in Iraq
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Sikang to KazakhstanPlace Units - Russians
2 armour, 1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 armour, 1 artillery and 2 infantry moved from Szechwan to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Shan State
1 mech_infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Paulau Island to 37 Sea Zone
1 fighter moved from Paulau Island to 44 Sea Zone
3 tactical_bombers moved from Paulau Island to 44 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 battleships and 2 cruisers moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 destroyer
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 33 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 artillery and 2 infantry
Russians defend with 2 aaGuns and 1 infantry
Japanese win, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Korea to Jehol
1 tactical_bomber moved from Kweichow to Jehol
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to Japan
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 carriers moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
4 transports moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from 37 Sea Zone to Hainan
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Non Combat Move - Americans
4 transports moved from 110 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 transports moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 infantry placed in Eastern United States
3 armour placed in Normandy Bordeaux
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
Chinese undo move 1.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
2 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Western Germany to Southern France
1 armour moved from Bryansk to Vologda
Italians take Smolensk from Russians
Italians take Vologda from Russians
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Italians attack with 2 infantry
British defend with 1 infantry
Italians win, taking Syria from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Western Germany
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Holland Belgium to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs





