TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
      Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
      Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
      Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
      Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
      Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
      Turning on Edit Mode
      EDIT: Turning off Edit Mode
      Americans spend 5 on tech rolls
      Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
      Americans buy 1 armour, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
      Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
      2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
      1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
      1 fighter moved from Eastern United States to 91 Sea Zone
      1 destroyer moved from 26 Sea Zone to 46 Sea Zone
      1 bomber moved from Wake Island to 46 Sea Zone
      1 submarine moved from 39 Sea Zone to 44 Sea Zone
      1 fighter moved from Guam to 46 Sea Zone
      1 fighter moved from Wake Island to 46 Sea Zone
      1 fighter moved from Wake Island to 46 Sea Zone
      1 infantry moved from Hawaiian Islands to 26 Sea Zone
      1 artillery moved from Hawaiian Islands to 26 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
      1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
      Battle in Caroline Islands
        Americans attack with 1 artillery and 1 infantry
        Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
        Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
        Casualties for Japanese: 2 aaGuns and 1 infantry
      Battle in 44 Sea Zone
        Americans attack with 1 submarine
        Japanese defend with 1 transport
        Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
        Casualties for Japanese: 1 transport
      Battle in 46 Sea Zone
        Americans attack with 1 bomber, 1 destroyer and 3 fighters
        Japanese defend with 1 destroyer and 1 submarine
        Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
        Casualties for Japanese: 1 destroyer and 1 submarine
        Casualties for Americans: 1 destroyer
      Battle in 91 Sea Zone
        Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
        Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        Units damaged: 1 battleship owned by the Germans
        Units damaged: 1 carrier owned by the Americans
        Units damaged: 1 carrier owned by the Germans
        Germans win with 1 transport remaining. Battle score for attacker is 8
        Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
        Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Americans
      Turning on Edit Mode
      EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
      EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
      EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
      EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
      EDIT: Adding units owned by Americans to Morocco: 2 fighters
      EDIT: Adding units owned by Americans to Morocco: 1 tactical_bomber
      EDIT: Removing units owned by Americans from Morocco: 1 fighter
      EDIT: Turning off Edit Mode
      Turning on Edit Mode
      EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
      EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
      EDIT: Removing units owned by Americans from Morocco: 1 fighter
      EDIT: Turning off Edit Mode
      1 fighter moved from 46 Sea Zone to Queensland
      2 fighters moved from 46 Sea Zone to 54 Sea Zone
      1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
      2 fighters moved from Wake Island to Queensland
      1 infantry moved from Southeast Mexico to Central America
      1 infantry moved from Eastern United States to 101 Sea Zone
      1 artillery moved from Eastern United States to 101 Sea Zone
      1 aaGun moved from Eastern United States to Central United States
      1 destroyer moved from 10 Sea Zone to 64 Sea Zone
      1 bomber moved from 46 Sea Zone to New Zealand
      1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
      1 infantry moved from 86 Sea Zone to Brazil
         Americans take Brazil from Neutral_Allies
      1 artillery moved from 86 Sea Zone to Brazil
      1 destroyer moved from 64 Sea Zone to 89 Sea Zone
      2 submarines moved from 10 Sea Zone to 89 Sea Zone
      2 mech_infantrys moved from Central United States to Central America
      1 mech_infantry moved from Southeast Mexico to Central America
      1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
      2 submarines placed in 101 Sea Zone
      1 armour placed in Central United States
      1 infantry placed in Central United States
      1 infantry placed in Western United States
      2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
      Americans collect 52 PUs; end with 52 PUs total
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs