@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 fighters
British defend with 1 infantry
retreated to Yugoslavia
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,3,5,6,4,5,4,1
Italians collect 1 PU (6 lost to blockades); end with 2 PUs total
@Last:
Wow the board always looks really ugly after the Americans turn. I will probably puke when seeing it after the UK. :lol:
I’m the one doing the puking after that near perfect defense roll in the Caucasus.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 50 / 69
Russians : 0 / 0
Japanese : 35 / 40
Americans : 78 / 103
Chinese : 12 / 12
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 7 / 2
ANZAC : 22 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
1 fighter moved from Cyprus to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 69
Russians : 0 / 0
Japanese : 35 / 40
Americans : 78 / 103
Chinese : 12 / 12
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 7 / 2
ANZAC : 22 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Eggman:
@Last:
Wow the board always looks really ugly after the Americans turn. I will probably puke when seeing it after the UK. :lol:
I’m the one doing the puking after that near perfect defense roll in the Caucasus.
The Italians helped with their ill fated air expedition.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 63 PUs;
Germans buy 9 armour; Remaining resources: 9 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Archangel to Belarus
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
5 armour and 5 mech_infantrys moved from Germany to Romania
9 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 fighters moved from Bryansk to Northwest Persia
1 bomber moved from Germany to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 63 PUs;
Germans buy 9 armour; Remaining resources: 9 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Archangel to Belarus
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Romania
5 armour and 5 mech_infantrys moved from Germany to Romania
9 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 fighters moved from Bryansk to Northwest Persia
1 bomber moved from Germany to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Belarus from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 2 infantry
Americans defend with 2 infantry
Germans win, taking Eastern Poland from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans win, taking Poland from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Yugoslavia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 5 armour, 1 infantry and 5 mech_infantrys
Americans defend with 1 mech_infantry
Germans win, taking Romania from Americans with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 mech_infantry
Germans win, taking Smolensk from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 9 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 3 fighters, 3 infantry and 1 tactical_bomber
Germans win, taking Northwest Persia from Russians with 5 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for French: 1 fighter
Casualties for British: 3 fighters, 3 infantry and 1 tactical_bomber
Battle in Kazakhstan
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Kazakhstan to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Volgograd to Caucasus
5 infantry moved from Bryansk to Rostov
1 aaGun and 7 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Yugoslavia to Germany
2 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,2,4,1,1,1,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,3,1
Germans collect 55 PUs (6 lost to blockades); end with 64 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kansu
1 bomber moved from Kwangtung to Tsinghai
1 tactical_bomber moved from Jehol to Shensi
1 infantry moved from Chahar to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Japanese take Sakha from Americans
Japanese take Siberia from Americans
1 infantry moved from Amur to Siberia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kansu
1 bomber moved from Kwangtung to Tsinghai
1 tactical_bomber moved from Jehol to Shensi
1 infantry moved from Chahar to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Japanese take Sakha from Americans
Japanese take Siberia from Americans
1 infantry moved from Amur to Siberia
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 bomber
British defend with 1 mech_infantry
Chinese win with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for British: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber
British defend with 1 armour
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 infantry placed in Kwangtung
5 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Greece to Volgograd
1 bomber moved from Greece to Ukraine
1 bomber moved from Novgorod to Russia
1 bomber moved from Norway to Germany
1 fighter moved from 114 Sea Zone to Germany
1 fighter moved from 114 Sea Zone to Germany
1 infantry moved from Novgorod to Archangel
Americans take Archangel from Germans
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 bomber moved from Norway to Denmark
1 infantry moved from Finland to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Baltic States to Poland
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Poland
1 bomber moved from Norway to Eastern Poland
1 submarine moved from 36 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Germany
AA guns fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 7 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Russia causes 5 damage total.
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA guns fire in Volgograd : 0/1 hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Denmark
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Denmark, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Poland, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Poland
Americans roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Americans win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Germany
Battle in Eastern Poland
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Americans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 1 : 1/2 hits
Germans roll dice for 1 armour in Eastern Poland, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Eastern Poland
Americans win, taking Western Germany from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Belarus
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Belarus
Americans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Belarus
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Germany to 113 Sea Zone
1 carrier moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 destroyers moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from Belarus to Novgorod
1 fighter moved from Poland to Novgorod
3 armour moved from Norway to Vyborg
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Ukraine to Greece
1 bomber moved from Volgograd to Greece
1 bomber moved from Russia to Greece
1 bomber moved from Germany to Greece
1 bomber moved from Denmark to Vyborg
1 bomber moved from Eastern Poland to Novgorod
6 transports moved from 106 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
Place Units - Americans
3 infantry placed in Novgorod
3 armour placed in Norway
3 infantry placed in Finland
3 mech_infantrys placed in Greece
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 78 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Production/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 39 / 38
Americans : 78 / 104
Chinese : 10 / 12
British : 34 / 42
UK_Pacific : 17 / 17
Italians : 7 / 2
ANZAC : 22 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.552
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 39 / 38
Americans : 78 / 104
Chinese : 10 / 16
British : 34 / 42
UK_Pacific : 17 / 17
Italians : 7 / 2
ANZAC : 22 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.552
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Turkmenistan to Northwest Persia
1 fighter moved from 99 Sea Zone to Northwest Persia
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Anhwe
2 fighters moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
Combat - British
Battle in Anhwe
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 5 armour
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Northwest Persia, round 1 : 2/8 hits
Germans roll dice for 5 armour in Northwest Persia, round 1 : 3/5 hits
3 infantry owned by the British and 2 armour owned by the Germans lost in Northwest Persia
British roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwest Persia, round 2 : 3/5 hits
Germans roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits
1 infantry owned by the British , 3 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 5 armour
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from India to West India
5 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 transports moved from 99 Sea Zone to 97 Sea Zone
3 artilleries moved from Albania to 97 Sea Zone
3 infantry moved from Albania to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to Albania
1 fighter moved from Union of South Africa to Iraq
1 carrier and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Syria
2 fighters moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
Place Units - British
3 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys
Production/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 38 / 38
Americans : 78 / 104
Chinese : 11 / 16
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 2
ANZAC : 22 / 35
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.345
Median : 3.000
Variance : 0.204
Standard Deviation : 0.451
Total rolls : 55
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.471
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,6,2,5,2,2,5,5
Italians collect 1 PU (6 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in Formosa
Battle in Kwangsi
ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
ANZAC win, taking Formosa from Japanese, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Queensland to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 35 / 38
Americans : 78 / 104
Chinese : 13 / 16
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 3
ANZAC : 23 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 81
Russians : 0 / 0
Japanese : 35 / 38
Americans : 78 / 104
Chinese : 13 / 16
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 3
ANZAC : 23 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans repair 23 damage on 23 factory_minors; Remaining resources: 58 PUs;
Germans buy 3 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Kazakhstan to Turkmenistan
3 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 bomber moved from Caucasus to Western Germany
2 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans repair 23 damage on 23 factory_minors; Remaining resources: 58 PUs;
Germans buy 3 armour, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Kazakhstan to Turkmenistan
3 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 bomber moved from Caucasus to Western Germany
2 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
Combat - Germans
Battle in Turkmenistan
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Poland
Germans attack with 1 fighter and 3 infantry
Americans defend with 2 infantry
Germans win, taking Poland from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Western Germany
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Germany to Germany
1 fighter moved from Poland to Germany
2 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
1 fighter moved from Turkmenistan to Caucasus
3 armour moved from Russia to Volgograd
3 armour moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
5 infantry moved from Rostov to Caucasus
5 armour and 5 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 3 infantry moved from Smolensk to Bryansk
Place Units - Germans
1 fighter and 2 infantry placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 2.
3 mech_infantrys placed in Russia
3 armour placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,2,3,2,2,4,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,3
Germans collect 51 PUs (7 lost to blockades); end with 51 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
3 carriers, 12 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Formosa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour and 2 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Suiyuyan to Anhwe
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
1 armour, 1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
3 carriers, 12 destroyers, 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Formosa
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 harbour, 4 infantry and 2 mech_infantrys
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 4 infantry and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 3 carriers, 12 destroyers, 2 infantry and 2 transports
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 3 carriers, 12 destroyers and 2 transports remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Formosa
Japanese attack with 5 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Formosa from ANZAC with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 2 transports
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Japanese
1 fighter moved from Soviet Far East to Amur
1 fighter moved from Anhwe to Kwangtung
2 tactical_bombers moved from Anhwe to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
5 fighters and 1 tactical_bomber moved from Formosa to 20 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
2 artilleries and 2 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 44 / 66
Russians : 0 / 0
Japanese : 36 / 38
Americans : 85 / 111
Chinese : 13 / 19
British : 34 / 39
UK_Pacific : 17 / 18
Italians : 7 / 3
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.640
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 50
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Germans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.091
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.947
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19