No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
G40 2e captain walker (axis) vs Entek (allies +8)
-
Just one?!
Take one hit on a carrier then. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 artilleries moved from 92 Sea Zone to AlgeriaCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 : 3/7 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/5 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 25 Sea Zone
Japanese win with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
1 tactical_bomber owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Gibraltar
3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 armour and 1 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 1 artillery, 1 bomber and 2 infantry
Normandy Bordeaux : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 2 artilleries and 2 infantry
92 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 55 / 70
Russians : 23 / 29
Japanese : 65 / 70
Americans : 53 / 73
Chinese : 0 / 3
British : 24 / 33
UK_Pacific : 6 / 6
Italians : 25 / 43
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 70
Russians : 23 / 29
Japanese : 65 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 33
UK_Pacific : 6 / 6
Italians : 25 / 43
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Rhodesia to Tanganyika Territory
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Battle in Tanganyika Territory
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Tanganyika Territory, round 1 : 2/3 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 1 : 0/1 hits
1 armour owned by the Italians lost in Tanganyika Territory
British win, taking 125 Sea Zone from Germans, taking Holland Belgium from Germans, taking Tanganyika Territory from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to West India
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery
Burma : 1 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Tanganyika Territory : 2 armour and 1 mech_infantry
Normandy Bordeaux : 1 artillery, 2 fighters and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag
110 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 52 / 70
Russians : 23 / 29
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 28 / 29
UK_Pacific : 7 / 7
Italians : 24 / 43
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 1 cruiser, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern France to 92 Sea Zone
2 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from French
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian CongoCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 : 3/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
retreated to 92 Sea Zone
Americans win with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -29
Casualties for Italians: 1 destroyer, 1 fighter and 1 tactical_bomber
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in GibraltarNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from Egypt to Southern Italy
1 artillery moved from Ethiopia to Kenya
1 armour and 2 mech_infantrys moved from Egypt to KenyaPlace Units - Italians
1 cruiser and 1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Nigeria : 1 flag
Kenya : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Southern France : 1 aaGun and 1 infantry
Syria : 1 flag
French West Africa : 1 flag, 1 armour
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 artillery and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bessarabia : 1 flag, 2 armour
Caucasus : 1 flag, 2 armour and 1 mech_infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 29
Japanese : 64 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Need OOL for SZ 36, basically I have one hit, which ship do you want it on. I assume a carrier?
-
yeah…give the hit to one of the carriers. If you get another shot and it take that hit on the other carrier.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from Japanese
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 battleships, 2 carriers, 2 fighters and 4 transports
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 battleships, 2 carriers and 4 transports in 36 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 fighters and 4 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in JavaNon Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
62 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 29
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
French take 41 Sea Zone from JapaneseCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
Scotland : 2 infantryProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 29
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 24 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
8 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 tactical_bomber moved from Ukraine to Russia
1 armour moved from Rostov to Volgograd
2 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 4/6 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries and 1 fighter
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 artilleries and 1 fighter in Volgograd, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 1 artillery and 1 fighter in Volgograd, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Battle in Russia
Germans attack with 8 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 8 infantry
Germans roll dice for 8 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 2/14 hits
Russians roll dice for 1 armour, 3 artilleries and 8 infantry in Russia, round 1 : 6/12 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour and 1 tactical_bomber in Russia, round 2 : 4/8 hits
Russians roll dice for 1 armour, 3 artilleries and 6 infantry in Russia, round 2 : 6/10 hits
4 infantry owned by the Russians and 6 armour owned by the Germans lost in Russia
1 armour owned by the Germans retreated to Bryansk
Russians win with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -43
Casualties for Germans: 7 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter moved from Volgograd to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Ukraine to Bryansk
1 artillery and 4 infantry moved from Western Ukraine to Bryansk
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Norway to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Western Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 armour and 4 mech_infantrys moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
2 armour placed in Ukraine
2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Germans :
Egypt : 2 fighters and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major and 4 infantry
Denmark : 1 aaGun and 4 infantry
Holland Belgium : 1 armour and 2 infantry
Northern Italy : 1 armour and 4 mech_infantrys
Belarus : 1 flag, 1 artillery and 2 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour, 1 artillery and 7 infantry
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor, 1 fighter and 1 tactical_bomber
Western Ukraine : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
Volgograd : 1 flag, 1 armour, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
113 Sea Zone : 1 destroyer and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 19 / 29
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Well my attack on Russia failed miserably so this game will go on for a while now.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 artillery moved from Archangel to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Tambov to Rostov
Russians take Rostov from GermansCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour and 1 artillery in Belarus, round 3 : 2/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to TambovPlace Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Belarus : 1 armour and 1 artillery
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major, 7 infantry and 1 mech_infantry
Tambov : 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 54 / 82
Russians : 22 / 27
Japanese : 60 / 70
Americans : 53 / 73
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 7 / 7
Italians : 31 / 42
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 4 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 battleship, 1 carrier and 2 fighters moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Shan StateCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship and 1 fighter
French defend with 1 destroyer
Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 fighters and 2 transports
ANZAC defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
1 tactical_bomber owned by the ANZAC and 1 carrier owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters and 2 transports in 42 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from 37 Sea Zone to Kwangsi
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
2 infantry moved from Kweichow to Yunnan
2 carriers and 2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 destroyers and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 5 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 2 transports
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship
36 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters and 1 submarine
Novosibirsk : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 54 / 82
Russians : 20 / 27
Japanese : 67 / 73
Americans : 53 / 73
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 6 / 7
Italians : 31 / 42
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Bring the pain!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to 95 Sea Zone -
Sorry got busy. I’m about to take off, but Scramble orders for Italy!
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no scramble
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You should get a dice roll for some American Ships, but I loaded the wrong file, just ignore it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 battleship, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 artilleries moved from Algeria to 92 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
1 armour moved from 95 Sea Zone to Southern Italy
1 carrier moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Americans roll dice for 1 armour, 3 artilleries and 4 infantry in Southern Italy, round 1 : 1/8 hits
Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 1 : 1/9 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Southern Italy, round 2 : 1/7 hits
Italians roll dice for 1 aaGun, 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 2 : 4/9 hits
1 aaGun owned by the Italians , 1 artillery owned by the Americans and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 3 : 2/3 hits
Italians roll dice for 1 bomber, 1 fighter and 7 infantry in Southern Italy, round 3 : 0/9 hits
1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 2 artilleries in Southern Italy, round 4 : 1/3 hits
Italians roll dice for 1 fighter and 6 infantry in Southern Italy, round 4 : 4/7 hits
2 artilleries owned by the Americans , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 fighter and 5 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
Casualties for Americans: 1 armour, 3 artilleries and 4 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 aaGun and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 2/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Southern France, round 1 : 0/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantryNon Combat Move - Americans
1 bomber moved from 95 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 armour placed in Normandy Bordeaux
1 battleship, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 bomber
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
93 Sea Zone : 1 flag
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 51 / 82
Russians : 20 / 27
Japanese : 67 / 73
Americans : 56 / 77
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 6 / 7
Italians : 31 / 42
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 51 / 82
Russians : 20 / 27
Japanese : 67 / 73
Americans : 56 / 77
Chinese : 0 / 0
British : 21 / 29
UK_Pacific : 6 / 7
Italians : 31 / 42
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





