@AndrewAAGamer
none.
I like the no edit thing!
weird sz19 didn’t give me option for sub to submerge, will need to edit my unit and yours back in!
ignore last post. wrong sz. since you hit i’ll assume nothing needs to change
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Malaya
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Timguska to Yenisey
1 bomber moved from Japan to Yenisey
2 mech_infantrys moved from Novosibirsk to Yenisey
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from Russians
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from Russians
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Malaya, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Japanese win, taking Malaya from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 artilleries, 1 cruiser, 2 infantry and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 1 : 0/2 hits
1 mech_infantry owned by the Russians lost in Yenisey
Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Yenisey, round 2 : 1/4 hits
Russians roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 transports
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Changing ownership of Sumatra from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Sumatra: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 19 Sea Zone to Japan
1 bomber moved from Yenisey to Timguska
3 infantry moved from Kansu to Timguska
1 aaGun and 7 infantry moved from Novosibirsk to Timguska
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kweichow to Kansu
1 aaGun moved from Kweichow to Szechwan
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
2 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Chahar
3 infantry moved from Amur to Ulaanbaatar
6 infantry moved from Siberia to Amur
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Manchuria
1 aaGun, 1 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in India
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 41 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
won’t let me delete the 2 anz inf in java…
I’m guessing you should have deleted them before changing ownership to Japan.
I’ll try changing ownership to ANZ, delete them, and change back - maybe that will work
Nope - it’s confused now
I’ll try moving them during a movement phase and then deleting them
Scramble to Zone 6?
You know, if it won’t let me remove the infantry on Sumatra during noncoms (forgot them during combat movement), I bet there will be a fight on ANZAC’s turn and then we can edit if Japanese units get destroyed
Bump #3
One more 72 hour delay and I can call the game
Or did you want to go ahead and resign now?
Bump #3
One more 72 hour delay and I can call the game
Or did you want to go ahead and resign now?
Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
scram all 3.
@Infrastructure:
Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
When it’s a no doubter (has been for several rounds) and I’ve waited so many times for a scramble decision, kamikaze decision, or casualty choice, many times for multiple days?
You didn’t need to make a move between Wed and Fri, you just had to get on for a minute at some point and give me a scramble decision. That’s not a move.
I’m bumping because I am entitled to according to the league rules, and I think you are just dragging this game out forever. When Russia started pushing back long ago, it was over.
How in the world can the Axis win this game? I think you are wasting our time, so you bet I’m going to bump for the win.
Many times I’ve got on and started my move within an hour or two of yours, in hopes of keeping the game moving, but so many times as soon as you made your move you got offline and then didn’t check back for days. I’ve been left hanging in the middle of huge moves several times, for several days. It is maddening, when I have to get re-oriented to my own move just because it took days for a simple decision.
I also think that a reasonable player would have resigned many rounds ago, so yes I’m going to bump after 72 hours, when I’m not waiting on a big move, I’m waiting on a 2-3 minute decision.
I don’t get you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans repair 1 damage on 1 factory_minor; Remaining resources: 93 PUs; 0 techTokens;
Americans buy 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Paulau Island to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
4 infantry moved from Normandy Bordeaux to Southern France
2 armour, 1 infantry and 1 mech_infantry moved from Spain to Southern France
1 infantry moved from Northwest Persia to Persia
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Iwo Jima
Battle in Kwangtung
Battle in Southern France
Americans attack with 2 armour, 5 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Iwo Jima from Japanese, taking Kwangtung from Japanese, taking Southern France from Italians with 2 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer and 3 fighters
Casualties for Americans: 3 submarines
Battle in 41 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser
Casualties for Americans: 2 bombers
Non Combat Move - Americans
COMMENT: US FTR on US CV in 110
2 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
Place Units - Americans
2 infantry placed in Spain
1 destroyer placed in 92 Sea Zone
1 bomber, 2 fighters and 2 infantry placed in Eastern United States
1 destroyer and 5 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
@Infrastructure:
Wow. even after I told you I cannot make any moves from wed thru fri, your gonna bump a win. You really are all about the win…
Wow. I can’t believe you’re saying this.
Yeah, I’m gonna bump a win if you give me a 4th 72 hour + no show when it’s in the 17th round and I’m ahead with TUV of 1833 to 1020, IPC’s of 245 to 137, Japan has THREE victory cities, Germany/Italy have THREE cities, and there is no possible way the Axis can win.
And you go on the offensive and insinuate that I’m a poor sport by “bumping for a win”, when you are the poor sport for dragging out a game waaaay past its obvious inevitable conclusion.
“Bumping for a win” is only tacky when it’s a close game. I’m just trying to end a game with a poor sport.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 1 artillery, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Holland Belgium to France
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
3 fighters moved from United Kingdom to France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
Combat - British
Battle in Norway
Battle in France
British attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
Germans defend with 1 airfield, 6 artilleries and 1 factory_minor
1 armour owned by the British and 1 artillery owned by the British retreated to Normandy Bordeaux
Germans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 11
Casualties for Germans: 5 artilleries
Casualties for British: 3 infantry
Non Combat Move - British
3 fighters moved from France to 110 Sea Zone
3 infantry moved from Spain to Southern France
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Saudi Arabia to Persia
2 armour moved from Saudi Arabia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Saudi Arabia to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Saudi Arabia to Persia
1 artillery, 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
1 artillery and 1 mech_infantry placed in Saudi Arabia
1 transport placed in 80 Sea Zone
2 submarines placed in 71 Sea Zone
5 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Forgot to move the DD from 92 until now
Was the whole reason I had bought the USA destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,4,3,2,2,5,6,5
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total
Can probably move right now…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory Sumatra
Battle in Celebes
Battle in Sumatra
ANZAC attack with 2 infantry
Japanese defend with 2 artilleries and 2 infantry
Japanese win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 artilleries, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 2 submarines
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 armour and 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun, 1 armour, 1 fighter and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 armour, 1 artillery and 3 infantry
EDIT: Removing units owned by ANZAC from Northern Territory: 1 armour, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 bomber placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs