@ksmckay:
@vonLettowVorbeck1914:
blatantly nonsensical
Not making sense historically doesnt make it nonsensical. There are a hundred other things one could complain about the game about that are just as nonsensical historically but still are in place to make the game playable.Â
:wink: But as I have shown it makes it less playable by encouraging retreats to slow the enemy down. The rule was the way it was to stop the can opener where Germany moves into a formerly allied controlled territory Austria has just taken. The change still maintains that as impossible.
@ksmckay:
What is the potential for abuse with my change?
See scenario described above. That is a type of can-opening and one that is preventable in the current rules even if it is done in a way that someone might not like. It gives more options to the attacker than the defender. You can argue thats a good thing and thats fine - dont really care, thats not the point I am discussing. But it still affects the way the game is played, and has an affect on balance.Â
There are other ways to allow retreats then the exact wording proposed.
What sort of ways? If it moves you farther away from an enemy capital or something like that?Â
Don’t you mean the current rules give more options to the defender?
I don’t recall anyone saying that there would be no effect on the game, what I do recall saying was that it would still avoid the can opener issue, since the power moving into the territory must already have units there. Germany can’t just move through to the territory Austria has taken, and they can’t just move a plane into a territory to move their units in later. The current rule is not just a way that “someone might not like” The whole rule discourages powers like Russia from contesting their territory, powers like Germany and Austria for actually taking Russian territory, and powers like Britain and France from doing anything other than sitting in a big stack, all because the rule is “preventing” something that the change to the rules that I proposed prevents anyways.
Would it really be so terrible to make it that a power at least try to take a territory from an enemy to prevent them from moving into it, rather than the power abandoning the territory to prevent the enemy from moving into it? This would encourage conflict which encourages resolution of the game.
Maybe you are just playing devil’s advocate, or maybe you do believe the rules are better as they are now, either way I appreciate you taking a stance that the change is not obviously better, it gives us a chance to see if there are more drawbacks than benefits.