@simon33 yes, happy. scramble into 111 please.
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 fighter moved from Eastern United States to 102 Sea Zone
1 tactical_bomber moved from Eastern United States to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 cruiser moved from 101 Sea Zone to 102 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 bomber moved from Western United States to Wake Island
1 fighter moved from Hawaiian Islands to Wake IslandPlace Units - Americans
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
I see you’re one of those guys where if I see no complaining about the dice I can expect that you got average or better. :-P
1 hit out of 8 against naked aircraft - wonderful.I’m supersticious like that. I’m actually very very superticious and blame things like professional sporting events on something i did or didn’t do. :-D
AS for that battle in China, I am sooo happy to get out of that with only 2 losses, but have lost 6 before. So, 1 loss might help compensate a little for first round heavy bombers and a bad italian first turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
1 infantry placed in Tsinghai
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
@Infrastructure:
So, 1 loss might help compensate a little for first round heavy bombers
As if I could use it from the 1st round :lol:
Probably be round 4 or 5 before I drop a single bomb -
I’ll trade you 1ftr for heavy bombers and I won’t attack america until turn 3 or so!
:-o -
aw heck I’ll trade you 2 ftrs for heavy bombers.
:roll: :wink: -
You are getting the luck right now
Both destroyer blockers shot down planes in the first round - 1/9 chance
Ouch
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@Infrastructure:
and I won’t attack america until turn 3 or so!
:-oOh, that’s big of you. That’s only promising not to attack America on I2 :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - British
British spend 2 on tech rolls
UK_Pacific spend 3 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Quebec to 91 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to British Somaliland
1 mech_infantry moved from Ethiopia to British SomalilandCombat - British
Battle in Syria
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
British win, taking Syria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in British Somaliland
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from British Somaliland to Anglo Egyptian Sudan
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from Quebec to Iceland
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from 91 Sea Zone to French West Africa
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Shan State to Malaya
3 aaGuns and 5 infantry moved from Burma to IndiaPlace Units - British
1 fighter and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,6,2,6,4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,2,1,4
British collect 25 PUs (7 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 mech_infantry -
Triple A does not force players to conduct combat in the proper order.
The rule book clearly states that in the conduct combat phase, there is a certain order to follow.
- SBR
- Amphibious assaults (and requisite fleet battles)
- All others
I see on your I1 move you did not follow the rules. You should have rolled Syria before the rest of the battles.
I am following this rule. It is not fair if I follow it and you don’t. I’m guessing you were not aware of the rule, as I also was not aware of it at one time until another player pointed it out. I expect you will follow it from now on, thanks.
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I knew I’d learn something playing you. I did not know that rule. I’m glad it didn’t effect that turn really, but I will remember that for the future. SBR, naval with amphibious, amphibious, rest of combat.
Is that what you are saying? -
What is up with american aircraft sculPt in SZ102?
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@Infrastructure:
I knew I’d learn something playing you. I did not know that rule. I’m glad it didn’t effect that turn really, but I will remember that for the future. SBR, naval with amphibious, amphibious, rest of combat.
Is that what you are saying?Yes, that is what the rule book is saying. First thing under Phase 3: Conduct Combat
I know, I was stunned when Funcioneta pointed it out to me a few years ago.
Of course I agree, the I1 out of order play was inconsequential, and it often is, but NOT ALWAYS :-)
I will check out 102 to see what you mean :-)
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Forgot to check until now
I collected 2 IPC’s for the home island?! Woohoo! Was counting on 0.
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@Infrastructure:
What is up with american aircraft sculPt in SZ102?
Ah
That is a tactical bomber when you get “heavy bombers”
Don’t worry, they do not have any increased ability. In accordance with the rules, only STRAT bombers roll 2 dice and select the best one. For some reason, they took the time to make cool looking tactical bombers for each nation when you get heavy bombers.
You should see the German and Japanese ones.
Have never seen UK or Russia’s yet.
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should be interesting playing you. I have VERY limited exposure to tech in G40!
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If you haven’t played much tech yet, you are in for a treat.
I have seen every tech except LRA
Techs with changed graphics are:
- Super subs
- Jet power (very cool)
- Radar (very cool)
- Heavy bombers (very cool)
- Rockets
- Increased production (VERY cool)
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@Infrastructure:
should be interesting playing you. I have VERY limited exposure to tech in G40!
Whoa - you were brave to play it with someone who’s kind of used to it, then.
I mean, it’s a different game to have to be a little prepared for the opponent to get a tech without warning.
Playing without tokens anymore actually isn’t bad. Although you won’t get as many fun techs, your opponent won’t get as many techs that could destroy your game either.
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Just made the engine show me LRA
It just puts white stripes on the wings
This is like super subs where you get 2 white stripes on the nose -
Hehe
British tacs with heavy bombers are cool, I see
I’ll have to upload this game file for everyone once I get a bunch of techs on it





