13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Tunisia: 1 infantry
                EDIT: Removing units owned by Americans from Libya: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from Eastern Persia to Afghanistan
                1 fighter moved from Saudi Arabia to Afghanistan
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Romania

    Combat - British
                Battle in Romania
                    British attack with 1 infantry
                    Italians defend with 1 aaGun
                    British win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun
                Battle in Afghanistan
                    British attack with 1 artillery and 1 fighter
                    Japanese defend with 1 mech_infantry
                    retreated to Afghanistan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery

    Non Combat Move - British
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 armour moved from Egypt to Alexandria
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Saudi Arabia
                1 carrier moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Afghanistan to Kazakhstan

    Place Units - British
                1 fighter and 2 infantry placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Saudi Arabia
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Tobruk to Libya
                      Italians take Libya from Americans

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,6,2,2,2,2
                Italians collect 1 PU (7 lost to blockades); end with 3 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 23 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • game locked up on me.  will need to redo moves and edit tech and first rocket attack back in.  this sucks, cant do til later.


  • need ool in sz 110.
    I accidentally rolled your sub.  if you like we can roll it again since it was out of sequence.  did they fix that in new version?  is anyone else having freeze up problems with old games in new platform or is it my computer?  Have frozen 3 times in last day and a half…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    did they fix that in new version?

    UNFORTUNATELY, NO.  They also didn’t fix AA fire against SBR’s on multiple facilities in the same TT

    is anyone else having freeze up problems with old games in new platform or is it my computer?  Have frozen 3 times in last day and a half…

    Not that I know of.

    OK, opening up the game now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can’t keep me from scrambling from London with rocket attacks

    Rocket attacks are supposed to happen during the SBR phase.  Scrambling occurs before the SBR phase.
    If you need to take back your attack on 110 I will allow it because you apparently thought you could attack without my 3 fighters, but you in fact cannot.

    I gotta go to the dentist right now - if you’re not sure how to resolve we can talk about this when I get back


  • crap i did mess THAT up.  I was so excited about it…
    Can I redo all movement?  redo Purchase would be important too?
    Do I keep rocket attacks since they were rolled?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Back early - they had given me the wrong date  :-)

    I was a little confused on the rocket attacks because there were only 3 in Triple A, and it looked like you attacked 2 different air bases?

    Maybe you want to attack different targets and not the air base since it doesn’t prevent scrambling?

    I know you got a 6 and a 5 and a 4, but didn’t you also get a 1?

    I’m OK with you keeping your tech (again not happy with Triple A because you can’t verify which tech was actually rolled when you already have 1 or more, but fortunately I trust you because you’ve proven yourself honest)
    and I’m OK with you keeping rocket rolls if you don’t change the targets at all.

    So if you’d like to change rocket targets, then re-roll everything except the tech
    If you want to keep your rocket rolls, then keep the targets the same too and re-roll all the battles after re-doing all your combat move


  • If I was gonna cheat I wouldn’t have taken increased factory production! :-D

    Anywhoo, I will redo whole turn from after getting the tech that makes the most sense to me.

    Thanks for your patience and yet another rule lesson.  This is the problem with playing less face to face than i would like, I am getting triple-a simplified in my head.


  • had to roll afew more dice to get out of program.  ignore them.  new turn a coming.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All sounds good


  • changing my purchase a little before rolling.  -4inf, +3art

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I see I need to add a couple things to my list of problems.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Adding Technology Increased Factory Production for Germans
                EDIT: Changing PUs for Germans from 59 to 54
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                Rocket attack in Spain does 5 damage to factory_minor owned by Americans
                    Rockets in France roll: 5
                Rocket attack in United Kingdom does 2 damage to airfield owned by British
                    Rockets in Western Germany roll: 2
                Rocket attack in Ukraine does 3 damage to factory_minor owned by Russians
                    Rockets in Germany roll: 3
                1 infantry moved from Western Germany to Holland Belgium
                      Germans take Holland Belgium from British
                4 infantry moved from Sweden to Finland
                2 infantry moved from Western Germany to 113 Sea Zone
                9 infantry moved from Eastern Poland to Baltic States
                3 infantry moved from Poland to Baltic States
                1 infantry moved from Yugoslavia to Albania
                      Italians take Albania from Russians
                3 infantry moved from Yugoslavia to Romania
                1 fighter moved from Germany to 100 Sea Zone
                1 infantry moved from Bulgaria to Greece
                      Germans take Greece from Americans
                1 fighter moved from Germany to Romania
                1 tactical_bomber moved from Western Germany to Romania
                1 fighter moved from Germany to Baltic States
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 fighter moved from Western Germany to Romania
                1 tactical_bomber moved from Western Germany to Baltic States
                1 fighter moved from Western Germany to Romania

    Combat - Germans
                Battle in Novgorod
                Battle in Finland
                    Germans attack with 1 artillery and 5 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 battleship in Finland, round 1 :  1/1 hits
                        Germans roll dice for 1 artillery and 5 infantry in Finland, round 1 :  0/6 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
                        Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 :  1/4 hits
                        Russians roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Finland
                    Germans win, taking Novgorod from Russians, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in 100 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 100 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Romania
                    Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Romania, round 1 :  4/7 hits
                        British roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Romania
                    Germans win, taking Romania from British with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Baltic States
                    Germans attack with 1 fighter, 12 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Baltic States, round 1 :  5/14 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery moved from France to Western Germany
                1 aaGun moved from Eastern Poland to Baltic States
                2 infantry moved from Yugoslavia to Bulgaria
                5 infantry moved from Bulgaria to Greece
                1 fighter moved from 100 Sea Zone to Bulgaria
                1 fighter moved from Romania to Western Germany
                1 fighter moved from Baltic States to Western Germany
                1 tactical_bomber moved from Baltic States to Germany
                1 tactical_bomber moved from Romania to Bulgaria
                2 fighters moved from Romania to Germany
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 fighter placed in Western Germany
                11 infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Germany
                9 infantry placed in Western Germany
                Germans undo move 4.
                1 infantry placed in Germany
                8 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 3 infantry
                EDIT: Adding units owned by Germans to Western Germany: 3 artilleries
                EDIT: Turning off Edit Mode
                Germans undo move 4.
                1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Adding units owned by Germans to Germany: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2,5,5,5,6
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2 things about rockets

    You may not be aware that you can actually hit the same facility multiple times (using different air bases, of course) but Triple A incorrectly does not allow this.
    I am checking to see whether Triple A is wrong to let you see your damage roll before selecting the next target.  I’m guessing that is wrong too.

    If Krieghund confirms that you must choose all targets before rolling any dice, in the future you will need to roll all rockets manually and edit - otherwise you are getting an illegal advantage of seeing your damage before selecting your next target.

    Since you probably didn’t know that you could hit the same target multiple times (although it was made public in the FAQ thread a while back when I asked), we’ll just call it good for the past 2 rounds, OK?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Pretty sure you accidentally traded 3 infantry for 3 artillery instead of 4 infantry.

    You need to remove 1 infantry


  • sorry too many distractions.  please take one of w. germany.

    Also a heads up for the foreseeable future.  I will have little to (more likely) no time to play on Wed, thurs and fridays.  Also weekends are spotty at best.  Still want to play, its just that pesky life thing.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, well I plan to make moves very timely so that whatever your schedule is, you hopefully won’t be waiting on me when you’re able to play.  Thanks for the heads up - trying to get this Russia turn done now.

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