13L G40 Eggman (allies +9) vs Last Jack

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 0 / 0
        Japanese : 32 / 38
        Americans : 83 / 109
        Chinese : 13 / 17
        British : 34 / 39
        UK_Pacific : 20 / 23
        Italians : 7 / 1
        ANZAC : 22 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans repair 20 damage on 20 factory_majors; Remaining resources: 44 PUs;
                Germans buy 2 armour, 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Bryansk
                1 fighter moved from Volgograd to Bryansk
                1 tactical_bomber moved from Caucasus to Urals
                2 fighters moved from Volgograd to Urals
                1 mech_infantry moved from Volgograd to Novosibirsk
                2 armour moved from Volgograd to Novosibirsk
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Americans
                2 infantry moved from Germany to Western Germany
                1 bomber moved from Germany to Western Germany
                1 fighter moved from Germany to Eastern Poland
                1 fighter moved from Germany to Eastern Poland


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Japanese
                Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                3 fighters moved from Manchuria to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Japanese
                Japanese buy 3 tactical_bombers; Remaining resources: 5 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                3 fighters moved from Manchuria to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 2 submarines
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                3 carriers, 10 destroyers, 4 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                4 fighters moved from 19 Sea Zone to Japan
                1 aaGun, 2 artilleries and 5 infantry moved from Kiangsi to Kiangsu
                5 armour moved from Anhwe to Kiangsu
                1 fighter moved from Hainan to Manchuria

    Place Units - Japanese
                3 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,3,1,6,4,5,1,5,2,2,5,6,6,6,2,4,4,1,3,1,3,5,4,6,3,5,1,4,2,4,4,5,4
                Japanese collect 21 PUs (11 lost to blockades); end with 26 PUs total


  • Sorry Eggman. I clicked done instead of post after the German turn.


  • Actually Eggman I am just going to surrender. Good game. It was a lot of fun, and I learned a bunch of stuff.

  • 12

    Ok, thanks!  That was certainly the most fun league game I’ve had so far.

    I thought it was clever to wipe out the ANZAC fleet in the way you did, but I don’t know if it was worth the price of giving up SZ6.  I thought maybe you were going to try a desperation move to take Sydney or Calcutta.

    My biggest fear was that you were going to use the German bonus money from taking Moscow to rebuild the fleet, especially if you put it in the Baltic.  The whole time I was preparing my big attack force that I sent to Scandinavia I kept begging you mentally not to suddenly have an urge to buy navy.  I even went to Gibraltar first in the hopes that you would think I was going to attack Italy with all those men.  I was also worried that you would just send one of your big stacks in to definitively clean me out of Greece/Novgorod/Mid East but luckily that didn’t happen either.

    Heh heh I may have to load this up against the TripleA AI just so I can have the pleasure of getting in my revenge sinking vs. the Japanese fleet.


  • Yeah man thanks for playing.  I never considered rebuilding the German fleet, but I do think that is when things turned bad for the Axis. I made a terrible attack when I lost my air force and subsequently my armor. I actually meant to retreat after the first round, but apparently I love to press buttons.

    Losing the Japanese navy in sz37 really stung as well. I did not realize all those US ships could reach. Major oversight on my part.

    As far as taking out the ANZAC fleet I just wanted to kill some stuff on my way out. After those two big mistakes I felt like Manstein. Trying to stop the tide with too few resources. Your bombing and convoy program was extremely effective.

  • 12

    Heh I’ve had more than my fair share of alright, if round 1 goes bad, then I'll retreat, but I never do.  Losing 1 SS + 2 Fighters to your DD is a good case in point.

    That Caucasus attack came as a big surprise, I’d thought I had enough there to discourage an attack for at least 1 turn.  It was certainly a big relief when I saw all those planes killed.


  • Yeah that was fun. I definitely want a rematch. Let me regroup……for like 15 Minutes  :lol:

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