Good luck @SuperbattleshipYamato , please post G1 save here!
G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 11 damage on 11 factory_minors; Remaining resources: 20 PUs;
British buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Persia to Eastern Persia
5 infantry moved from Persia to Eastern Persia
2 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Caucasus to Kazakhstan
4 fighters moved from Novosibirsk to Kazakhstan
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Bryansk to KazakhstanCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Eastern Persia
British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eastern Persia, round 1 : 3/10 hits
Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 1 : 1/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 1 : 3/9 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 fighter placed in Persia
1 fighter placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Egypt
3 fighters moved from Southern Italy to 94 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 artillery, 1 harbour and 10 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 5/11 hits
British roll dice for 1 artillery and 12 infantry in Egypt, round 1 : 7/13 hits
3 infantry owned by the British , 2 infantry owned by the French , 2 artilleries owned by the Italians , 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Egypt
1 armour retreated to Alexandria
British win with 1 artillery and 7 infantry remaining. Battle score for attacker is -11
Casualties for French: 2 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from Egypt to GreecePlace Units - Italians
1 artillery placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour and 1 infantry
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 1 armour
Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
Libya : 1 artillery
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry
94 Sea Zone : 1 destroyer
Greece : 1 flag, 1 armour and 1 bomber
98 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 52 / 64
Russians : 23 / 23
Japanese : 64 / 64
Americans : 62 / 83
Chinese : 0 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines -
Kamikaze options in the Phillipines?
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I’m not really sure how this works in a situation like that. I’m assuming the US ships aren’t involved so I’ll try three kamis on the Anzac destroyer.
I think if I get the destroyer then you won’t be able hit my sub and that will stop the invasion. -
If that stops the invasion, wouldn’t I have the option to not engage the sub? Either way I’d choose the option that allows me to make sure the troops drop.
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My rulebook is from the original edition, not second, so I assume this is a rule change for subs. Mine just says you’d get a free shot against a sub transport that does not have any additional friendly warships in the sea zone.
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We can play it out and see what happens after the kamis. Or you can post a question on the faq thread for G40.
I do know that kamis strike first…so if they get the destroyer your planes won’t be able to hit the sub. And I don’t think you’ll be able to unload without an Anzac warship in the sz. I don’t believe the US ships will be a factor because they aren’t attacking since it’s not their turn.
I don’t have 2e rules either…I always post a question on the faq thread when I need to have something clarified. -
I’ve read thru the FAQ thread and while it didn’t address this specific question it did provide many examples of transports not being allowed to unload if there are enemy subs in the sea zone, so it looks like you’re correct. My understanding is that:
- I move into the zone with the destroyer, air units and transport.
- Combat begins and your kamikazes sink my destroyer so no other units can hit your sub.
- One round of combat would be initated because we occupy the same sea zone (I believe one round of combat must always be fought), so your sub would get a shot @1 at my transport then I would be allowed to retreat.
The kamikazes did in fact hit, so at this point I will concede. I based that attack of the older rules which just said I had to have a friendly unit in the sea zone and now the entire US pacific fleet is in a really bad spot.
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I’m sorry that the ruled messed up your strategy…but it was a good game.
If you want to switch sides and play another we can. You’ll have to set the game up since you’ll be axis. I’ll walk you through the set-up if you’re not familiar with it. -
It’s no big deal. I’ve been learning the 2nd edition rules and for the most part the global 40 game by trial and error, so I figured I’d take some losses while learning a new game. I got crushed in my first game as the Axis, so this one going a few turns is an improvement. We can switch sides, I’m up for a second try as the Axis. I’ll likely need some help starting up the game.
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ok…first start a new topic in the games thread. Put the game and our names in the title and you have to put something in the field .
Post that and then get the topic # from the url , then open TripleA, choose the game we’'re playing , enter our emails and put the topic # and game id ( same # as topic #)
test the server and test the post.
If you have any questions/problems just post here.