Good game.
Can start another in a week or two maybe.
I think its better to ask for OOL in this battle. One hit from my ships so far, pls let me know if its the bomber (worst defense) or a land unit (cheapest).
Can you give me the subseqeuent OOL as well, or do you want it to do round by round?
Well, i got 5 hits on the return fire. So if you keep going, take the 3 ANZAC fighters, then save the UK fighter for last.
there is no return fire yet……there should not be one, I saved before that!!!
Just checked again, my game is still at the naval bombardment casualty selection. Where did you see the five, dice server?
Open up the saved file I attached. I selected my casualties, and as soon as I did, it rolls my return fire. I then saved for you to select the casualities.
You should have just told me what you select. I think it is convention that the attacker gives the input and rolls all the dice, so please let me continue with my land attack rolls and then your defensive rolls.
I dont know how many hits I scored with my land units, but I rather do not want to know…please let me know whats your opinion on how we proceed.
I’m not sure what the confusion is about, as I’ve done this before with others. To move forward, as we both get dice confirmation of the rolls(hence you know I didn’t roll it multiple times to get a favorable result), I don’t see why we just don’t use the file I attached and proceed.
You can tell what I selected as it shows in the history and displays casualaties and units remaining. I am okay with doing it whichever way you want. Let’s use my save file for this fight, then on all future battles where you need an OOL from me, I can write them in and have you select them. Does that sound fair?
Just to make one thing clear, I would never accuse you of doing it multiple times. Also, as a principle, I never check dice server rolls, and will not this time. I dont believe anyone here would cheat.
I was surprised because I never experienced this way of handling casualties, and I seem to recall reading that only the attacker rolls.
I am unhappy because I dont think it should be handled this way, principally, but lets continue.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Amur
1 mech_infantry moved from Sakha to Amur
1 mech_infantry moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 armour moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Kwangsi
Combat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Hopei, round 1 : 3/6 hits
Chinese roll dice for 3 infantry in Hopei, round 1 : 0/3 hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Jehol, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Amur, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 3 fighters; British defend with 1 bomber, 1 fighter and 1 tactical_bomber; Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 1 : 1/3 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 1 : 3/7 hits
Americans roll dice for 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sumatra, round 1 : 5/8 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans , 1 fighter owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sumatra
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 bomber and 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantry
2 bombers owned by the Japanese retreated
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
1 bomber moved from Sumatra to Malaya
1 bomber moved from Sumatra to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 mech_infantry moved from Manchuria to Sakha
1 fighter moved from 6 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Jehol to 20 Sea Zone
1 fighter moved from Jehol to 20 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Jehol to Kiangsi
1 tactical_bomber moved from Amur to Manchuria
1 aaGun moved from Chahar to Hopei
1 mech_infantry moved from Szechwan to Hopei
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 tactical_bomber moved from Hopei to Kiangsi
1 tactical_bomber moved from Hopei to Kiangsi
1 tactical_bomber moved from Hopei to Kiangsi
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 fighter and 1 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
If it makes you unhappy, I shall make a note to specify the casualties and allow you to select them for our game. My apologies. I’ve only been playing on the forums for a few months, and haven’t run into this before.
No, its done now, all rolls made, go on pls. I dont want to look for this reference, and it might not even be in the league thread. From now on just attacker rolling, thats the only consequence I ask for.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 41 Sea Zone to 79 Sea Zone
2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Tunisia: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
2 fighters moved from Queensland to Sumatra
1 bomber moved from India to Burma
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
EDIT: Americans undo move 10.
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Americans
2 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,3,3,5,1,2
Americans collect 50 PUs (4 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from Belgian Congo to French Equatorial Africa
1 tactical_bomber moved from Union of South Africa to French Equatorial Africa
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 58 Sea Zone to 73 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Eastern Persia to Persia
1 armour moved from Turkmenistan to Persia
Combat - British
Battle in French Equatorial Africa
British attack with 4 infantry and 1 tactical_bomber
Italians defend with 3 armour
British win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Italians: 3 armour
Non Combat Move - British
1 tactical_bomber moved from French Equatorial Africa to Belgian Congo
2 fighters moved from Gibraltar to French Central Africa
2 infantry moved from India to Burma
Place Units - British
3 fighters placed in Persia
Turn Complete - British
British collect 29 PUs; end with 31 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
oh boy did I mess up, I was thinking that I have, as I usually do, a harbour for sz 36……those units wont come back to Japan as planned…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Egypt to 82 Sea Zone
1 artillery moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 82 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 82 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Northwest Persia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Cyprus from British, taking Northwest Persia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 fighter in 81 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 fighter in 81 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians lost in 81 Sea Zone
retreated to 81 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Belarus: 1 mech_infantry
EDIT: Changing ownership of Belarus from Russians to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Libya to Tobruk
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 82 Sea Zone to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 submarine placed in 97 Sea Zone
2 mech_infantrys placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
3 fighters moved from Sumatra to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 3 fighters
Japanese defend with 2 bombers, 1 harbour and 1 tactical_bomber
ANZAC win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 2 bombers and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Battle in Borneo
Non Combat Move - ANZAC
1 fighter moved from Malaya to Shan State
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 destroyer moved from 76 Sea Zone to 73 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 10 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Archangel to Vologda
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Greece to Russia
1 bomber moved from Greece to Russia
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Eastern Poland to Vologda
1 infantry moved from Smolensk to Vologda
1 tactical_bomber moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Novgorod
Combat - Germans
Battle in Bryansk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 1 : 2/7 hits
Russians roll dice for 2 armour in Novgorod, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Ukraine
Germans attack with 1 armour, 2 infantry and 4 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 infantry and 4 mech_infantrys in Ukraine, round 1 : 0/7 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 3 mech_infantrys in Ukraine, round 3 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 2/3 hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Smolensk
1 bomber moved from Russia to Smolensk
1 fighter moved from Vologda to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Baltic States
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 aaGun moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Bryansk to Smolensk
10 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Iraq to Northern Italy
1 tactical_bomber moved from Iraq to Egypt
Place Units - Germans
2 infantry placed in France
1 fighter placed in Western Germany
2 submarines placed in 112 Sea Zone
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 24 PUs;
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Samara to Volgograd
1 armour moved from Russia to Rostov
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Timguska
11 infantry moved from Novosibirsk to Vologda
2 infantry moved from Kansu to Tsinghai
Combat - Russians
Battle in Vologda
Russians attack with 11 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total