@barnee Thanks for the replies, the CIS ones sound good, and I like the idea of Gibraltar actually being important in 1914. I might also give the Spanish objectives in North Africa to motivate them to spread out a bit more. Not quite sure what to do with China yet, but they will probably be with the Central Powers (I know they weren’t historically, but it balances the game better). I’m thinking maybe I will give them IPCs for capturing Korea and parts of south Asia.
What should I do? 1914
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First of all, no country should ever be allowed to build units in a captured enemy capital/factory/production centre in any Axis and Allies game ever period.
I will add the Munich factory next game, this is for me just ahead of the other candidates Ruhr and Alsace.
Benefits of Munich are that its sufficiently well behind the front line to begin with, but allows every German home region to be reached by newly built units in one turn.
It also allows Germany to reinforce Austria’s drive in the south.Will probably also make Petrograd a production centre and Russian capital (though Russia can move the capital to Moscow once in a game.
I’ve considered Canada as the magic 12th PC, perhaps with reduced starting units.
A completely different approach to placement is:
New units may be placed in any home region still contiguous with the capital subject to the following limits each turn:
Capital: 3 units
Controlled home region: 2 units
Contested home region: 1 unit
In addition
UK - Canada: 6 x IPC of units
UK - India 6 x IPC of units
UK, F, G, I - Africa 6 x IPC units (Askaris only)