@Uncrustable:
Baron your solutions are far too complicated lol
I like cows idea, give them each an AA dice hitting on 1, but keep them as is other than that.
Also i agree 1000% on reducing the cost of cruisers to 11, i remember a thread not too long ago where everyone told me how stupid i was because i thought cruisers were overpriced lol
Do you see this in the cow proposition: automatic destruction of TPs group if no aircraft attacker?
Ex.: a group of 8 TPS are doomed against a single DD (with no risk of retaliation) but their will be a crushing forces of 8@1 against 4Fgt.
I’m not sure it will be balance either.
My option is more complex because it integrates many criterias (and mix classics with OOB 1940).
It’s the weakness here: less simple.
Of course, I will always prefer a simpler rule that can take account of the same numbers of criterias.
It’s up to us to find one, if we can.
Otherwise, we develop others with different weakness: less balance / or accurate.
And if we think of TP Classics: has a great simplicity…
But was counterweight by it’s great weakness:
no historical accuracy because of transports screening.
Much earlier I suggest a simpler one:
Taken last, defend 1@1 for a whole group of 2 and more Transport, every hit kill 1 Transport at a time.
Weakness: 2 TPs defend as well as 10 transports.
It didn’t take long that someone spotted it.
Much simple but less realistic.