@pacifiersboard Hopefully the site is back up. Happy Birthday to your daughter and apologies if I was rushing you there.
An airbase in Souther France seems more like a bid for the axis :) so I will keep it going and bid an art for Burma
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber
British defend with 1 mech_infantry
British win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Yugoslavia
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour
Italians win, taking Yugoslavia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,3,5,4,3,2
Italians collect 1 PU (9 lost to blockades); end with 1 PU total
Heh I was going to camp in the Caucasus but I knew that Italian Bomber was going to make an appearance. At least its luck finally ran out…
Now to trigger the Japanese trap.
I think you have all the axis forces trapped. I am in big trouble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 fighters moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Burma to Kwangtung
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 fighter and 1 harbour
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangtung, round 1 : 2/3 hits
Japanese roll dice for 1 armour and 1 fighter in Kwangtung, round 1 : 2/2 hits
1 bomber owned by the ANZAC , 1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 fighter
Casualties for ANZAC: 1 bomber and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Production/PUs Summary :
Germans : 51 / 59
Russians : 2 / 0
Japanese : 46 / 55
Americans : 65 / 91
Chinese : 3 / 2
British : 41 / 57
UK_Pacific : 18 / 15
Italians : 10 / 1
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
1 fighter moved from Greece to Cyprus
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 59
Russians : 2 / 0
Japanese : 46 / 55
Americans : 65 / 91
Chinese : 3 / 2
British : 41 / 57
UK_Pacific : 18 / 15
Italians : 10 / 1
ANZAC : 22 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Feel free to skip over Russia’s turn until further notice, I’ll move their Subs on the US turn if I need to.
@Last:
I think you have all the axis forces trapped. I am in big trouble.
C’mon, say it… you know you want to…
Oooh, you're making me *very* angry!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 52 PUs;
Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Tambov to Samara
6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from British
1 artillery and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Western Germany to Bulgaria
@Eggman:
@Last:
I think you have all the axis forces trapped. I am in big trouble.
C’mon, say it… you know you want to…
Oooh, you're making me *very* angry!
:-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 7 damage on 7 factory_majors; Remaining resources: 52 PUs;
Germans buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Tambov to Samara
6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
Germans take Rostov from British
1 artillery and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Romania to Bulgaria
1 fighter and 1 tactical_bomber moved from Western Germany to Bulgaria
Combat - Germans
Battle in Volgograd
Germans attack with 6 armour and 6 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Bulgaria from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
British defend with 3 mech_infantrys
Germans win, taking Samara from British with 2 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Non Combat Move - Germans
1 aaGun, 7 armour, 6 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
2 aaGuns moved from Tambov to Volgograd
1 aaGun, 2 artilleries and 10 infantry moved from Novgorod to Belarus
4 armour and 5 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 fighter moved from Bulgaria to Romania
1 tactical_bomber moved from Bulgaria to Romania
Place Units - Germans
3 infantry placed in Russia
Germans undo move 1.
3 armour placed in Russia
1 fighter and 5 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
Please wait one minute I need to edit a noncombat move
I changed one noncombat move - 5 mech + 4 armor to Poland are going to stay in West Germany.
I changed a placement 1 fighter and 5 infantry are going to be placed in West Germany and not in the capital.
Sorry for the change but I have way too much to think about.
Nice move with ANZAC btw i never saw that coming. :|
Oh here is the file
@Last:
Nice move with ANZAC btw i never saw that coming. :|
Well I suspected a trap since there was just enough there that I couldn’t walk into the territory for free but not so much that I had bad odds on the attack. The downside is that now your Japan purchase has to show up entirely in Japan, which could be bad for the US North Pacific Fleet.
Feel free to skip over Russia’s turn until further notice. I’ll move their Subs on the US turn if I really need to.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Tsinghai
4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
4 destroyers moved from 6 Sea Zone to 16 Sea Zone
Sorry need to make a change
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Tsinghai
4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 submarines moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 destroyers moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 artillery, 6 destroyers and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Tsinghai
4 armour and 5 mech_infantrys moved from French Indo China to Kwangtung
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
3 submarines moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
3 destroyers moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 2 bombers
British defend with 1 mech_infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 3 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantry
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 3 destroyers and 3 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 20 Sea Zone from ANZAC with 2 carriers, 3 destroyers and 3 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 4 armour and 5 mech_infantrys
ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield and 1 artillery
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 aaGun, 2 artilleries and 3 infantry moved from French Indo China to Kwangsi
2 bombers moved from Tsinghai to Hopei
1 tactical_bomber moved from Yunnan to Hopei
2 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
3 destroyers moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
I was worried you might try this breakout attack earlier, but I wasn’t quite convinced that I would sink the Japanese fleet this time around with a US-ANZAC double-team. I also might get better odds with your troops spread out…
My main worry in this game is that I haven’t been able to sink the Japanese TTs.