@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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Looks likely that you will need scramble decisions and casualty choices on this Japan turn
I’ll be checking several times tomorrow, so you shouldn’t have to wait too longI guess I finished my turn a little too quickly
1 arty to Saudi Arabia and 1 to Turkey instead of to Persia
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over time isn’t luck supposed to balance out?
scram in carolines?
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@Infrastructure:
over time isn’t luck supposed to balance out?
Yes… Did you consider the huge boon of your Z113 defense that led to easily taking France?
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Guessing you’re referring to the upcoming battle - invoking your right for good luck :lol:
I hear you used up a lot of your luck on Boldfresh, though :wink: -
Are you aware you took 2 transports in there? Maybe from shift-clicking? I would think you would want to hold them back, away from a risky battle. Edit them back if you like.
I can’t see how your 5 fighters and 5 tacs are moved legally. You only have 4 carriers, and none of them can land on terra firma. None can land on a newly built carrier. What am I missing? Or did Triple A incorrectly allow you to make an illegal move?
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Hope this helps you know what I mean:
4 fighters and 4 tacs in Z33 - appears to me they all have to land on carriers.
1 fighter and 1 tac in Celebes - appears to me they would have to land on a carrier.
You only have 4 carriers that can catch these 10 planes, which is illegal.Triple A is normally pretty good about this, but I doubt it’s perfect. Either point out to me why this is legal and what I am over-looking, or fix the combat move to make it legal.
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You didn’t use my latest map, either?!
Well since you didn’t attack Persia it actually helps me.I did intend for an artillery to go to Turkey and one to go to Saudi Arabia. Unless you were already studying your turn before I made that last edit (which was within 10 minutes of my end of turn), I would think I have a right to make that change without permission. Perhaps you just didn’t download the most recent map…
Either way is fine, I mean, it’s probably better for me if they’re in Persia since you didn’t attack them :lol:
So I would think you would want to edit them to Turkey and Saudi Arabia. -
I did miss your edit, and it seems I messed up with carr. i will redo japan from your last edit, ok?
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lets try this again…
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ok this one actually.
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@Infrastructure:
I did miss your edit, and it seems I messed up with carr. i will redo japan from your last edit, ok?
No problem, I’ll check it out now
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Much better, yes
So Triple A did let you attack with 10 planes when you only had landing places for 8? I’ll have to keep watching for that in the future…
Scramble 3 fighters
If I were you, I’d roll it on the server (do you know how?). It’s going to fire my 9 subs and force you to choose casualties before you should have to. Unless that was one of the things fixed with the new version. But aren’t we still playing with the old version because the game was started under it? I don’t know.
I expect the battle to be conducted according to the rule book, though.
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SZ33;
Rd1: (1st set of 2s are subs)
Attack
Rolls: 3@2, 5@2, 4@3, 4@4; Total Hits: 83@2,: (6, 2, 4)5@2,: (4, 1, 5, 3, 1)4@3,: (1, 4, 4, 2)4@4: (6, 3, 2, 3) -
OOL?
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Damage the 2 carriers and sink 6 subs
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I’ll keep checking periodically tonight so that you hopefully don’t have to wait very long for each round
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Rd1:
Defense
Rolls: 9@1, 6@2, 2@3, 3@4; Total Hits: 59@1,: (2, 6, 1, 5, 1, 4, 6, 5, 2)6@2,: (4, 3, 5, 4, 4, 1)2@3,: (2, 5)3@4: (3, 5, 6) -
Rd2; I lost 2 carr, 1sub.
Attack
Rolls: 2@2, 5@2, 4@3, 4@4; Total Hits: 82@2,: (6, 2)5@2,: (1, 4, 5, 1, 2)4@3,: (6, 2, 1, 4)4@4: (6, 4, 6, 2) -
ool?
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Lose last 3 subs, 2 carriers, 3 destroyers





