What a GREAT thread!!!
I agree with both sides to a certain extent.
I personally have never liked that transports don’t defend. Maybe cause at least once per game I leave some unescorted transports and fail to see the ONE unit that can get there to wipe them all out with no consequence.
I also think that if they all defended a 1, it could get a little lopsided. That is one thing that I did not like about revised. Like it has been mentioned many times the attacking navy had very little capital ships and a bunch of TT’s to take the hits.
Has anyone even tried to play the game with the old transport rules? For the most part I think it would be pretty easy to tell if it skews the game so badly that it is not fun for one side. I bet you wouldn’t even have to finish one game in order to tell.
I like the idea by BJCard of them being able to retreat after taking a round of fire, if they are unescorted, and taking one round of fire after all other warships/airforce have been eliminated. That would effectively take away the one bomber that could get to 5 TT’s and wiping them out without taking any fire. You could only lose 1 at the most with that attack.
My reason of disagreement: the risk of unbalancing the game in favor of Allies.
I think it is pretty clear with all the bids going on for the allies that it already favors the axis. Lots of people have talked about trying to keep it as historical as possible. If thats the case, wouldn’t you want the Allies to be favored since we won the war?
When the axis are able to even out the economic battle then it is impossible for the allies.
EX. US inf and art to attack in Europe. 7 ipcs, TT to get them there 7 ipcs. However many ships to protect the transport, lets just say 1 DD for the sake of argument, 8 ipcs. 22ipcs total and 2 turns.
Germany to defend that attack evenly. 2 inf. 6 ipcs. 1 turn.
Might make it so that people actually want to be the allies instead of taking a bid in order to HAVE to play the allies.