Scramble to sz114, thanks
13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech
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You are definitely above average with luck against me this game. almost cripplingly so.
I’ll take dmg to batt, dmg to carr and 2 subs.
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German defense
Rolls: 3@1 2@2 2@3 2@4; Total Hits: 33@1: (3, 5, 3)2@2: (3, 4)2@3: (2, 5)2@4: (4, 4) -
I lose the carrier and a destroyer
Round 2
Rolls: 2@2 1@2 3@3 1@4; Total Hits: 22@2: (6, 3)1@2: (5)3@3: (3, 1, 4)1@4: (6) -
Well, I gotta wait again
It’s 2 subs, 1 destroyer, 1 cruiser, 2 fighters, 1 tac
vs.
1 sub, 1 destroyer, 1 dmg carrier, 1 cruiser, 1 tac, 1 fighter, 1 dmg battleship -
lose sub, tact
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Rolls: 1@1 2@2 2@3 2@4; Total Hits: 51@1: (1)2@2: (1, 3)2@3: (5, 2)2@4: (3, 2) -
Yep, it always helps to complain I always say
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payback for the entire italian fleet and airforce! :evil:
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Does that earn me at least a temporary reprieve from the whining?
Talk about crippling
Well, not an easy decision but I’m going to retreat
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consider yourself reprieved, if not deceived… :|
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Changed my mind
Now is the hour of glory. Do not fail your country in this hour
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4) -
Need your choice, thanks
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@Infrastructure:
consider yourself reprieved, if not deceived… :|
If you mean I’m luckier than I think, please don’t hold me accountable
I’m playing 4 games at once and I’m having a rough time with the dice in the other 3. I can’t remember what luck I had in this one without going through it. You reminded me I had a good British defense in 98, but they had no chance against the Germans and only scored 1 hit there. Yours will most likely be repaired for free. I’ve only hit one tech and just now used it in overkill on a sub and destroyer - I think I’ve rolled about 6 tech dice by now.Anyway, convincing me how lucky I’ve been is not going to improve your situation, nor will it increase my respect for you. Save it, please.
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dest
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Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (6, 6)1@3: (2)2@4: (3, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 fighter moved from Wake Island to 46 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Germans
Germans win with 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomberNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 91 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Adding units owned by Germans to Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Morocco: 2 fighters
EDIT: Adding units owned by Americans to Morocco: 1 tactical_bomber
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Morocco: 1 tactical_bomber
EDIT: Removing units owned by Americans from Morocco: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 46 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Wake Island to Queensland
1 infantry moved from Southeast Mexico to Central America
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 bomber moved from 46 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery moved from 86 Sea Zone to Brazil
1 destroyer moved from 64 Sea Zone to 89 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central United States to Central America
1 mech_infantry moved from Southeast Mexico to Central America
1 aaGun moved from Eastern United States to Central United StatesPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 armour placed in Central United States
1 infantry placed in Central United States
1 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
As a courtesy, I’ll point out there are 2 subs and a destroyer in 89
Triple A tucks them in the corner where they can be overlooked -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
2 hits in 91, need choice
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carr, crz





