Allied Bid of $40
sub sz98
mic Egypt
air base in Gibraltar
transport sz71
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 4 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,3,1,3,5,4
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
2 non-sub hits off Palau
Need casualty choice -
lose dmgd carr and 1 ftr.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 destroyers and 1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 34 Sea Zone
ANZAC attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 2 carriers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC Submerged
Japanese win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 2 carriers, 1 fighter and 1 transport
Casualties for ANZAC: 2 destroyers and 2 fighters
1 fighter owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Western Australia
1 aaGun moved from Queensland to South Australia
1 armour moved from Queensland to Western AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 2 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 armour
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs total -
so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss. Good to see the luck continues…
:roll: -
@Infrastructure:
so lets see you went with a single sub against an undamaged carr with a ftr and killed them all without loss. Good to see the luck continues…
:roll:Yeah, that was nice, after I completely whiffed and you hit me twice in the 2nd round and it was looking like a complete disaster
I see the complaining continues…
Your 2 loaded carriers had no business surviving that 1/2 punch from USA/ANZ. -
You should be glad you destroyed everything but the sub. I paid the price with USA and ANZ both. Remember when you wiped me out in a single round and the heavy didn’t get to fire a second time?
No, because you only mention the things that go against you, even if it’s just PART of a battle. So ready to be done playing you, mac. Now’s a good time for you to resign… that was quite a blow… :-)
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Have you even once acknowledged when you got lucky? I’m really sick of your whining, man.
It was a huge setback what happened to me in Z113 firing blanks and then getting ripped by you. Let to France falling hard (you wouldn’t have even attacked it if 113 had went OK for me) and that has major repercussions. Not only you raiding the IPC’s but I can’t build in Normandy or South France nor collect from them. I’m in such a commanding position in the game it didn’t really matter, but man is it irritating when an opponent whines about most of the die roll thats go below the median for them, and never acknowledge when they get lucky themselves. -
I assume most of the frustration is from being behind all game, and whenever a dice roll goes less than you hope for, you’re feeling even more behind the 8-ball, and I understand that. But it’s not good sportsmanship.
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I see the propaganda leaflets dropped in the millions may have been a waste a money.
You are correct. I read only the end of the battle of my phone and over reacted. Probably best for all involved if I finish the game with only necessary communiation.
I don’t think putting you on tilt will save me this game… -
:-)
Appreciate the explanation - makes more sense now -
I meant to bomb the factory not the airfield in france. Â I will edit, let me know if it’s an issue.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in France does 1 damage to airfield owned by French
Rockets in Western Germany roll: 1
Rocket attack in Spain does 6 damage to factory_minor owned by Americans
Rockets in Germany roll: 6
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Greece to Turkey
Germans take Turkey from Russians
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Germany to Finland
5 infantry moved from Baltic States to Novgorod
1 fighter moved from Bulgaria to Eastern Poland
1 tactical_bomber moved from Bulgaria to Eastern Poland
1 fighter moved from Germany to Novgorod
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Baltic States to NovgorodCombat - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these French owned units to: airfield = 0
EDIT: Changing unit bombing damage for these French owned units to: factory_minor = 1
EDIT: Turning off Edit Mode
Battle in Finland
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 1 battleship in Finland, round 1 : 1/1 hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 1 : 3/6 hits
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 1 : 2/4 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 : 0/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 fighter and 6 infantry in Novgorod, round 1 : 2/7 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter and 5 infantry in Novgorod, round 2 : 0/6 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 5 infantry in Novgorod, round 3 : 1/6 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Bulgaria
5 infantry moved from Greece to Turkey
1 fighter moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Finland to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
3 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
1 artillery and 11 infantry placed in Western Germany
Germans undo move 1.
1 artillery, 1 fighter and 3 infantry placed in Germany
Germans undo move 1.
1 fighter and 4 infantry placed in Germany
1 artillery and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,2,3,3,2,3
Germans collect 37 PUs (4 lost to blockades); end with 37 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Research Technology - Russians
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 armour and 1 mech_infantry moved from Volgograd to Turkey
2 mech_infantrys moved from Kazakhstan to Turkey
1 bomber moved from Russia to Turkey
1 bomber moved from Vologda to Turkey
1 armour moved from Tobruk to Libya
4 infantry moved from Archangel to Novgorod
1 fighter moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Vologda to Urals
Russians take Urals from JapaneseCombat - Russians
Battle in Turkey
Russians attack with 2 armour, 2 bombers and 3 mech_infantrys
Germans defend with 1 factory_minor and 6 infantry
Russians win, taking Turkey from Germans with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 6 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Libya
Russians attack with 1 armour
Italians defend with 1 artillery
Russians win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Novgorod
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Afghanistan to Persia
1 aaGun moved from Afghanistan to Kazakhstan
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Russia to Archangel
1 tactical_bomber moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Kazakhstan
1 bomber moved from Turkey to Western Ukraine
1 bomber moved from Turkey to Cyprus
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Tsinghai to Urals
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Tsinghai to CaucasusPlace Units - Russians
1 bomber and 2 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
6 infantry moved from Siberia to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 tactical_bomber moved from Philippines to 34 Sea Zone
5 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Tsinghai
2 transports moved from 80 Sea Zone to 79 Sea Zone
4 infantry moved from West India to 79 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 armour, 3 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Saudi Arabia
1 armour moved from West India to Persia
Japanese take Eastern Persia from British
1 tactical_bomber moved from 80 Sea Zone to Persia
1 bomber moved from Kansu to Persia
1 infantry moved from Kansu to Olgiy
Japanese take Olgiy from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Saudi Arabia
Japanese attack with 1 armour and 3 infantry
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 1 : 1/2 hits
Japanese roll dice for 1 armour and 3 infantry in Saudi Arabia, round 1 : 1/4 hits
British roll dice for 3 infantry in Saudi Arabia, round 1 : 0/3 hits
2 infantry owned by the British lost in Saudi Arabia
Japanese roll dice for 1 armour and 3 infantry in Saudi Arabia, round 2 : 1/4 hits
British roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the British lost in Saudi Arabia
Japanese win, taking Saudi Arabia from British with 1 armour and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Persia
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 infantry and 2 mech_infantrys; British defend with 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Persia, round 1 : 2/5 hits
British roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Persia, round 1 : 4/5 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese , 1 bomber owned by the Japanese , 2 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Persia
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 1 bomber and 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
1 tactical_bomber owned by the Japanese retreated
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
retreated to 34 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Japanese attack with 1 fighter and 6 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter and 6 infantry in Soviet Far East, round 1 : 1/7 hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 fighter and 6 infantry in Soviet Far East, round 2 : 1/7 hits
Russians roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits
1 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter and 6 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Tsinghai
Japanese attack with 6 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 infantry and 1 mech_infantry in Tsinghai, round 1 : 1/7 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Tsinghai
1 aaGun moved from Shensi to Tsinghai
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
3 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
2 infantry moved from Anhwe to Kweichow
1 aaGun and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Burma
3 infantry moved from Shan State to Burma
1 tactical_bomber moved from Persia to 80 Sea Zone
1 aaGun moved from West India to India
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Soviet Far East to Siberia
3 infantry moved from Amur to SiberiaPlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 bomber, 1 fighter and 5 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
Don’t go too far - working on my move now…
Seems like every other time (USA/UK) I have to wait for a casualty choice or scramble decision :-P -
Need scramble decisions for Z6 and Z35
Need kamikaze decision for Z6 and Z35 (you have 1 remaining) -
no scram no kami.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Northwest Persia to Persia
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from Caroline Islands to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 infantry moved from France to Northern Italy
1 armour moved from Spain to Northern Italy
1 artillery and 3 infantry moved from Southern France to Northern ItalyCombat - Americans
Battle in Borneo
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery and 4 infantry
Italians defend with 1 factory_minor and 4 infantry
1 artillery owned by the Americans , 1 armour owned by the Americans and 3 infantry owned by the Americans retreated to France
Italians win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Paulau Island
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Southern France to France
2 mech_infantrys moved from Spain to France
1 infantry moved from Algeria to Morocco
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Western United States to Caroline IslandsPlace Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 10 Sea Zone
4 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from South Australia: 1 infantry
EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs





