TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 bomber moved from Western United States to 49 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 0/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 49 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 49 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 49 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Midway : 1 airfield
49 Sea Zone : 1 destroyer
10 Sea Zone : 3 carriers, 5 destroyers, 6 fighters, 4 submarines and 2 transports
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Gibraltar : 1 artillery, 2 infantry and 2 mech_infantrys
101 Sea Zone : 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 43 / 55
Russians : 26 / 36
Japanese : 50 / 55
Americans : 51 / 72
Chinese : 4 / 5
British : 34 / 39
UK_Pacific : 12 / 18
Italians : 18 / 23
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0