@Siris101:
If you attack any of the beige neutrals like Norway, Denmark, Spain, then they get the opposite alliance to mobilize troops.
If you attack Spain with France then you pick which Central Power nation to represent the mobilized troops.
you mobilize x2 the IPC value (all infantry and 1 artillery). So Germany gets 7 infantry and 1 artillery to use against the attackers.
You have been playing wrong, and this may have been why the Central powers were winning so easy.
@Suvorov:
I didn’t see him saying anything like that. He just said that he assumed that attacking one true neutral didn’t make ALL true neutrals hostile, like in AA1940. He’s right on that point. Based on what he’s said about attacking neutrals I infer that he’s having them defend.
Yes that is exactly what I meant. Thank you. We did mobilize x2 IPC value.
@Suvorov:
He has some good points, too. Battleships are cheaper, and that is a good option for the CPs. I also see that he took a different approach on attacking neutrals than we did in our games, and maybe that makes sense, too - in most cases the neutral forces will be wiped out so the CPs can pick up extra IPCs fast. It’s better than trying to get the IPCs for Belgium, for example.
With the cheap neutrals like Holland and Denmark that can’t be reinforced or liberated 4 easy points per turn is worth the 1-turn stall vs. France. With the CP fleets, I was trying to break the mold of WWII where Germany always loses their fleet. In this game they don’t have to. And yeah it seemed early on like the only viable strategy to keep the Allied Fleet that comes later out off the coast of Kiel and out of the North Sea. Same with Austria. Kill the mobility.
@Suvorov:
There is also a very good point about the Russian Revolution. The US isn’t a powerhouse like in WWII A&A games. Knocking out Russia will probably leave the CPs in a much better position, IPC-wise, than the Allies. Germany is likely to have an additional 15 IPCs or so, Austria might be up by 6, and the Ottomans could be up by 5 or so. In that sort of situation, the CPs are in a good position to first shore up their line with lots of infantry and then start spending on other things.
That’s the plan. Whether it works on a regular basis is a whole different story. :wink: The game’s been fun so far and I’m playing my first 6-man game in about 2 hours.