13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Yugoslavia
                3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to Alexandria
                2 artilleries moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Romania to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to Shan State
                1 fighter moved from India to Shan State
                2 fighters moved from India to Sumatra
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 fighters and 2 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shan State
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Sumatra to 39 Sea Zone
                1 fighter moved from Shan State to Malaya
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • Interesting - ANZAC’s stat line is now exactly the same as Italy’s except a TUV difference of 4.  Even the number of units is the same right now


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Combat - French
                Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 41 Sea Zone
                    ANZAC loiter and taunt with ; French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 battleship, 1 fighter and 1 transport
                    Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter
                Battle in Algeria
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                    French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - French
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • At long last!  G4!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 1 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 fighter moved from Western Germany to Sweden
                2 artilleries and 9 infantry moved from Finland to Sweden
                2 infantry moved from Gibraltar to Spain
                1 fighter moved from Gibraltar to Spain
                3 artilleries moved from Southern France to Spain
                4 infantry moved from Normandy Bordeaux to Spain
                3 armour, 2 artilleries and 14 infantry moved from Greece to Turkey
                1 fighter and 2 tactical_bombers moved from Alexandria to Turkey
                1 bomber moved from Southern Italy to Spain
                1 bomber moved from Southern Italy to Sweden

    Combat - Germans
                Battle in Spain
                    Germans attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Spain, round 1 :  3/11 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  3/6 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Spain
                        Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Spain, round 2 :  4/8 hits
                        Neutral_True roll dice for 3 infantry in Spain, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_True lost in Spain
                    Germans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Turkey
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers in Turkey, round 1 :  7/22 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  1/8 hits
                        1 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers in Turkey, round 2 :  5/21 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Sweden
                    Germans attack with 2 artilleries, 1 bomber, 1 fighter and 9 infantry
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 9 infantry in Sweden, round 1 :  3/13 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 1 :  2/6 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 7 infantry in Sweden, round 2 :  5/11 hits
                        Neutral_True roll dice for 3 infantry in Sweden, round 2 :  2/3 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 2 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Sweden to Slovakia Hungary
                1 bomber moved from Sweden to Slovakia Hungary
                2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 aaGun moved from Bulgaria to Greece
                1 fighter and 2 tactical_bombers moved from Turkey to Greece
                2 armour moved from Albania to Slovakia Hungary
                4 armour and 4 mech_infantrys moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Southern France to Spain
                1 aaGun moved from Normandy Bordeaux to Spain
                1 battleship and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 bomber moved from Spain to Germany
                1 fighter moved from Spain to Slovakia Hungary
                1 aaGun moved from Slovakia Hungary to Germany
                1 aaGun moved from Northern Italy to Western Germany

    Place Units - Germans
                8 infantry placed in Germany
                Germans undo move 1.
                7 infantry placed in Germany
                1 fighter and 3 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                Germans undo move 3.
                1 destroyer placed in 113 Sea Zone
                Germans undo move 3.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 95 Sea Zone: 1 battleship and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship and 1 transport
                EDIT: Turning off Edit Mode
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • Apparently when I tried to move my bomber to Romania it went to Slovakia, so I will roll it here and edit it back


  • DiceRolls: 1@4; Total Hits: 11@4: (1)
    I’ll use the Triple A dice for the attacking and defending infantry and just roll the bomber here


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                1 bomber moved from Novgorod to Slovakia Hungary
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Finland
                1 infantry moved from Eastern Poland to Poland
                2 fighters moved from Novgorod to Poland
                1 fighter moved from Novgorod to Poland
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                4 infantry moved from Timguska to Kansu
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Eastern Poland to Poland

    Combat - Russians
                Battle in Finland
                Battle in Poland
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans, taking Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 bomber
                    Germans defend with 1 aaGun, 6 armour, 3 artilleries, 1 bomber, 2 fighters, 22 infantry and 4 mech_infantrys; Italians defend with 1 aaGun
                    Germans win with 2 aaGuns, 6 armour, 3 artilleries, 1 bomber, 2 fighters, 21 infantry and 4 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 bomber

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by Russians to Russia: 1 bomber
                    EDIT: Turning off Edit Mode
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Timguska to Olgiy
                      Russians take Olgiy from Mongolians
                1 infantry moved from Yenisey to Dzavhan
                      Russians take Dzavhan from Mongolians
                3 infantry moved from Bessarabia to Eastern Poland
                1 armour and 2 mech_infantrys moved from Belarus to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Novgorod to Karelia
                2 artilleries moved from Novgorod to Karelia
                3 infantry moved from Volgograd to Kazakhstan
                1 tactical_bomber moved from Buryatia to Timguska
                1 infantry moved from Siberia to Sakha
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 fighter moved from Poland to Eastern Poland
                2 fighters moved from Poland to Novgorod

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 armour and 2 infantry placed in Novgorod
                1 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Karelia: 2 artilleries and 3 infantry
                EDIT: Adding units owned by Russians to Vyborg: 2 artilleries and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 3 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
                3 infantry moved from Manchuria to Buyant-Uhaa
                2 infantry moved from Amur to Sakha
                1 armour moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Buryatia to Ulaanbaatar
                1 artillery and 8 infantry moved from Amur to Ulaanbaatar
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Kwangsi to 33 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 43 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                2 fighters moved from Japan to Buyant-Uhaa
                1 fighter moved from Japan to Sakha
                1 artillery moved from Kweichow to Shensi
                1 bomber moved from Manchuria to Shensi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport; French defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 41 Sea Zone
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 transport
                    Casualties for French: 1 destroyer
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 1 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 fighter; British defend with 1 harbour and 3 infantry
                        Japanese roll dice for 2 battleships and 2 cruisers in Malaya, round 1 :  2/4 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 1 :  3/6 hits
                        UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 1 :  1/4 hits
                        3 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 3 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Ulaanbaatar
                    Japanese attack with 1 armour, 1 artillery and 8 infantry
                    Mongolians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 8 infantry in Ulaanbaatar, round 1 :  4/10 hits
                        Mongolians roll dice for 1 infantry in Ulaanbaatar, round 1 :  0/1 hits
                        1 infantry owned by the Mongolians lost in Ulaanbaatar
                    Japanese win, taking Ulaanbaatar from Mongolians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Mongolians: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 2 fighters and 3 infantry
                    Mongolians defend with 2 infantry
                        Japanese roll dice for 2 fighters and 3 infantry in Buyant-Uhaa, round 1 :  1/5 hits
                        Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 1 :  0/2 hits
                        1 infantry owned by the Mongolians lost in Buyant-Uhaa
                        Japanese roll dice for 2 fighters and 3 infantry in Buyant-Uhaa, round 2 :  2/5 hits
                        Mongolians roll dice for 1 infantry in Buyant-Uhaa, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Mongolians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Mongolians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Mongolians: 2 infantry
                Battle in Sakha
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Sakha, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 :  4/6 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 aaGun moved from Kiangsi to Kwangsi
                2 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from Shensi to Yunnan
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Korea to Amur
                1 fighter moved from Sakha to Amur
                2 fighters moved from Buyant-Uhaa to Jehol
                1 bomber moved from 33 Sea Zone to Marshall Islands
                4 infantry moved from Japan to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Kwangsi to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
                4 infantry placed in Japan
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • You’re 1 for 11 on tech and I’m 0 for 4.
    We are a backward peoples! :-P


  • You’ve only rolled 4?  Seemed like a little more

    Yeah, we suck.  As you know, combined with 2 other games I’m on a terrible tech drought
    Like 2 for 40 or so  :-(
    PGMatt is getting all our tech luck


  • your right I’m 0 for 5.  forgot japans 1 foray…


  • PGMatt is 7 for 15

    Round 9 now, and he has German paratroopers, increased production, advanced artillery and war bonds
    He has Japanese jets, shipyards, and radar

    Here’s the proof


  • crap!
    We’re complaining and its going to be your turn.  :x


  • :-D Seems to always make a difference

    Also, LRA has strangely eluded both me and Matt in all our games

    (that oughta help me get it here)


  • AGH!  I missed AGAIN with 2 more on USA9 vs. PGMatt.  ZERO tech with USA rolling at least one every single turn, sometimes 2.  Knew you’d like to know that I’m even MORE ripe now


  • I thought heavies had like a 90% chance of hitting

    Didn’t hit until the 3rd time, and then of course it was too late


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from New Zealand to 44 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Gibraltar from Germans with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 44 Sea Zone to Dutch New Guinea
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Brazil to Argentina
                      Americans take Argentina from Neutral_True
                1 infantry moved from Brazil to British Guiana
                1 artillery moved from Brazil to British Guiana
                1 mech_infantry moved from Central America to Colombia
                      Americans take Colombia from Neutral_True
                1 mech_infantry moved from Central America to Venezuela
                      Americans take Venezuela from Neutral_True
                1 mech_infantry moved from Central America to Venezuela
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Morocco
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Hawaiian Islands
                2 fighters moved from 54 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to Central United States
                1 armour moved from Central United States to Central America
                2 aaGuns moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 infantry moved from Central United States to Southeast Mexico
                1 armour and 1 mech_infantry moved from Western United States to Alberta Saskatchewan Manitoba

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 carrier and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

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