@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
G40 2e no tech Vold vs BombsAway (Axis)
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retract that - wrong thread
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 armour, 1 battleship, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 12 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 cruisers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 37 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
2 fighters moved from 6 Sea Zone to Shantung
4 tactical_bombers moved from 6 Sea Zone to Shantung
1 mech_infantry moved from Chahar to Shantung
4 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone
2 battleships moved from 37 Sea Zone to 20 Sea Zone
4 artilleries and 4 infantry moved from 20 Sea Zone to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 4 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 2 cruisers, 1 destroyer and 1 fighter
Americans defend with 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese win, taking 54 Sea Zone from Neutral with 2 bombers and 2 cruisers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from 54 Sea Zone to Paulau Island
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 carrier and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters and 4 tactical_bombers moved from Shantung to 6 Sea Zone
1 artillery moved from Manchuria to Jehol
2 armour moved from Korea to Jehol
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Siberia to Amur
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
4 armour and 4 infantry placed in Japan
1 battleship and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
scramble w.ger? (and if so, which ones?)
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
3 armour and 2 infantry moved from Norway to Finland
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 cruisers
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 cruisers
Battle in Finland
Americans attack with 3 armour and 2 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in DenmarkNon Combat Move - Americans
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 factory_minor placed in Norway
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Italians
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Chinese win, taking Suiyuyan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery and 1 infantry moved from Anhwe to HopeiPlace Units - Chinese
3 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,2,6
Chinese collect 18 PUs (1 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 artillery and 2 bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
4 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
2 fighters and 1 tactical_bomber moved from United Kingdom to Norway
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Hunan
1 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan StatePlace Units - British
1 artillery and 2 bombers placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Western Germany to Novgorod
2 aaGuns, 9 artilleries and 9 infantry moved from France to Western Germany
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
2 fighters placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Malaya to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 2 artilleries and 2 infantry
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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