G40 2e captain walker (axis) vs 13th Dragoons (allies) no tech , no bid

  • '23 '21 '20 '19 '17 '16 '15 '13

    Did you forget to unload your transports for your attack on Carolines?
    If you realize that you didn’t unload your transports for an attack ,and you haven’t had any decisive battles before that, just start your turn over.


  • I had all ready started rolling dice. I didn’t want you to think that I was messing with the dice roller, so I sucked it up and figured that if I lost two units I’d call it a lost battle and eliminate the ground troops.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 10 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Belarus to Bryansk
                1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
                3 bombers and 2 tactical_bombers moved from Ukraine to Rostov
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 armour, 1 artillery, 3 bombers, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 2 armour and 5 mech_infantrys
                        Germans roll dice for 2 armour, 1 artillery, 3 bombers, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Rostov, round 1 :  8/14 hits
                        Russians roll dice for 2 armour and 5 mech_infantrys in Rostov, round 1 :  5/7 hits
                        2 armour owned by the British , 2 infantry owned by the Germans , 5 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour, 1 artillery, 3 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for British: 2 armour and 5 mech_infantrys
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Bryansk, round 1 :  2/7 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Bryansk to Novgorod
                3 bombers and 2 tactical_bombers moved from Rostov to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                4 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                5 artilleries moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                4 mech_infantrys moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                3 armour moved from Belarus to Novgorod
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Libya

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                1 infantry placed in Southern France
                2 armour and 1 infantry placed in Novgorod
                2 armour and 1 artillery placed in Ukraine
                1 artillery, 8 infantry and 1 mech_infantry placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 4 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 8 infantry and 1 mech_infantry
        Norway : 1 infantry
        Denmark : 5 infantry
        Libya : 1 artillery and 1 infantry
        Southern Italy : 1 fighter
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery and 3 infantry
        Rostov : 1 flag, 2 armour, 1 artillery and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 infantry and 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 armour, 1 artillery, 3 bombers, 1 factory_minor, 2 mech_infantrys and 2 tactical_bombers
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 7 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
        112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        96 Sea Zone : 1 transport
        93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        Bulgaria : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 69
        Russians : 13 / 13
        Japanese : 56 / 84
        Americans : 63 / 84
        Chinese : 3 / 6
        British : 33 / 37
        UK_Pacific : 9 / 0
        Italians : 11 / 16
        ANZAC : 13 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Novosibirsk to Urals
                2 fighters moved from Russia to Urals
                1 tactical_bomber moved from Russia to Urals
                2 infantry moved from Smolensk to Belarus
                2 fighters moved from Russia to Belarus
                31 infantry moved from Smolensk to Bryansk
                8 artilleries moved from Smolensk to Bryansk

    Combat - Russians
                Battle in Urals
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Urals, round 1 :  3/4 hits
                        Japanese roll dice for 1 infantry in Urals, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Belarus, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 8 artilleries and 31 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 8 artilleries and 31 infantry in Bryansk, round 1 :  6/39 hits
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 1 :  0/4 hits
                        3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 8 artilleries and 31 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 artillery and 3 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia
                2 fighters moved from Urals to Russia
                1 tactical_bomber moved from Urals to Russia
                6 aaGuns moved from Smolensk to Bryansk
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 bombers moved from Burma to Shensi
                2 infantry moved from Sikang to Shensi
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 fighter moved from Burma to 37 Sea Zone
                1 armour and 2 mech_infantrys moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 fighter moved from Philippines to 43 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 2 transports
                        2 transports owned by the British lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Malaya
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 1 :  1/5 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Malaya, round 1 :  0/3 hits
                        1 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  2/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 armour
                        Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 1 :  3/4 hits
                        Chinese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        1 armour owned by the British lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                2 bombers moved from Shensi to Kwangsi
                1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
                1 fighter and 1 tactical_bomber moved from Burma to India
                3 artilleries and 4 infantry moved from Burma to India
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 armour moved from Kiangsu to Hopei
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery placed in India
                2 infantry placed in French Indo China
                1 carrier, 1 destroyer, 2 fighters and 1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
                Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 mech_infantrys
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Shensi : 1 flag, 2 infantry
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun and 1 armour
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 armour and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber
        44 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer and 2 submarines
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        West India : 1 flag
        Eastern Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 16 / 17
        Japanese : 63 / 65
        Americans : 63 / 84
        Chinese : 1 / 6
        British : 33 / 37
        UK_Pacific : 4 / 0
        Italians : 11 / 16
        ANZAC : 13 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 4 fighters and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                4 fighters moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa

    Combat - Americans
                Battle in Formosa
                Battle in 18 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 fighters in 18 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Formosa from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for Americans: 2 submarines
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 fighters in 92 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 bomber moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                4 fighters moved from 18 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                3 fighters moved from 17 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Eastern United States to Western United States
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 23 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 artillery, 4 fighters and 5 infantry placed in Eastern United States
                2 artilleries placed in Central United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Caucasus to Kazakhstan
                1 fighter moved from Russia to Kazakhstan
                3 mech_infantrys moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                3 fighters moved from Russia to Rostov
                1 armour moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 tactical_bomber moved from Persia to Rostov
                1 tactical_bomber moved from Persia to Rostov
                1 armour moved from Persia to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Eastern Persia, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kazakhstan
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    British attack with 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Rostov, round 1 :  5/9 hits
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Rostov, round 1 :  2/4 hits
                        2 armour owned by the Germans , 2 mech_infantrys owned by the British , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                3 fighters moved from Rostov to Russia
                2 tactical_bombers moved from Rostov to Bryansk
                1 fighter moved from Kazakhstan to Russia
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Persia to Northwest Persia
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 cruisers moved from 39 Sea Zone to 78 Sea Zone
                2 cruisers moved from 78 Sea Zone to 75 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 infantry placed in United Kingdom
                1 artillery and 2 infantry placed in Persia
                1 infantry placed in Iraq
                2 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total

    Turn Complete - UK_Pacific

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Americans
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 92 Sea Zone
                1 armour moved from Tobruk to Tunisia

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber, 2 destroyers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Place Units - Italians
                1 armour and 2 infantry placed in Northern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 artillery and 1 fighter
        Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
        Tobruk : 1 armour, 1 artillery and 3 infantry
        Northern Italy : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
        96 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Greece : 1 flag, 1 armour
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 69
        Russians : 19 / 17
        Japanese : 59 / 65
        Americans : 63 / 85
        Chinese : 3 / 1
        British : 33 / 30
        UK_Pacific : 4 / 0
        Italians : 12 / 17
        ANZAC : 13 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
                7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Novgorod to Belarus
                2 bombers moved from Ukraine to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 artillery, 2 bombers and 2 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Rostov, round 1 :  1/5 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 1 :  0/2 hits
                        1 mech_infantry owned by the British lost in Rostov
                        Germans roll dice for 1 artillery, 2 bombers and 2 mech_infantrys in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 1 :  9/30 hits
                        Russians roll dice for 2 infantry in Belarus, round 1 :  0/2 hits
                        2 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 7 armour, 5 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
                2 bombers moved from Rostov to Novgorod
                1 bomber and 2 tactical_bombers moved from Ukraine to Southern Italy
                1 infantry moved from Southern France to 93 Sea Zone
                1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                1 transport moved from 96 Sea Zone to 93 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                5 infantry moved from Germany to Poland
                2 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in Ukraine
                2 armour and 1 artillery placed in Novgorod
                1 armour and 1 infantry placed in Southern France
                1 artillery and 9 infantry placed in Germany
                Germans undo move 4.
                1 artillery and 6 infantry placed in Germany
                3 infantry placed in France
                1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns
                EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 7 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Poland : 5 infantry and 2 mech_infantrys
        Germany : 1 aaGun, 1 artillery, 1 factory_major and 6 infantry
        Norway : 1 infantry
        Denmark : 5 infantry
        Libya : 1 artillery and 2 infantry
        Southern Italy : 1 bomber, 1 fighter and 2 tactical_bombers
        Belarus : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 artillery and 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 mech_infantry
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        96 Sea Zone : 1 transport
        93 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        Bulgaria : 1 flag
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 16 / 17
        Japanese : 59 / 65
        Americans : 63 / 85
        Chinese : 3 / 1
        British : 33 / 30
        UK_Pacific : 4 / 0
        Italians : 12 / 17
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m kind of anxious to see what that big stack of infantry and artillery is going to do now. I hope they don’t do too much damage!


  • I’m actually on the other side of the fence…I hope they do quite a bit of damage!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 tactical_bomber moved from Russia to Archangel
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                3 infantry moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov
                2 fighters moved from Russia to Rostov
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 artilleries, 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 2 fighters and 3 infantry in Rostov, round 1 :  1/7 hits
                        Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Rostov, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 fighters moved from Rostov to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 fighter moved from Archangel to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                6 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 22 PUs total


  • @captain:

    You don’t have to post combat moves…unless there’s a scramble or you need OOL from me.

    I must have clicked it on accident. I’m kind of surprised I don’t have more interface mistakes.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour moved from Hopei to Kansu
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Tsinghai to Kansu

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Kansu, round 1 :  1/3 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour and 2 infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 armour
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 :  0/3 hits
                        Chinese roll dice for 1 armour in Chahar, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour in Chahar, round 2 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from 20 Sea Zone to Kwangsi
                2 bombers moved from Kwangsi to India
                2 artilleries and 2 infantry moved from India to West India
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 mech_infantrys moved from Kwangsi to Szechwan

    Place Units - Japanese
                1 destroyer and 1 transport placed in 39 Sea Zone
                1 submarine placed in 36 Sea Zone
                1 armour and 1 mech_infantry placed in Kiangsu
                1 submarine placed in 19 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Kiangsu : 1 armour, 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 2 infantry
        Hopei : 1 flag, 1 aaGun
        Tsinghai : 1 flag
        Szechwan : 1 flag, 2 mech_infantrys
        Chahar : 1 flag, 1 armour and 1 mech_infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 armour and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor and 5 infantry
        44 Sea Zone : 1 flag
        36 Sea Zone : 1 submarine and 1 transport
        39 Sea Zone : 1 destroyer and 1 transport
        19 Sea Zone : 1 submarine
        18 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
        West India : 1 flag, 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 67
        Russians : 22 / 22
        Japanese : 61 / 62
        Americans : 63 / 85
        Chinese : 0 / 1
        British : 33 / 30
        UK_Pacific : 4 / 0
        Italians : 12 / 17
        ANZAC : 13 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                4 fighters moved from 33 Sea Zone to 18 Sea Zone
                3 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 30 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 92 Sea Zone

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