@barnee
Thank you - looks like that did the trick!
G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
1 infantry moved from Novosibirsk to Urals
2 fighters moved from Russia to Urals
1 tactical_bomber moved from Russia to Urals
2 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
31 infantry moved from Smolensk to Bryansk
8 artilleries moved from Smolensk to BryanskCombat - Russians
Battle in Urals
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Urals, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Urals, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Belarus, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 8 artilleries and 31 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 8 artilleries and 31 infantry in Bryansk, round 1 : 6/39 hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 1 : 0/4 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 8 artilleries and 31 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 fighters moved from Urals to Russia
1 tactical_bomber moved from Urals to Russia
6 aaGuns moved from Smolensk to Bryansk
1 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers moved from Burma to Shensi
2 infantry moved from Sikang to Shensi
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 fighter moved from Burma to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Malaya
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 1 : 1/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 1 : 0/3 hits
1 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour
Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 : 3/4 hits
Chinese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
1 armour owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Burma to India
3 artilleries and 4 infantry moved from Burma to India
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Hopei
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in India
2 infantry placed in French Indo China
1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 aaGun and 1 armour
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 armour and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
44 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 2 submarines
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
West India : 1 flag
Eastern Persia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 56 / 69
Russians : 16 / 17
Japanese : 63 / 65
Americans : 63 / 84
Chinese : 1 / 6
British : 33 / 37
UK_Pacific : 4 / 0
Italians : 11 / 16
ANZAC : 13 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 4 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
4 fighters moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to FormosaCombat - Americans
Battle in Formosa
Battle in 18 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 18 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Formosa from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 2 submarines
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
4 fighters moved from 18 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Eastern United States to Western United States
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
1 artillery, 4 fighters and 5 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Caucasus to Kazakhstan
1 fighter moved from Russia to Kazakhstan
3 mech_infantrys moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
3 fighters moved from Russia to Rostov
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 tactical_bomber moved from Persia to Rostov
1 tactical_bomber moved from Persia to Rostov
1 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Eastern Persia, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Rostov, round 1 : 5/9 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 : 2/4 hits
2 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
3 fighters moved from Rostov to Russia
2 tactical_bombers moved from Rostov to Bryansk
1 fighter moved from Kazakhstan to Russia
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 cruisers moved from 39 Sea Zone to 78 Sea Zone
2 cruisers moved from 78 Sea Zone to 75 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Persia
1 infantry placed in Iraq
2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 bomber moved from Southern Italy to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 armour moved from Tobruk to TunisiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 98 Sea Zone to 96 Sea ZonePlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Malta : 1 flag, 1 artillery and 1 fighter
Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
Tobruk : 1 armour, 1 artillery and 3 infantry
Northern Italy : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
96 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Greece : 1 flag, 1 armour
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 54 / 69
Russians : 19 / 17
Japanese : 59 / 65
Americans : 63 / 85
Chinese : 3 / 1
British : 33 / 30
UK_Pacific : 4 / 0
Italians : 12 / 17
ANZAC : 13 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Novgorod to Belarus
2 bombers moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Rostov, round 1 : 1/5 hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 1 : 0/2 hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 1 : 9/30 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
2 bombers moved from Rostov to Novgorod
1 bomber and 2 tactical_bombers moved from Ukraine to Southern Italy
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in Ukraine
2 armour and 1 artillery placed in Novgorod
1 armour and 1 infantry placed in Southern France
1 artillery and 9 infantry placed in Germany
Germans undo move 4.
1 artillery and 6 infantry placed in Germany
3 infantry placed in France
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 7 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Poland : 5 infantry and 2 mech_infantrys
Germany : 1 aaGun, 1 artillery, 1 factory_major and 6 infantry
Norway : 1 infantry
Denmark : 5 infantry
Libya : 1 artillery and 2 infantry
Southern Italy : 1 bomber, 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 artillery and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
96 Sea Zone : 1 transport
93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Bulgaria : 1 flag
115 Sea Zone : 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 67
Russians : 16 / 17
Japanese : 59 / 65
Americans : 63 / 85
Chinese : 3 / 1
British : 33 / 30
UK_Pacific : 4 / 0
Italians : 12 / 17
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m kind of anxious to see what that big stack of infantry and artillery is going to do now. I hope they don’t do too much damage!
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I’m actually on the other side of the fence…I hope they do quite a bit of damage!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
3 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Rostov, round 1 : 1/7 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Rostov, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
6 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to BryanskPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
@captain:
You don’t have to post combat moves…unless there’s a scramble or you need OOL from me.
I must have clicked it on accident. I’m kind of surprised I don’t have more interface mistakes.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Hopei to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to KansuCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 armour and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour and 2 infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 2 infantry in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 0/3 hits
Chinese roll dice for 1 armour in Chahar, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
2 bombers moved from Kwangsi to India
2 artilleries and 2 infantry moved from India to West India
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 mech_infantrys moved from Kwangsi to SzechwanPlace Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 submarine placed in 36 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Kiangsu : 1 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 2 infantry
Hopei : 1 flag, 1 aaGun
Tsinghai : 1 flag
Szechwan : 1 flag, 2 mech_infantrys
Chahar : 1 flag, 1 armour and 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Malaya : 1 flag, 1 armour and 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 5 infantry
44 Sea Zone : 1 flag
36 Sea Zone : 1 submarine and 1 transport
39 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 submarine
18 Sea Zone : 1 destroyer and 1 submarine
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
West India : 1 flag, 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 52 / 67
Russians : 22 / 22
Japanese : 61 / 62
Americans : 63 / 85
Chinese : 0 / 1
British : 33 / 30
UK_Pacific : 4 / 0
Italians : 12 / 17
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
4 fighters moved from 33 Sea Zone to 18 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone -
I believe you have some kamikaze options.
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Try one at the dd in 19…that’s the only option I have for now.
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sub in 36 will submerge also.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
4 fighters moved from 33 Sea Zone to 18 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
Americans win, taking 20 Sea Zone from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 5/6 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 18 Sea Zone
Americans winJapanese win with no units remaining with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 17 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 17 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 fighters in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
4 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
3 fighters moved from 17 Sea Zone to 33 Sea Zone
2 bombers moved from 16 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 10 Sea ZonePlace Units - Americans
1 fighter and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Novosibirsk to Kansu
4 fighters moved from Russia to KansuCombat - British
Battle in Kansu
British attack with 4 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 2 infantry
British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 1 : 2/6 hits
Japanese roll dice for 1 armour and 2 infantry in Kansu, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Kansu
British roll dice for 4 fighters and 2 mech_infantrys in Kansu, round 2 : 2/6 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
British win, taking Kansu from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
4 fighters moved from Kansu to Novosibirsk
3 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Persia
2 cruisers moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific