@BobbaRossa lovely start
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy BomberActivate Technology - Japanese
Japanese activating Heavy BomberPurchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from West India to Afghanistan
1 armour moved from India to Afghanistan
1 bomber moved from Timguska to Afghanistan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Urals
2 mech_infantrys moved from Yenisey to Kansu
7 infantry moved from Timguska to Kansu
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from ANZAC
1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
1 bomber moved from French Indo China to KwangtungCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 2/2 hits
ANZAC roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Battle in Afghanistan
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Afghanistan, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Afghanistan, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Afghanistan
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Afghanistan, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Afghanistan
Japanese win, taking Borneo from Americans, taking Afghanistan from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Afghanistan to India
1 artillery and 1 infantry moved from Szechwan to Shensi
1 aaGun moved from Szechwan to Shensi
1 aaGun moved from West India to India
1 infantry moved from India to West India
2 infantry moved from Yunnan to Burma
3 infantry moved from Chahar to Suiyuyan
3 infantry moved from Ulaanbaatar to Dzavhan
3 infantry moved from Jehol to Anhwe
3 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to Japan
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Anhwe to Kiangsu
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Timguska to Kansu
3 infantry moved from Amur to Korea
3 infantry moved from Manchuria to KoreaPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 destroyer placed in 39 Sea Zone
1 fighter placed in India
1 infantry placed in India
1 bomber and 2 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 6.
1 bomber, 1 fighter and 1 infantry placed in Japan
1 infantry placed in India
Japanese undo move 6.
Japanese undo move 4.
1 infantry placed in India
1 bomber and 1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,4
Japanese collect 64 PUs (10 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Finally! A well-deserved tech
Anything but LRA :wink: (which I have yet to see in any Triple A game - :-o)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Research Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subsActivate Technology - Americans
Americans activating Super subsPurchase Units - Americans
Americans repair 10 damage on 10 factory_minors; Remaining resources: 68 PUs; 0 techTokens;
Americans buy 2 artilleries, 2 bombers, 8 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Spain to Holland Belgium
1 bomber moved from Eastern United States to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 carrier moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea ZoneCombat - Americans
Battle in Okinawa
Battle in 43 Sea Zone
Americans attack with 1 fighter and 2 transports
Japanese defend with 1 transport
Americans win, taking Okinawa from Japanese with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Borneo from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 4 fighters
Japanese defend with 1 destroyer
Americans win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to Spain
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Holland Belgium to Spain
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
2 destroyers, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Southern France
3 infantry placed in Spain
2 transports placed in 10 Sea Zone
1 bomber and 4 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
Assumed no kamikaze or scramble to Z6
If you want to roll your last kamikaze and it hits a carrier, I will need to adjust some non-coms related to that
I can’t imagine you want to scramble -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - British
British buy 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 fighter moved from Persia to Afghanistan
2 mech_infantrys moved from Persia to Afghanistan
1 armour moved from Persia to Afghanistan
1 armour moved from Persia to AfghanistanCombat - British
Battle in Norway
British attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British win, taking Northern Italy from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Afghanistan
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Afghanistan from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
COMMENT: 2 UK FTR on 1 UK CV in 110
1 fighter moved from Afghanistan to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Saudi Arabia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Saudi Arabia to Persia
2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 submarines moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 92 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 carrier and 1 transport placed in 80 Sea Zone
1 fighter placed in 80 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsTurn Complete - UK_Pacific
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i would like to use that last kami at a carrier.
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OK, since you didn’t roll it (probably because it’s my turn) I will roll it here
Rolls: 1@2; Total Hits: 11@2: (2) -
OK, then I need to land 2 planes elsewhere (2 started in Z6, I believe - I’ll check) and possibly move a destroyer or 2 to 6 instead of to the Carolines, IIRC
Can’t do this immediately, but probably will within hours
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OK, 2 fighters fly to Carolines, and 2 destroyers move to Z6 from Z26 instead of to Z33
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Added game note that last Kamikaze is used up
I don’t think they can be edited
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ugh, sorry to put you through that. I just can’t take another itlalian turn. they have been too extremely depressing since the second game turn.
Well played. will post.
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Thanks -
Good game -
It was especially fun since you attacked the neutrals and didn’t smash my Russia -
Happy gaming to you in the future





