@cwglee51 said in Bobarossa allies 53 vs cwglee axis playoff:
@BobbaRossa lovely start
That went about as good as I can hope for. I’ll take it!
crap!
We’re complaining and its going to be your turn. :x
:-D Seems to always make a difference
Also, LRA has strangely eluded both me and Matt in all our games
(that oughta help me get it here)
AGH! I missed AGAIN with 2 more on USA9 vs. PGMatt. ZERO tech with USA rolling at least one every single turn, sometimes 2. Knew you’d like to know that I’m even MORE ripe now
I thought heavies had like a 90% chance of hitting
Didn’t hit until the 3rd time, and then of course it was too late
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from New Zealand to 44 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Gibraltar from Germans with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Brazil to British Guiana
1 artillery moved from Brazil to British Guiana
1 mech_infantry moved from Central America to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry moved from Central America to Venezuela
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Caroline Islands
1 infantry moved from Western United States to Central United States
1 armour moved from Central United States to Central America
2 aaGuns moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Southeast Mexico
1 armour and 1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 armour, 2 destroyers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 fighter and 1 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 fighter and 1 tactical_bomber moved from Persia to India
1 infantry moved from Iraq to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 mech_infantry moved from Anglo Egyptian Sudan to Angola
British take Angola from Neutral_True
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Mozambique
British take Mozambique from Neutral_True
1 battleship, 1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 destroyer placed in 110 Sea Zone
1 destroyer and 1 transport placed in 106 Sea Zone
1 armour placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 1 : 2/3 hits
Russians roll dice for 2 infantry in Romania, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Spain
1 fighter moved from Alexandria to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
1 aaGun and 3 infantry moved from South Australia to New South Wales
2 fighters moved from 80 Sea Zone to India
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 factory_minor, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
2 infantry moved from Germany to Poland
2 fighters moved from Slovakia Hungary to Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Turkey to Syria
Germans take Syria from British
1 infantry moved from Turkey to Iraq
Germans take Iraq from British
2 artilleries and 5 infantry moved from Sweden to Finland
3 armour moved from Turkey to Volgograd
1 fighter moved from Western Germany to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
1 bomber moved from Germany to Gibraltar
1 bomber moved from Slovakia Hungary to Gibraltar
Combat - Germans
Battle in Volgograd
Germans attack with 3 armour
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour in Volgograd, round 1 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
1 armour owned by the Germans retreated to Caucasus
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 5 infantry in Finland, round 1 : 3/7 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 3 artilleries, 2 bombers, 1 fighter and 3 infantry
British defend with 1 airfield, 1 armour, 3 fighters, 1 harbour and 1 infantry; Americans defend with 2 infantry
Germans roll dice for 3 artilleries, 2 bombers, 1 fighter and 3 infantry in Gibraltar, round 1 : 5/9 hits
British roll dice for 1 armour, 3 fighters and 3 infantry in Gibraltar, round 1 : 4/7 hits
1 infantry owned by the British , 1 armour owned by the British , 3 infantry owned by the Germans , 1 fighter owned by the British , 2 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 2 artilleries, 2 bombers and 1 fighter in Gibraltar, round 2 : 1/5 hits
British roll dice for 2 fighters in Gibraltar, round 2 : 1/2 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Gibraltar
Germans roll dice for 1 artillery, 2 bombers and 1 fighter in Gibraltar, round 3 : 3/4 hits
British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Gibraltar
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 24
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 1 armour, 3 fighters and 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 battleship, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
5 infantry moved from Germany to Slovakia Hungary
2 fighters moved from Poland to Slovakia Hungary
1 artillery and 4 infantry moved from Turkey to Caucasus
2 infantry moved from Turkey to Caucasus
1 artillery and 1 infantry moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 aaGun moved from Greece to Turkey
1 tactical_bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 infantry moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Spain: 1 bomber
EDIT: Changing ownership of Gibraltar from British to Germans
EDIT: Adding units owned by Germans to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
1 fighter placed in Western Germany
1 factory_minor placed in Turkey
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
70% chance to take volgograd and really make an effect on that front. Â bad luck got me again.
:roll:
@Infrastructure:
70% chance to take volgograd and really make an effect on that front. � bad luck got me again.
:roll:
Quit yer cryin’
I just lost a 98% on Finland and a 97.5% on Poland
I’m not even sure who’s been luckier to this point, but isn’t it close enough now that we can quit the bitchin’ and moanin’?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Kansu to Shensi
1 tactical_bomber moved from Timguska to Shensi
2 artilleries and 3 infantry moved from Vyborg to Finland
2 infantry moved from Eastern Poland to Poland
3 infantry moved from Eastern Poland to Romania
1 bomber moved from Russia to Romania
1 armour moved from Novgorod to Finland
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 fighter moved from Novgorod to Poland
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Poland
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
Germans defend with 2 artilleries and 4 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -13
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 1 armour, 2 artilleries and 5 infantry
1 fighter owned by the Russians retreated
Battle in Shensi
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Shensi from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
retreated to Poland
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Russians attack with 1 bomber, 1 fighter and 4 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Romania from Germans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Novgorod
1 fighter moved from Poland to Novgorod
1 fighter moved from Finland to Novgorod
1 bomber moved from Romania to Volgograd
3 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Volgograd
3 infantry moved from Olgiy to Kansu
2 infantry moved from Dzavhan to Olgiy
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Shensi to Kansu
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Novgorod
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
2 aaGuns moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Novgorod
12 infantry moved from Eastern Poland to Baltic States
3 artilleries moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 infantry moved from Russia to Tambov
1 armour moved from Eastern Poland to Novgorod
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Soviet Far East to Siberia
Place Units - Russians
1 armour and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
@Infrastructure:
70% chance to take volgograd and really make an effect on that front. � bad luck got me again.
:roll:Quit yer cryin’
I just lost a 98% on Finland and a 97.5% on Poland
I’m not even sure who’s been luckier to this point, but isn’t it close enough now that we can quit the bitchin’ and moanin’?
I will stop. Sorry to bring it up!
oops game accidentally got closed. I’m pretty sure I can edit in radar. Lets see…
@Infrastructure:
I will stop. Sorry to bring it up!
Much appreciated
Whew - you finally get a tech and it’s “only” radar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Japanese
Turning on Edit Mode
EDIT: Adding Technology AA Radar for Japanese
EDIT: Changing PUs for Japanese from 70 to 65
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 battleships and 2 cruisers moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 fighter moved from 37 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Yunnan to Szechwan
2 fighters moved from Jehol to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Yunnan to Shensi
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Mongolians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 fighter moved from Amur to Siberia
2 infantry moved from Amur to Siberia
1 armour moved from Manchuria to Siberia
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 bomber
Japanese roll dice for 2 battleships and 2 cruisers in Dutch New Guinea, round 1 : 3/4 hits
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Dutch New Guinea, round 1 : 1/3 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 bomber owned by the Americans and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in Shensi
Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 : 3/6 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 1 : 0/2 hits
UK_Pacific roll dice for 1 artillery in Burma, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Siberia
Japanese attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Siberia, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Siberia, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 fighters moved from Shensi to Kweichow
1 bomber moved from Shensi to Yunnan
1 aaGun moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Marshall Islands to Philippines
1 fighter moved from Siberia to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Manchuria to Chahar
1 artillery and 8 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Manchuria to Buyant-Uhaa
1 aaGun moved from Amur to Buyant-Uhaa
2 infantry moved from Sakha to Buryatia
2 infantry moved from Korea to Manchuria
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Central America to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Venezuela to 89 Sea Zone
1 fighter moved from Morocco to Gibraltar
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 2 aaGuns, 1 bomber and 1 fighter; Italians defend with 1 mech_infantry
Americans win, taking Spain from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 24
Casualties for Germans: 2 aaGuns, 1 bomber and 1 fighter
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 4 infantry
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Argentina to Chile
Americans take Chile from Neutral_True
2 infantry and 1 mech_infantry moved from Venezuela to British Guiana
1 mech_infantry moved from Colombia to British Guiana
1 infantry moved from Central United States to Western United States
1 aaGun moved from Southeast Mexico to Mexico
1 aaGun moved from Southeast Mexico to Central America
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Southeast Mexico
4 infantry moved from Argentina to Brazil
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Place Units - Americans
1 battleship placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
1 armour placed in Central United States
1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total