@toblerone77:
Yeah but why would that stop you from buying a destroyer? It’s nearly as cheap and can attack. and by that logic, no offense but are we going to have infantry loose thier attack capabilities? Sorry to Larry but just because he says it doesn’t mean it makes sense. Read some of Larry’s old quotes.
From my point of view, the problem is that a destroyer doesn’t move any ground troops. The best maximize investment in amphibious assault would be only transport+ground troops. But when you need to protect transport, you add more warships.
A transport unit @1 requires far less protection (and less building of defensive warships) than TP @0 with no hits.
Actually, to get a single 1 hit DD @2 paired with 1 TP it costs 7+8= 15 IPCs. 12/36 ODDS only 1 hit.
For 2TPs @1=16 IPCs you would already get a better fleet.
2D@1= odds at 11/36 + 2 hits / after 1 hit, you still have odds at 6/36.
Adding TP @1, 8 IPCs will certainly unbalance the game in favour of Allies because USA, ANZAC and UK must get out of their islands to have impact on the game vs only Japan.
If you want something more historical, you need a far less powerful modification because that will require changes on the initial board.