13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, just realized Greece was bigger than I thought
    Was thinking Italy would get TWO NO’s this turn, but no…

    Really trying not to rebut your comments - you DID at least mention once that you’re playing a good player - but to say there has been “extreme” luck seems whacked out to me.  I’ve played well over 100 A&A games over the years, and there was little “extreme” luck in this game.  Maybe you’re just more dramatic and use absolute words like “extreme” more lightly than I do…

    It’s just that if you constantly cite luck, it will often seem that you are dissing the other player.  That is, that you are only losing because of luck and it has nothing to do with your opponent’s skill, and that will often be taken by people as disrespectful.

    Just trying to help

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Heck of a war!  Of course it’s always more fun when you’re in the drivers seat and getting decent luck, but this has been a fun game, thanks in large part to your neutral attack

    I hope you’re having at least half as much fun as I am.

    Cheers


  • The extreme luck was on I2, when I failed an 87% battle to take syria, followed with you rolling 5 for 5 when you should have had 3 in sz98 rd2 and I also hit one less than I should.  EVen if you had hit 4, I still would have had the dmg batt left to retreat to protect my trans off greece where I was going to buy a german airbase, finish off your fleet and still had an italian batt and 2 trans in play for italy instead of nothing.  In fact by odds on that strafe I should have had a dmg batt and a crz to protectr those 2 tran.  Imagine that neutral crush into turkey with any support from italy.  Last round your 1 sub off italy raided for 5IPCS it was insult to injury…  That bad a luck early removed Italy from the game and I fwill most likelyl lose.  A great player exploits those kind of flukes and makes it even more extreme.  This is the last I speak of luck with you because we see it differently.  It is part of the game.  I have about a 10% chance to win my mind now, so no this game is not that fun for me anymore, but we carry on.


  • I meant to move into ukraine, w/ ukraine and belarus, but forgot when i relaoded map.  There is no dice will you allow it?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No dice - of course - automatic no permission needed

    I didn’t mean I hoped you were having fun only NOW, I meant throughout the game!


  • sorry been doing family stuff.  will do turn today.


  • my save game got deleted, will have to edit italian battles after rolling again.


  • in 2 turns that 1 sub has blocked 9ipcs.  Give them boys a bonus.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    in 2 turns that 1 sub has blocked 9ipcs.  Give them boys a bonus.

    OK  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 infantry moved from Bessarabia to Ukraine
                      Italians take Ukraine from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 artillery moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 fighter and 4 infantry
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 1 :  0/5 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 :  2/2 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 3 infantry
                    Casualties for Italians: 4 infantry
                Battle in Tobruk
                    Italians attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 1 :  1/3 hits
                        French roll dice for 1 infantry in Tobruk, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Tobruk
                    Italians win, taking Tobruk from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Normandy Bordeaux from British to Italians
                EDIT: Adding units owned by Italians to Normandy Bordeaux: 2 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Normandy Bordeaux to France
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                1 submarine placed in 93 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Italians collect 16 PUs (4 lost to blockades); end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from Caroline Islands to Dutch New Guinea
                1 infantry moved from Iraq to Northwest Persia
                      ANZAC take Northwest Persia from Germans

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Dutch New Guinea to Northern Territory
                2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 cruiser moved from 63 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 armour moved from New South Wales to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                2 armour, 1 mech_infantry and 1 tactical_bomber moved from Bulgaria to Greece
                3 armour and 2 mech_infantrys moved from Romania to Greece
                1 fighter moved from Southern Italy to Greece
                1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                        Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  2/7 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Greece
                    Germans attack with 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Greece, round 1 :  4/10 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Greece, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
                    Germans win, taking Greece from Americans with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 fighter moved from Greece to Southern Italy
                1 tactical_bomber moved from Greece to Southern Italy
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Southern Italy
                3 fighters moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 battleship moved from 125 Sea Zone to 113 Sea Zone
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                2 submarines moved from 115 Sea Zone to 113 Sea Zone
                1 aaGun, 3 artilleries and 29 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Poland to Belarus
                1 armour moved from Germany to Romania
                2 mech_infantrys moved from Greater Southern Germany to Romania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun and 1 infantry moved from France to Southern France

    Place Units - Germans
                2 infantry placed in France
                1 artillery and 4 infantry placed in Western Germany
                3 infantry and 1 mech_infantry placed in Germany
                1 fighter placed in Western Germany
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                7 infantry moved from Kansu to Shensi
                1 infantry moved from Tsinghai to Shensi
                3 infantry moved from Sikang to Shensi
                1 tactical_bomber moved from Kazakhstan to Shensi
                1 bomber moved from Samara to Novgorod
                2 infantry moved from Karelia to Novgorod
                2 infantry moved from Bryansk to Ukraine
                1 bomber moved from Samara to Ukraine
                1 mech_infantry moved from Afghanistan to India
                      UK_Pacific take India from Japanese
                1 armour, 1 artillery and 1 mech_infantry moved from Finland to Sweden
                2 armour and 2 mech_infantrys moved from Finland to Norway
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Shensi
                    Russians attack with 11 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry and 1 mech_infantry
                    Russians win, taking Shensi from Japanese with 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    Russians attack with 1 bomber and 2 infantry
                    Italians defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians win, taking Novgorod from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Western Ukraine from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Norway
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Norway from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Sweden
                    Russians attack with 1 armour, 1 artillery and 1 mech_infantry
                    Germans defend with 2 infantry
                    Russians win, taking Sweden from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
                6 infantry moved from Kazakhstan to Afghanistan
                1 mech_infantry moved from Turkey to Rostov
                6 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Shensi to Kazakhstan
                3 fighters moved from Caucasus to Kazakhstan
                2 aaGuns moved from Kansu to Shensi
                1 bomber moved from Novgorod to Russia
                1 bomber moved from Ukraine to Russia

    Place Units - Russians
                1 armour, 3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Mech to Kazak instead of Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 1 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 9 infantry and 2 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Dzavhan to Olgiy
                      Japanese take Olgiy from Russians
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery, 5 infantry and 4 mech_infantrys moved from Burma to India
                1 fighter and 1 tactical_bomber moved from Burma to India
                2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 45 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 bomber moved from Japan to 25 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser and 1 transport
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 :  2/4 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 submarine
                Battle in Aleutian Islands
                Battle in India
                    Japanese attack with 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 1 :  3/12 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in India
                    Japanese captures 0PUs while taking UK_Pacific capital
                    Japanese win, taking Aleutian Islands from Americans, taking India from UK_Pacific with 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Guam from Americans to Japanese
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Tsagaan Olom from Mongolians to Japanese
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 carrier, 2 fighters and 1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 aaGun moved from Burma to India
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from Hunan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 artillery moved from French Indo China to Shan State
                1 fighter moved from 37 Sea Zone to Philippines
                1 tactical_bomber moved from Yunnan to Philippines
                1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Chahar
                3 infantry moved from Kiangsu to Anhwe
                4 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Yenisey to Timguska
                1 armour, 1 artillery and 6 infantry moved from Evenkiyskiy to Urals
                1 aaGun moved from Dzavhan to Olgiy
                1 armour moved from Amur to Dzavhan
                3 infantry moved from Amur to Ulaanbaatar
                3 infantry moved from Manchuria to Amur
                2 infantry moved from Korea to Amur
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                2 battleships, 2 carriers, 2 cruisers and 5 destroyers moved from 32 Sea Zone to 34 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from Yunnan to Burma
                1 fighter moved from Yunnan to 37 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                2 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                1 infantry placed in Japan
                4 destroyers and 2 submarines placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    actually this is much better for an opener…

    OK!  Before the battle begins…

    A few quick notes on etiquette to avoid confusion during the game; Changes or edits by a nation are allowed as long as no dice of any kind have been rolled or an opposing nation has taken a turn without rolling dice.  Any game changes or edits outside of that need to be cleared by opponent.

    You made 2 changes after rolling dice that need to be cleared by your opponent.

    I will allow Guam and Tsagaan

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber moved from Queensland to 21 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                3 infantry moved from Spain to Southern France
                1 mech_infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                2 bombers moved from Eastern United States to Southern France
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 2 bombers, 3 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun and 5 infantry; Italians defend with 1 aaGun, 1 factory_minor and 1 harbour
                    Americans win, taking Southern France from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 aaGun and 5 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Americans: 1 bomber, 3 infantry and 1 mech_infantry
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Mexico to Hawaiian Islands
                2 cruisers, 3 destroyers and 12 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 armour moved from British Columbia to Western United States
                1 bomber moved from 21 Sea Zone to Caroline Islands
                2 infantry moved from 62 Sea Zone to New South Wales
                1 submarine moved from 63 Sea Zone to 33 Sea Zone
                2 fighters moved from 25 Sea Zone to Wake Island
                1 bomber moved from Southern France to Spain
                2 infantry moved from Eastern United States to Quebec
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 infantry moved from Brazil to British Guiana
                1 armour moved from Southeast Mexico to Western United States
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
                1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                3 fighters and 3 infantry placed in Western United States
                3 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Italian sub gets revenge!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

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