@barnee
Thank you - looks like that did the trick!
G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
Japanese take 41 Sea Zone from UK_Pacific
2 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from India to Persia
1 bomber moved from India to Iraq
1 infantry moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Chahar to Kansu
2 mech_infantrys moved from Szechwan to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Japanese creates battle in territory 36 Sea Zone
Japanese creates battle in territory 19 Sea Zone
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in Iraq
AA guns fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in SumatraNon Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Persia to India
1 bomber moved from Iraq to West India
2 artilleries moved from India to West IndiaPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 19 Sea Zone
1 armour placed in India
1 infantry placed in India
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 59 PUs (6 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Hopei : 1 flag, 1 aaGun, 1 armour and 1 mech_infantry
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 armour and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 2 mech_infantrys
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 5 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 submarine
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
West India : 1 flag, 2 artilleries and 1 bomber
Eastern Persia : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 22 / 23
Japanese : 65 / 64
Americans : 62 / 83
Chinese : 0 / 1
British : 33 / 31
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Hawaiian Islands to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
7 fighters moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 93 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 93 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 94 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers in 17 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans retreated to 22 Sea Zone
Battle in 19 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 submarines in 19 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese winJapanese win with 1 destroyer and 1 submarine remaining with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 submarines
Battle in Philippines
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll dice for 7 fighters and 1 tactical_bomber in Philippines, round 1 : 3/8 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
2 fighters owned by the Americans , 2 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Philippines
Americans roll dice for 5 fighters and 1 tactical_bomber in Philippines, round 2 : 3/6 hits
Japanese roll dice for 1 fighter in Philippines, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 3 fightersNon Combat Move - Americans
1 tactical_bomber moved from Philippines to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
4 carriers moved from 33 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 88 Sea Zone to 92 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
4 fighters moved from 94 Sea Zone to 92 Sea Zone
3 fighters moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 17 Sea Zone to Caroline Islands
1 bomber moved from 17 Sea Zone to Caroline IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Western United States
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British repair 11 damage on 11 factory_minors; Remaining resources: 20 PUs;
British buy 2 fighters; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from Persia to Eastern Persia
5 infantry moved from Persia to Eastern Persia
2 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Caucasus to Kazakhstan
4 fighters moved from Novosibirsk to Kazakhstan
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
1 cruiser moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Bryansk to KazakhstanCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Eastern Persia
British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Eastern Persia, round 1 : 3/10 hits
Japanese roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 1 : 1/4 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Persia, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 4 fighters, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 1 : 3/9 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Kazakhstan to Caucasus
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 fighter placed in Persia
1 fighter placed in IraqTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Egypt
3 fighters moved from Southern Italy to 94 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour moved from Tobruk to Egypt
1 carrier and 1 destroyer moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 3 fighters in 94 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 artillery, 1 harbour and 10 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 5/11 hits
British roll dice for 1 artillery and 12 infantry in Egypt, round 1 : 7/13 hits
3 infantry owned by the British , 2 infantry owned by the French , 2 artilleries owned by the Italians , 1 armour owned by the Italians and 4 infantry owned by the Italians lost in Egypt
1 armour retreated to Alexandria
British win with 1 artillery and 7 infantry remaining. Battle score for attacker is -11
Casualties for French: 2 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from Egypt to GreecePlace Units - Italians
1 artillery placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour and 1 infantry
Malta : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Tobruk : 1 armour
Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 5 infantry
Libya : 1 artillery
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry
94 Sea Zone : 1 destroyer
Greece : 1 flag, 1 armour and 1 bomber
98 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 52 / 64
Russians : 23 / 23
Japanese : 64 / 64
Americans : 62 / 83
Chinese : 0 / 1
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines -
Kamikaze options in the Phillipines?
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I’m not really sure how this works in a situation like that. I’m assuming the US ships aren’t involved so I’ll try three kamis on the Anzac destroyer.
I think if I get the destroyer then you won’t be able hit my sub and that will stop the invasion. -
If that stops the invasion, wouldn’t I have the option to not engage the sub? Either way I’d choose the option that allows me to make sure the troops drop.
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My rulebook is from the original edition, not second, so I assume this is a rule change for subs. Mine just says you’d get a free shot against a sub transport that does not have any additional friendly warships in the sea zone.
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We can play it out and see what happens after the kamis. Or you can post a question on the faq thread for G40.
I do know that kamis strike first…so if they get the destroyer your planes won’t be able to hit the sub. And I don’t think you’ll be able to unload without an Anzac warship in the sz. I don’t believe the US ships will be a factor because they aren’t attacking since it’s not their turn.
I don’t have 2e rules either…I always post a question on the faq thread when I need to have something clarified. -
I’ve read thru the FAQ thread and while it didn’t address this specific question it did provide many examples of transports not being allowed to unload if there are enemy subs in the sea zone, so it looks like you’re correct. My understanding is that:
- I move into the zone with the destroyer, air units and transport.
- Combat begins and your kamikazes sink my destroyer so no other units can hit your sub.
- One round of combat would be initated because we occupy the same sea zone (I believe one round of combat must always be fought), so your sub would get a shot @1 at my transport then I would be allowed to retreat.
The kamikazes did in fact hit, so at this point I will concede. I based that attack of the older rules which just said I had to have a friendly unit in the sea zone and now the entire US pacific fleet is in a really bad spot.
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I’m sorry that the ruled messed up your strategy…but it was a good game.
If you want to switch sides and play another we can. You’ll have to set the game up since you’ll be axis. I’ll walk you through the set-up if you’re not familiar with it. -
It’s no big deal. I’ve been learning the 2nd edition rules and for the most part the global 40 game by trial and error, so I figured I’d take some losses while learning a new game. I got crushed in my first game as the Axis, so this one going a few turns is an improvement. We can switch sides, I’m up for a second try as the Axis. I’ll likely need some help starting up the game.
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ok…first start a new topic in the games thread. Put the game and our names in the title and you have to put something in the field .
Post that and then get the topic # from the url , then open TripleA, choose the game we’'re playing , enter our emails and put the topic # and game id ( same # as topic #)
test the server and test the post.
If you have any questions/problems just post here.