@vonLettowVorbeck1914:
The argument that goes like “Italy can’t just switch sides because the setup is not prepared for it” is completely irrelevant.
It’s not completely irrelevant. Having Italy potentially flip-flop is an interesting what-if, even if it’s not well grounded in historical hindsight. But the placement of Italy’s forces on the game board might have to reflect that. Because they did not enter the war until May 1915, the Austrians had left a token force in the Alps and had pulled a great deal of artillery out of that region. Italy was not at all prepared either when the k.u.k. Kriegsmarine bombarded its Adriatic coast; just about the only time all major units of the navy sortied. They spent a lot more time hiding or becoming floating artillery. They were a bit caught off guard at the Austrians doing so, and the Italian navy even set up an armored train to help prevent it again.
The White War, 1915-1919: Life and Death on the Italian Front might be an interesting read in that regard.
As far as I know, the Italian colonial units were usually kept at a fairly high strength. In Libya, they had only captured it 1911-12, so it still had internal security problems. Over 60,000 Italians were eventually kept busy by the Senussi during the war, and the battle name escapes me… but they suffered a rather stinging defeat in 1915. You almost never read about this, or the Portuguese border war with the Germans in Angola.
So if you want to have Italy change alliances, it might be best to reflect that with a decreased mobilization on the board.
My pet peeve is how weak Russia starts the game in terms of infantry/corps/whatever. Not so far fetched (infantry=corps), for in Africa, the German forces did approach 20,000 troops and carriers under Lettow-Vorbeck. That’s probably adequate to qualify it is a corp equivalent in Africa. Even a brigade was tough to utilize in GEA; units like the KAR had better luck. In New Guinea, the Germans barley mustered 350 men to oppose the Australian landing.
If someone were to put some time into it, you can really crank out some very spiffy house rules for A&A 1914. I am hard at work on that…