@DizzKneeLand33:
For all of you who say that a stack of transports would never be used as defense, you have clearly not played the original game…. **If Germany only had say 4 planes left, the U.S. could stack 12 trannies all by themselves and be pretty darn safe.**� � Run your odds calcs if you don’t believe me….
Now, to say that in a d6 game system each trannie should defend at a one…. well, then that means that a trannie has 1/4 the firepower as a Battleship, and 1/3 the firepower of a cruiser. � lol.
Seriously.
Now, the ratio fighting unit vs transport is the greatest suggested in this tread (except for auto-kill):
1 StrB against 2 TT. About same cost, 12 vs 14 IPCs.
3@4 (take 1 hit) vs 1@1 (take 2 hits).
4% no lost TT, 22% for 1 lost TT, 74% to sink both TT vs 84% no hit, 16% to shoot down the bomber.
2 StrB vs 2 TT. 6@4 (2 hits) vs 1@1 (2 hits). Same number of units and hits on each side.
Example: 4 Fgt @3 =4x3 12@3 against 12 TT=12/2= 6@1
So in very low luck game, 6 TT will be sink and 1 Fgt will be down.
(Roughly, like 300 transports vs 100 planes)
And after, 6 transports can escape or decide to pursue fighting.
This time the odds will be:
3fgt@3= 3x3 9@3 vs 6 TT= 6/2= 3@1
4.5 TT will down against .5Fgt. � and survivors can still flee.
For me it seems a more interesting fight than auto-kill with no option and the odds seems nearer the reality. (Since 400 planes against 600 transports is a large battle that worth playing it because it is possible to get casualities on both sides, not only on the TT side.)
I hope those who don’t want classic TT in Global would like this other kind of TT house rule and feel it is somewhat balance and representative. Given the change made about autokill and no hit value from OOB 1940 TT rules.