@AndrewAAGamer
none.
I like the no edit thing!
Well I sure committed a gaffe
Lose all the AA
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 bomber moved from Philippines to Burma
1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
5 infantry moved from Philippines to 35 Sea Zone
5 infantry and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 5 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Central Mongolia to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Dzavhan to Yakut S.S.R.
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
AA guns fire in Burma : 1/9 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 1 : 7/17 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry in Burma, round 1 : 2/12 hits
4 infantry owned by the British , 2 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 8/15 hits
UK_Pacific roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Burma, round 2 : 1/8 hits
3 infantry owned by the British , 2 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 1 fighter owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for British: 3 aaGuns, 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery and 7 infantry moved from Dzavhan to Yenisey
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Chahar to Hopei
1 aaGun moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 bomber moved from Burma to Yunnan
1 bomber moved from Burma to Philippines
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 45 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Central Mongolia
4 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
1 fighter moved from Japan to Philippines
2 fighters moved from Burma to French Indo China
2 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
gaffe or no, that was some horrendous luck for you.
Compounded by the downed fighter on ANZ5
Yes that was a huge gaffe - I didn’t consider 3 loaded transports could go Phil to Burma, but it’s OK because you need 2 cities and will only get 1
A similar dicing in the Carolines would have been worse
And I’m real happy you missed tech - thanks :-)
Fun game
Change buy
With 75, buy
6 INF - 18
ARM - 24
2 SS - 36
2 DD - 52
TP - 59
CV - 75
Scramble to Z6?
Kamikazes?
do I have to decide on scramble before kamikazes?
You have to decide them both before any dice are rolled, yes
They are both at the beginning of the combat phase
thanks just found them in the rules…
3 kamis at the carrier, no scramble.
That’s evil
I expected nothing less :-)
Your evil plan worked
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 mech_infantry moved from Gibraltar to Spain
2 transports moved from 91 Sea Zone to 88 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 94 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from British Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 mech_infantrys moved from 91 Sea Zone to Spain
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2,6
Units damaged: 1 carrier owned by the Americans
Battle in Marshall Islands
Battle in Soviet Far East
Battle in Spain
Americans attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Soviet Far East from Japanese, taking Spain from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Chile to 66 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central America to Venezuela
1 mech_infantry moved from Southeast Mexico to Venezuela
1 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
1 armour moved from Central United States to Central America
1 fighter moved from Western United States to 32 Sea Zone
1 carrier moved from 63 Sea Zone to 32 Sea Zone
1 fighter moved from Caroline Islands to 32 Sea Zone
1 battleship moved from 63 Sea Zone to 32 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Brazil to British Guiana
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Brazil to British Guiana
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour and 4 infantry placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 1.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 armour
EDIT: Removing units owned by Americans from Central America: 1 armour
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Venezuela: 1 mech_infantry
EDIT: Turning off Edit Mode
1 destroyer and 4 submarines placed in 10 Sea Zone
3 infantry placed in Western United States
1 armour and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 bombers, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
British take Italian Somaliland from Italians
1 fighter moved from Volgograd to Iraq
1 fighter moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Iraq from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 3 infantry moved from Portugal to Spain
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Spain
1 infantry moved from 92 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Volgograd to Afghanistan
1 fighter moved from 125 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Spain
1 fighter moved from Iraq to West India
1 tactical_bomber moved from Iraq to West India
1 fighter moved from Iraq to 80 Sea Zone
Place Units - British
1 bomber placed in Union of South Africa
1 destroyer and 1 transport placed in 71 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
1 aaGun and 1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 infantry moved from Syria to Iraq
1 infantry moved from South Australia to New South Wales
1 aaGun, 1 armour and 2 infantry moved from South Australia to Queensland
1 armour moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French