Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
consider yourself reprieved, if not deceived… :|
Changed my mind
Now is the hour of glory. Do not fail your country in this hour
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)
Need your choice, thanks
@Infrastructure:
consider yourself reprieved, if not deceived… :|
If you mean I’m luckier than I think, please don’t hold me accountable
I’m playing 4 games at once and I’m having a rough time with the dice in the other 3. I can’t remember what luck I had in this one without going through it. You reminded me I had a good British defense in 98, but they had no chance against the Germans and only scored 1 hit there. Yours will most likely be repaired for free. I’ve only hit one tech and just now used it in overkill on a sub and destroyer - I think I’ve rolled about 6 tech dice by now.
Anyway, convincing me how lucky I’ve been is not going to improve your situation, nor will it increase my respect for you. Save it, please.
dest
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (6, 6)1@3: (2)2@4: (3, 4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans
Germans win with 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Morocco: 2 fighters
EDIT: Adding units owned by Americans to Morocco: 1 tactical_bomber
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to Queensland
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from 46 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer moved from 64 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central United States to Central America
1 mech_infantry moved from Southeast Mexico to Central America
1 aaGun moved from Eastern United States to Central United States
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 armour placed in Central United States
1 infantry placed in Central United States
1 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
As a courtesy, I’ll point out there are 2 subs and a destroyer in 89
Triple A tucks them in the corner where they can be overlooked
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
2 hits in 91, need choice
carr, crz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Syria to 99 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Iraq
British attack with 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
3 infantry owned by the British retreated to Malaya
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British winJapanese win with 1 infantry remaining with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 bomber, 1 destroyer and 1 fighter
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 fighter moved from Burma to India
1 fighter moved from Iceland to United Kingdom
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 armour moved from 106 Sea Zone to Quebec
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Persia to Iraq
Place Units - British
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4,5
British collect 28 PUs (6 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 carrier
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Alexandria
2 artilleries moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
2 fighters moved from India to Sumatra
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 39 Sea Zone
1 fighter moved from Shan State to Malaya
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Interesting - ANZAC’s stat line is now exactly the same as Italy’s except a TUV difference of 4. Even the number of units is the same right now
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - French
Germans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 41 Sea Zone
ANZAC loiter and taunt with ; French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
French attack with 1 fighter
Germans defend with 1 battleship, 1 fighter and 1 transport
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 infantry
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
At long last! G4!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Germany to Sweden
2 artilleries and 9 infantry moved from Finland to Sweden
2 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
3 artilleries moved from Southern France to Spain
4 infantry moved from Normandy Bordeaux to Spain
3 armour, 2 artilleries and 14 infantry moved from Greece to Turkey
1 fighter and 2 tactical_bombers moved from Alexandria to Turkey
1 bomber moved from Southern Italy to Spain
1 bomber moved from Southern Italy to Sweden
Combat - Germans
Battle in Spain
Germans attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Spain, round 1 : 3/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 3/6 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Spain, round 2 : 4/8 hits
Neutral_True roll dice for 3 infantry in Spain, round 2 : 0/3 hits
3 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 14 infantry and 2 tactical_bombers in Turkey, round 1 : 7/22 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 1/8 hits
1 infantry owned by the Germans and 7 infantry owned by the Neutral_True lost in Turkey
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers in Turkey, round 2 : 5/21 hits
Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 fighter, 13 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in Sweden
Germans attack with 2 artilleries, 1 bomber, 1 fighter and 9 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 9 infantry in Sweden, round 1 : 3/13 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter and 7 infantry in Sweden, round 2 : 5/11 hits
Neutral_True roll dice for 3 infantry in Sweden, round 2 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 2 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Germans
1 fighter moved from Sweden to Slovakia Hungary
1 bomber moved from Sweden to Slovakia Hungary
2 artilleries and 6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 aaGun moved from Bulgaria to Greece
1 fighter and 2 tactical_bombers moved from Turkey to Greece
2 armour moved from Albania to Slovakia Hungary
4 armour and 4 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Southern France to Spain
1 aaGun moved from Normandy Bordeaux to Spain
1 battleship and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Spain to Germany
1 fighter moved from Spain to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Germans
8 infantry placed in Germany
Germans undo move 1.
7 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
1 destroyer placed in 113 Sea Zone
Germans undo move 3.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 1 battleship and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship and 1 transport
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Apparently when I tried to move my bomber to Romania it went to Slovakia, so I will roll it here and edit it back
Rolls: 1@4; Total Hits: 11@4: (1)
I’ll use the Triple A dice for the attacking and defending infantry and just roll the bomber here