@AndrewAAGamer
none.
I like the no edit thing!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Assumed no kamikaze or scramble to Z6
If you want to roll your last kamikaze and it hits a carrier, I will need to adjust some non-coms related to that
I can’t imagine you want to scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British buy 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 fighter moved from Persia to Afghanistan
2 mech_infantrys moved from Persia to Afghanistan
1 armour moved from Persia to Afghanistan
1 armour moved from Persia to Afghanistan
Combat - British
Battle in Norway
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Afghanistan
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Afghanistan from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
COMMENT: 2 UK FTR on 1 UK CV in 110
1 fighter moved from Afghanistan to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Saudi Arabia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Saudi Arabia to Persia
2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 92 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 carrier and 1 transport placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Turn Complete - UK_Pacific
i would like to use that last kami at a carrier.
OK, since you didn’t roll it (probably because it’s my turn) I will roll it here
Rolls: 1@2; Total Hits: 11@2: (2)
OK, then I need to land 2 planes elsewhere (2 started in Z6, I believe - I’ll check) and possibly move a destroyer or 2 to 6 instead of to the Carolines, IIRC
Can’t do this immediately, but probably will within hours
OK, 2 fighters fly to Carolines, and 2 destroyers move to Z6 from Z26 instead of to Z33
Added game note that last Kamikaze is used up
I don’t think they can be edited
ugh, sorry to put you through that. I just can’t take another itlalian turn. they have been too extremely depressing since the second game turn.
Well played. will post.
Thanks -
Good game -
It was especially fun since you attacked the neutrals and didn’t smash my Russia -
Happy gaming to you in the future