13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Was getting lucky until I ran into the radar….
    You got your makeup hit from earlier

    Then I only scored 1 hit.
    It’s now 2 INF, 3 MECH, TAC, BMB vs RDR, 5 INF in She

    Lose infantry or radar?


  • lose the radar.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 bomber moved from Belarus to Finland
                1 fighter moved from Belarus to Novgorod
                1 artillery and 2 infantry moved from Belarus to Novgorod
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Karelia to Finland
                1 armour and 1 mech_infantry moved from Novosibirsk to Olgiy
                      Russians take Timguska from Japanese
                3 mech_infantrys moved from Kazakhstan to Shensi
                2 infantry moved from Sikang to Shensi
                1 bomber, 2 fighters and 1 tactical_bomber moved from Sikang to Shensi
                1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 3 infantry
                    Russians win, taking Finland from Germans with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Olgiy
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 aaGun and 1 infantry
                    Russians win, taking Olgiy from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry
                Battle in Afghanistan
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Afghanistan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Russians attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 5 infantry
                    1 infantry owned by the Russians and 3 mech_infantrys owned by the Russians retreated to Tsinghai
                    Japanese win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Russians: 2 fighters and 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Kazakhstan to Afghanistan
                2 aaGuns, 2 artilleries and 5 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Western Ukraine to Bessarabia
                1 bomber moved from Shensi to Russia
                1 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from Turkey to Kazakhstan
                1 artillery and 2 infantry moved from Turkey to Iraq
                1 artillery and 2 infantry moved from Saudi Arabia to Iraq
                1 tactical_bomber moved from Shensi to Vologda
                1 infantry moved from Russia to Vologda
                1 bomber moved from Finland to Vologda
                1 fighter moved from Novgorod to Vologda
                6 infantry moved from Belarus to Archangel

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour, 2 infantry and 3 mech_infantrys placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                2 armour and 1 mech_infantry placed in Volgograd
                1 armour, 2 infantry and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs


  • scram?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I forgot to move the AA - dang it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Don’t scramble


  • id you want it in tsinghai?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 1 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 2 artilleries, 1 destroyer, 3 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Urals to Timguska
                      Japanese take Timguska from Russians
                2 infantry moved from Dzavhan to Olgiy
                1 bomber moved from West India to Olgiy
                1 infantry moved from Szechwan to Sikang
                1 artillery and 4 infantry moved from India to 39 Sea Zone
                1 artillery, 4 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
                1 armour moved from West India to 79 Sea Zone
                2 battleships and 2 cruisers moved from 39 Sea Zone to 80 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 80 Sea Zone to Iraq
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from 34 Sea Zone to 33 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 tactical_bomber moved from West India to Iraq
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 fighter moved from 34 Sea Zone to Paulau Island
                1 fighter moved from Philippines to Paulau Island
                1 tactical_bomber moved from Philippines to Paulau Island
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Iraq
                    Japanese attack with 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 4 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Iraq, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Iraq, round 1 :  5/7 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Iraq, round 1 :  3/6 hits
                        4 infantry owned by the Russians , 3 infantry owned by the Japanese and 2 artilleries owned by the Russians lost in Iraq
                    Japanese win, taking Iraq from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Ceylon
                Battle in Sikang
                    Japanese attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Sikang
                    Japanese win, taking Ceylon from UK_Pacific, taking Sikang from Chinese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Paulau Island
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans defend with 2 fighters and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 1 :  1/5 hits
                        Americans roll dice for 2 fighters and 1 infantry in Paulau Island, round 1 :  2/3 hits
                        1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Paulau Island
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Paulau Island, round 2 :  2/3 hits
                        Americans roll dice for 2 fighters in Paulau Island, round 2 :  1/2 hits
                        2 fighters owned by the Americans and 1 fighter owned by the Japanese lost in Paulau Island
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 2 fighters and 1 infantry
                Battle in Olgiy
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Olgiy, round 1 :  1/3 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Olgiy, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Olgiy
                        Japanese roll dice for 1 bomber in Olgiy, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Olgiy, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Olgiy
                    Japanese win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine; Americans defend with 1 transport
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 :  2/5 hits
                        1 transport owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Paulau Island to 34 Sea Zone
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from Iraq to 80 Sea Zone
                5 infantry moved from India to West India
                1 aaGun and 3 infantry moved from Szechwan to Shensi
                2 infantry moved from Kweichow to Shensi
                1 bomber moved from Olgiy to Kansu
                3 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Shensi to Kansu
                1 mech_infantry moved from Kweichow to Kansu
                2 infantry moved from Chahar to Suiyuyan
                3 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                2 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Yunnan to Szechwan
                3 infantry moved from French Indo China to Shan State
                5 infantry moved from Amur to Siberia
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 submarine placed in 36 Sea Zone
                2 artilleries and 1 infantry placed in India
                1 aaGun and 1 mech_infantry placed in French Indo China
                Japanese undo move 4.
                1 infantry and 1 mech_infantry placed in French Indo China
                1 aaGun and 2 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                3 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs


  • crappy luck continues… :cry:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    id you want it in tsinghai?

    No, thanks.  You still had to move in with at least 1 infantry to take it - I have to pay for my mistakes

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    crappy luck continues… :cry:

    :? Didn’t look too crappy to me


  • shouldn’t have lost a ftr in palau…  I’ll try to stop complaining.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need casualty choice off Palau


  • Hey,
    I can access game withy phone but no map if u want to describe battle…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, good - sure, I can do that

    Off Palau you have 1 transport, 2 carriers, 2 tacs, and 2 fighters

    I attacked with 3 fighters and a heavy from the Carolines, and scored 3 hits
    ANZAC can attack the sea zone later with 1 sub, 2 destroyers, and 2 fighters
    USA controls Palau and you have no carriers in adjacent zones, so your fighters/tacs have no where else to land

    I would guess you lose 2 tacs and damage a carrier, but maybe you want to dare me to go another round


  • Yeah DMg Carr two tacts
    Thanks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well it was the right choice, because you wiped me out in 1 round.  If you had taken a 2nd hit to the carrier a plane would have been lost automatically

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 5 damage on 5 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
                Americans buy 1 armour, 1 bomber, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Southern France to France
                      French take France from Germans
                1 infantry moved from Tunisia to Algeria
                2 armour moved from Spain to France
                1 mech_infantry moved from Normandy Bordeaux to France
                5 infantry and 2 mech_infantrys moved from Southern France to France
                1 bomber and 3 fighters moved from Caroline Islands to 34 Sea Zone

    Combat - Americans
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber and 3 fighters
                    Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for Americans: 1 bomber and 3 fighters

    Non Combat Move - Americans
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 14 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 4 infantry moved from Spain to Southern France
                1 infantry moved from Turkey to Northwest Persia
                1 bomber moved from Western United States to Caroline Islands
                2 infantry moved from Queensland to Northern Territory
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Hawaiian Islands to 33 Sea Zone

    Place Units - Americans
                1 armour and 2 mech_infantrys placed in Spain
                4 infantry placed in Eastern United States
                2 submarines and 1 transport placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                3 fighters moved from United Kingdom to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                1 fighter moved from Kazakhstan to Iraq
                3 infantry moved from Saudi Arabia to Iraq
                1 armour and 1 mech_infantry moved from Saudi Arabia to Iraq

    Combat - British
                Battle in Norway
                Battle in Holland Belgium
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    British win, taking Norway from Germans, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 1 infantry
                    British win, taking Iraq from Japanese with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                1 armour moved from Alexandria to Trans-Jordan
                1 battleship and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Iraq to Northwest Persia
                3 fighters moved from Holland Belgium to France
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                1 mech_infantry moved from Saudi Arabia to Persia

    Place Units - British
                3 infantry placed in Saudi Arabia
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 artillery, 1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,6,1,1,6
                British collect 40 PUs (4 lost to blockades); end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Turn Complete - UK_Pacific

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