13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Infrastructure:

    do something brilliant and put me out of my misery.

    I’m trying!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need the file


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 88 to 83
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 destroyers, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
                2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 22 Sea Zone from Americans
                1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                5 infantry moved from Timguska to Novosibirsk
                1 fighter moved from 42 Sea Zone to 34 Sea Zone
                1 fighter moved from Japan to 33 Sea Zone
                1 tactical_bomber moved from India to Eastern Persia
                1 mech_infantry moved from West India to Afghanistan
                      Japanese take Afghanistan from British
                1 infantry moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                2 bombers moved from India to Novosibirsk
                1 armour moved from India to Eastern Persia

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Eastern Persia, round 1 :  1/4 hits
                        British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Eastern Persia
                    2 armour owned by the Japanese retreated to West India
                    British win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Novosibirsk
                    Japanese attack with 2 bombers and 5 infantry
                    Russians defend with 1 armour, 3 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 bombers and 5 infantry in Novosibirsk, round 1 :  1/7 hits
                        Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Novosibirsk, round 1 :  3/6 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 2 bombers and 2 infantry in Novosibirsk, round 2 :  2/4 hits
                        Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 2 bombers and 1 infantry in Novosibirsk, round 3 :  1/3 hits
                        Russians roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 :  2/3 hits
                        1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
                    retreated to Novosibirsk
                    Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 bomber and 5 infantry
                    Casualties for Russians: 3 infantry and 1 mech_infantry
                Battle in 33 Sea Zone
                    Japanese attack with 3 carriers, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
                    ANZAC defend with 1 fighter; Americans defend with 2 carriers, 2 cruisers, 4 destroyers, 2 fighters and 9 submarines
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 9 submarines in 33 Sea Zone, round 1 :  5/9 hits
                        Japanese roll dice for 3 carriers, 5 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 1 :  7/13 hits
                        Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers and 3 fighters in 33 Sea Zone, round 1 :  6/11 hits
                        7 submarines owned by the Americans , 2 carriers owned by the Japanese , 4 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 :  4/9 hits
                        Americans roll dice for 2 carriers, 2 cruisers, 4 destroyers and 3 fighters in 33 Sea Zone, round 2 :  2/11 hits
                        2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 :  3/7 hits
                        Americans roll dice for 2 carriers, 2 cruisers, 2 destroyers and 3 fighters in 33 Sea Zone, round 3 :  5/9 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 :  2/2 hits
                        Americans roll dice for 1 carrier, 2 cruisers and 3 fighters in 33 Sea Zone, round 4 :  3/6 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
                        1 carrier owned by the Japanese lost in 33 Sea Zone
                    Americans win with 1 cruiser and 3 fighters remaining. Battle score for attacker is -82
                    Casualties for Japanese: 3 carriers, 5 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
                    Casualties for Americans: 2 carriers, 1 cruiser, 4 destroyers and 9 submarines
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
                Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Ceylon from UK_Pacific to Japanese
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 2 infantry
                EDIT: Adding units owned by Japanese to Ceylon: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier moved from 42 Sea Zone to 34 Sea Zone
                1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter moved from 34 Sea Zone to Philippines
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                2 battleships, 1 carrier, 2 cruisers and 2 transports moved from 79 Sea Zone to 39 Sea Zone
                4 infantry moved from Burma to India
                1 infantry moved from Shan State to Burma
                2 infantry moved from French Indo China to Yunnan
                2 infantry moved from Kweichow to Shensi
                1 aaGun moved from Kweichow to Shensi
                3 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Kiangsu to Kweichow
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Dzavhan to Olgiy
                1 aaGun moved from Timguska to Olgiy
                1 bomber moved from Novosibirsk to West India
                1 aaGun and 1 armour moved from India to West India
                1 tactical_bomber moved from Eastern Persia to West India
                2 infantry moved from Jehol to Chahar
                2 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Manchuria to Amur
                2 infantry moved from Korea to Amur
                3 infantry moved from Manchuria to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer, 2 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 destroyers and 1 transport
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Philippines: 2 infantry
                EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in India
                3 infantry placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                3 infantry placed in Manchuria
                1 fighter and 1 infantry placed in Japan
                4 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Still trying to sort this all out…

    Why should I allow the late takeover of Ceylon?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And another question - why didn’t you ask?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Why are there 3 destroyers total in Z34 and Z35?  Did you get confused with your editing?  You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right?  Or did 1 survive the battle in the Carolines Sea?  Let me look again….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Why are there 3 destroyers total in Z34 and Z35?  Did you get confused with your editing?  You only had 2 destroyers in Z42 at the start of the turn and all others were lost in Z33, right?  Or did 1 survive the battle in the Carolines Sea?  Let me look again….

    OK, appears you lost 4/5 destroyers so 1 was retreated from 33 - OK.


  • move ceylon to india, I was sure that i had done it and thought it was some kind of mess up when I redid it and saved.  It wouldn’t let me edit right after combat.  Please move ceylon to india I REALLY DONT WANT TO BE THERE.  Everything else is legal unless you want me to do the turn over which would be fine with me.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Just be glad the 5 sub hits on defense you rolled in Triple A didn’t count  :lol:

    I’m not sure - are you saying you actually don’t want to take Ceylon anyway, but that you want the 2 infantry in India?

    Because of your explanation, I will allow either one - just let me know

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I moved 2 infantry to India and changed ownership of Ceylon because that’s what I think you wanted.

    Need scramble decision for Z35 and scramble and kamikaze decision for Z6

    I did not get a tech, in this sorry excuse of a tech game

  • 25 24 23 22 15 11 10 Official Q&A Mod

    As you could see in the combat move, I blitzed Siberia and then undid it.
    Got to thinking, my heavy bomber needs to land in Soviet Far East if it survives, so I do want to blitz Siberia after all.  I’ll edit it after getting your decisions

    You have 3 kamikazes remaining, in case you forgot or forgot how to find that information in Triple A.


  • no scram phil
    scram jpn and 2 kamis.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, continuing then

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Smart play, to keep a kamikaze in the pocket

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh my goodness, that is crazy.  Heavy bomber missed in both of the first 2 rounds in 6

    Lucky for me the fighters picked up the slack

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, so it’s down to 1 heavy vs. 1 destroyer and 1 fighter and the heavy (finally) scored a hit.

    Do you lose the destroyer or the fighter?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bump #2


  • lose the destroyer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 79 PUs; 0 techTokens;
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 bomber and 2 fighters moved from Caroline Islands to 35 Sea Zone
                1 submarine moved from 46 Sea Zone to 35 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 infantry moved from Greece to Turkey

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,6
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 4 destroyers and 1 fighter
                    Japanese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Japanese: 4 destroyers
                    Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 bomber moved from 35 Sea Zone to Caroline Islands
                1 transport moved from 3 Sea Zone to 14 Sea Zone
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Wake Island to Caroline Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from 35 Sea Zone to Paulau Island
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                2 infantry and 2 mech_infantrys moved from Spain to Southern France
                1 mech_infantry moved from Spain to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                2 armour and 1 artillery placed in Spain
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

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