No scramble
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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And another question - why didn’t you ask?
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Why are there 3 destroyers total in Z34 and Z35? Did you get confused with your editing? You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right? Or did 1 survive the battle in the Carolines Sea? Let me look again….
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Why are there 3 destroyers total in Z34 and Z35? Did you get confused with your editing? You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right? Or did 1 survive the battle in the Carolines Sea? Let me look again….
OK, appears you lost 4/5 destroyers so 1 was retreated from 33 - OK.
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move ceylon to india, I was sure that i had done it and thought it was some kind of mess up when I redid it and saved. It wouldn’t let me edit right after combat. Please move ceylon to india I REALLY DONT WANT TO BE THERE. Everything else is legal unless you want me to do the turn over which would be fine with me.
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Just be glad the 5 sub hits on defense you rolled in Triple A didn’t count :lol:
I’m not sure - are you saying you actually don’t want to take Ceylon anyway, but that you want the 2 infantry in India?
Because of your explanation, I will allow either one - just let me know
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I moved 2 infantry to India and changed ownership of Ceylon because that’s what I think you wanted.
Need scramble decision for Z35 and scramble and kamikaze decision for Z6
I did not get a tech, in this sorry excuse of a tech game
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As you could see in the combat move, I blitzed Siberia and then undid it.
Got to thinking, my heavy bomber needs to land in Soviet Far East if it survives, so I do want to blitz Siberia after all. I’ll edit it after getting your decisionsYou have 3 kamikazes remaining, in case you forgot or forgot how to find that information in Triple A.
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no scram phil
scram jpn and 2 kamis. -
OK, continuing then
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Smart play, to keep a kamikaze in the pocket
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Oh my goodness, that is crazy. Heavy bomber missed in both of the first 2 rounds in 6
Lucky for me the fighters picked up the slack
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OK, so it’s down to 1 heavy vs. 1 destroyer and 1 fighter and the heavy (finally) scored a hit.
Do you lose the destroyer or the fighter?
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Bump #2
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lose the destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber and 2 fighters moved from Caroline Islands to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Greece to TurkeyCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,6
Battle in 35 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 4 destroyers and 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 4 destroyers
Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Turning off Edit Mode
1 bomber moved from 35 Sea Zone to Caroline Islands
1 transport moved from 3 Sea Zone to 14 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Wake Island to Caroline Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
4 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 35 Sea Zone to Paulau Island
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
2 infantry and 2 mech_infantrys moved from Spain to Southern France
1 mech_infantry moved from Spain to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 armour and 1 artillery placed in Spain
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Sikang to TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Research Technology - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Tunisia: 1 infantry
EDIT: Removing units owned by Americans from Libya: 1 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Eastern Persia to Afghanistan
1 fighter moved from Saudi Arabia to Afghanistan
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to RomaniaCombat - British
Battle in Romania
British attack with 1 infantry
Italians defend with 1 aaGun
British win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Afghanistan
British attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
retreated to Afghanistan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artilleryNon Combat Move - British
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 armour moved from Egypt to Alexandria
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Afghanistan to KazakhstanPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Libya
Italians take Libya from AmericansCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6,2,2,2,2
Italians collect 1 PU (7 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French





