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UK1 & ANZAC1
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okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
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Very standard and safe purchases:
UK Atlantic - 8 infantry/artillery all on London (to hedge against Sealion); 6 infantry/fighter if you’re feeling frisky.
UK Pacific - 3 infantry/artillery/mech infantry if you want some teeth; 4 infantry AA gun for straight up defense.
Anzac - destroyer/save 2 or transport/infantry are both solid purchases.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
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okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
Ask around online, if you see ghr2 on, slap him.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
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It also depends on the bid. If the UK bit 3 Inf in London they can get away with building a bit outside of London. Normally though, the bid goes to Africa/China/Med and I build 6 Inf, 1 Ftr UK1 in London.
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6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
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6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
Also allows some air to go south to fight Italy.
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Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
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Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
Or Navy…
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Yes, agreed, and it depends what you’re up to.
If Germany is pretty clearly not going Sealion, build at least 1 IC in either Persia or Iraq… and if you can get away with it, Egypt. That’s 3 ICs in the center of the board for UK, or a minimum of 27 IPCs to fill them every round.
Add a single fighter a turn to London, that’s 37 IPCs. That’s usually a pretty normal UK in games I play.
But, if you decide to have an Atlantic and/or Indian Ocean presence, yes yes yes to navy and air combined.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
I like to do this sometimes. Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops. UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa. G2 - transports (5-7 depending), launch on G3 - take it 85% of the time. Then just move on down to Gib, let Italy out - and take out US. Hasn’t worked quite like that yet, but its come close a couple of times.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
It effectively stops turn 3 sealion. So the only thing you would need to worry about is a turn 2, which depends on the german airforce’s position and/or if he bought extra transports. In which case, I would probably go with the 6 inf 1 fighter buy. I always calculate what I will need to hold london.
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Having the 106 transport survive makes a very big difference.
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I like to do this sometimes. Â Instead of buying a Navy in G1 - I’ll just do a basic buy, either troops or a plane and troops. Â UKE will lower their defenses (I didn’t buy Navy, I’m obviously not going UK) and will focus on the med or Africa. Â G2 - transports (5-7 depending), launch on G3 - take it 85% of the time. Â Then just move on down to Gib, let Italy out - and take out US. Â Hasn’t worked quite like that yet, but its come close a couple of times.
My 92 stack gives the UK incredible flexibility in defending sealion, and still threatening italy. I would have like 5 less infantry than normal, but I will be bringing home all of my air, navy, and maybe the malta garrison. Easily makes up for it.
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ghr, by not hitting the Italian navy turn 1, you give them a much easier avenue to Cairo than otherwise.
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I find that cairo is alot easier to hold as Uk when I 92 stack, since Uk can have his entire airforce in egypt round 2 and with the the italian navy either blocked, dead, or just negated after Uk2, the only worry is the the torburk force + 4 + planes. You easily clear out Sudan with 3 ground and bomber (maybe tac aswell) and your remaining air + some navy wipe out italian fleet.
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At best, italy can get Iraq I2, but this can be contained fairly quickly.
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ghr, so what are your typical moves/purchases for the Allies on turn 1? What if Germany buys 2 transports turn 1? What if they buy Navy turn 1?
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Navy turn 1, does not change anything, 2 transports, UK might buy a more direct UK defense and might consider 97. This also really depends on German combat/UK survivors G1 and positioning of forces at the end of G1. If germany does not buy land units, Russia goes for a more arty or mech play (maybe tanks). US maybe puts a carrier and dd in the atlantic with rest in pac.
Like I said, this depends a lot on what survived and where it is at the end of G1.