BotA R5 Gekkepop (Evil) vs Most Holy (Good)

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Freefolk
                Freefolk buy 2 catapults and 3 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Freefolk
                4 lightCavalrys moved from Eregion to S. Caves
                2 lightCavalrys moved from Eregion to S. Caves
                2 lightCavalrys moved from Cardolan to S. Caves

    Combat - Freefolk
                Battle in S. Caves
                    Freefolk attack with 8 lightCavalrys
                    Goblins defend with 1 castle and 1 wargs
                        Freefolk roll dice for 8 lightCavalrys in S. Caves, round 1 :  2/1 hits
                        Goblins roll dice for 1 wargs in S. Caves, round 1 :  0/1 hits
                        1 wargs owned by the Goblins lost in S. Caves
                    Freefolk win, taking S. Caves from Goblins with 8 lightCavalrys remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from Tharbad to Eregion
                1 archers and 1 spearInfantry moved from S. Downs to Cardolan
                2 catapults moved from Cardolan to Eregion
                2 lightCavalrys moved from Bree to Eregion

    Place Units - Freefolk
                2 catapults placed in Tharbad
                3 lightCavalrys placed in Bree

    Turn Complete - Freefolk
                Freefolk collect 21 PUs; end with 22 PUs total

    Territory Summary for Freefolk :

    S. Caves : 1 flag, 1 castle and 8 lightCavalrys
        N. Enedwaith : 1 flag
        Eregion : 8 archerss, 2 catapults, 6 hobbitss, 2 lightCavalrys and 7 spearInfantrys
        Tharbad : 1 flag, 1 castle and 2 catapults
        Minhiriath : 1 flag
        Cardolan : 1 flag, 1 archers and 1 spearInfantry
        Fornost : 1 castle
        Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
        Hobbiton : 1 castle

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 21 / 22
        Mordor : 25 / 25
        Rohan : 6 / 10
        Goblins : 25 / 31
        Elves : 18 / 18
        Haradrim : 22 / 22
        Gondor : 30 / 30
        Rhun : 43 / 48
        Dale : 0 / 0
        Khand : 14 / 14
        Dwarves : 0 / 0


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Mordor
                Mordor buy 5 orcss, 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Mordor
                4 orcss and 7 siegeTowers moved from Anorien to Minas Tirith
                3 trollss moved from W. Osg. to Minas Tirith
                4 nazguls moved from E. Osg. to Minas Tirith
                1 trolls moved from N. Ithilien to Minas Tirith
                3 orcss and 2 siegeTowers moved from N. Ithilien to Anorien
                2 trollss moved from N. Brown Lands to E. Emnet
                1 trolls moved from Udun to N. Ithilien
                4 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
                1 siegeTower moved from S. Mirkwood to N. Brown Lands
                1 orcs moved from Dol Goldur to S. Mirkwood

    Combat - Mordor
                Battle in Minas Tirith
                    Mordor attack with 4 nazguls, 4 orcss, 7 siegeTowers and 4 trollss
                    Gondor defend with 1 castle, 2 fortificationss, 2 heavyCavalrys, 4 spearInfantrys, 5 towers and 11 towerGuards
                    Units damaged: 4 nazguls owned by the Mordor
                    4 siegeTowers and 4 trollss retreated to Anorien
                    Gondor win with 5 towers and 11 towerGuards remaining. Battle score for attacker is 2
                    Casualties for Gondor: 2 fortificationss, 2 heavyCavalrys and 4 spearInfantrys
                    Casualties for Mordor: 4 orcss and 3 siegeTowers

    Non Combat Move - Mordor
                4 nazguls moved from Minas Tirith to Anorien

    Place Units - Mordor
                2 orcss placed in W. Osg.
                3 orcss, 1 siegeTower and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total
                4 units repaired.

  • Customizer

    Game History

    Round :6
            Turn Complete
                Rohan collect 6 PUs; end with 7 PUs total

    Territory Summary for Rohan :

    Helms Deep : 1 castle, 8 fortificationss, 7 spearInfantrys, 2 towers and 2 trebuches

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 21 / 22
        Mordor : 25 / 25
        Rohan : 6 / 7
        Goblins : 25 / 31
        Elves : 18 / 18
        Haradrim : 22 / 22
        Gondor : 30 / 30
        Rhun : 43 / 48
        Dale : 0 / 0
        Khand : 14 / 14
        Dwarves : 0 / 0

    gondor 6.tsvg

  • Customizer

    file is Rohan post turn 6. I hit done instead of post after Rohan turn.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Goblins
                Goblins buy 1 balrog, 2 shooterss and 2 stabberss; Remaining resources: 1 PUs;

    Combat Move - Goblins
                1 trolls and 1 wargs moved from Lorien to S. Caves
                1 wargs moved from Drimrill Dale to Anduin West Bank
                1 balrog moved from Moria to Anduin West Bank
                2 trollss moved from Drimrill Dale to S. Caves
                1 balrog and 2 batss moved from Moria to S. Caves
                1 shooters moved from W. Mirkwood to Carrock
                      Goblins take Carrock from Elves
                1 stabbers moved from E. Mirkwood to W. Mirkwood
                1 shooters moved from Moria to Drimrill Dale

    Combat - Goblins
                Battle in S. Caves
                    Goblins attack with 1 balrog, 2 batss, 3 trollss and 1 wargs
                    Freefolk defend with 1 castle and 8 lightCavalrys
                    Units damaged: 1 balrog owned by the Goblins
                    Goblins win, taking S. Caves from Freefolk with 1 balrog, 1 bats and 3 trollss remaining. Battle score for attacker is 22
                    Casualties for Freefolk: 8 lightCavalrys
                    Casualties for Goblins: 1 bats and 1 wargs
                Battle in Anduin West Bank
                    Goblins attack with 1 balrog and 1 wargs
                    Elves defend with 1 hunters
                    Units damaged: 1 balrog owned by the Goblins
                    Goblins win, taking Anduin West Bank from Elves with 1 balrog and 1 wargs remaining. Battle score for attacker is 4
                    Casualties for Elves: 1 hunters

    Non Combat Move - Goblins
                1 balrog moved from Anduin West Bank to Moria
                1 balrog and 1 bats moved from S. Caves to Moria

    Place Units - Goblins
                1 balrog, 2 shooterss and 2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 29 PUs; end with 30 PUs total
                2 units repaired.

  • Customizer

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Elves
                Elves buy 1 hobbits and 4 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hobbits moved from N. Mirkwood to E. Mirkwood
                      Elves take E. Mirkwood from Goblins
                1 ents and 1 wizard moved from High Mirkwood to Carrock
                1 hobbits moved from High Mirkwood to Carrock
                1 hobbits moved from High Mirkwood to Carrock
                2 hunterss moved from N. Caves to Anduin West Bank
                3 hobbitss moved from N. Caves to Anduin West Bank

    Combat - Elves
                Battle in Carrock
                    Elves attack with 1 ents, 2 hobbitss and 1 wizard
                    Goblins defend with 1 shooters
                        Elves roll dice for 1 ents, 2 hobbitss and 1 wizard in Carrock, round 1 :  1/1 hits
                        Goblins roll dice for 1 shooters in Carrock, round 1 :  0/1 hits
                        1 shooters owned by the Goblins lost in Carrock
                    Elves win, taking Carrock from Goblins with 1 ents, 2 hobbitss and 1 wizard remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 shooters
                Battle in Anduin West Bank
                    Elves attack with 3 hobbitss and 2 hunterss
                    Goblins defend with 1 wargs
                        Elves roll dice for 3 hobbitss and 2 hunterss in Anduin West Bank, round 1 :  1/0 hits
                        Goblins roll dice for 1 wargs in Anduin West Bank, round 1 :  0/1 hits
                        1 wargs owned by the Goblins lost in Anduin West Bank
                    Elves win, taking Anduin West Bank from Goblins with 3 hobbitss and 2 hunterss remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs

    Non Combat Move - Elves
                3 hunterss moved from Rivendell to N. Caves

    Place Units - Elves
                1 hobbits placed in High Mirkwood
                2 hunterss placed in N. Caves
                2 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 19 PUs; end with 19 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 2 hunterss and 2 towers
        High Mirkwood : 1 castle, 4 fortificationss, 1 hobbits and 1 tower
        E. Mirkwood : 1 hobbits
        N. Caves : 1 flag, 1 castle, 2 hobbitss and 5 hunterss
        Carrock : 1 flag, 1 ents, 2 hobbitss and 1 wizard
        Anduin West Bank : 1 flag, 3 hobbitss and 2 hunterss
        Eregion : 1 flag

    Production/PUs Summary :

    Saruman : 15 / 15
        Freefolk : 19 / 22
        Mordor : 25 / 25
        Rohan : 6 / 7
        Goblins : 26 / 30
        Elves : 19 / 19
        Haradrim : 22 / 22
        Gondor : 30 / 30
        Rhun : 43 / 48
        Dale : 0 / 0
        Khand : 14 / 14
        Dwarves : 0 / 0


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :6

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                1 spearInfantry moved from Umbar to Umbar Coast
                1 galleon and 1 spearInfantry moved from Umbar Coast to Anduin Mouth
                1 galleon moved from S. Gondor Coast to Anduin Mouth
                1 oliphant moved from Debatable Land to S. Gondor Coast
                1 corsairs and 1 spearInfantry moved from Tolfolas to S. Gondor Coast
                2 spearInfantrys moved from Debatable Land to S. Gondor Coast
                1 galleon and 1 spearInfantry moved from S. Gondor Coast to Anduin Mouth
                1 spearInfantry moved from Anduin Mouth to Lebennin
                      Haradrim take Lebennin from Gondor
                1 trebuche moved from E. Osg. to Anduin Mouth
                1 spearInfantry moved from E. Osg. to Anduin Mouth
                2 spearInfantrys and 1 trebuche moved from Anduin Mouth to Lossarnach
                2 caravels, 1 corsairs, 2 galleons, 1 oliphant and 2 spearInfantrys moved from S. Gondor Coast to Anduin Mouth
                1 corsairs, 1 oliphant and 2 spearInfantrys moved from Anduin Mouth to Lossarnach
                1 spearInfantry and 1 trebuche moved from W. Osg. to Lossarnach
                5 corsairss, 6 oliphants and 5 spearInfantrys moved from Anorien to Minas Tirith
                1 oliphant moved from N. Ithilien to Minas Tirith
                2 spearInfantrys and 2 trebuches moved from City of Corsairs to Umbar

    Combat - Haradrim
                Battle in Lossarnach
                    Haradrim attack with 1 corsairs, 1 oliphant, 5 spearInfantrys and 2 trebuches
                    Gondor defend with 1 heavyCavalry, 1 spearInfantry and 4 towerGuards
                    Units damaged: 1 oliphant owned by the Haradrim
                    Haradrim win, taking Lossarnach from Gondor with 1 corsairs, 1 oliphant, 2 spearInfantrys and 2 trebuches remaining. Battle score for attacker is 15
                    Casualties for Haradrim: 3 spearInfantrys
                    Casualties for Gondor: 1 heavyCavalry, 1 spearInfantry and 4 towerGuards
                Battle in Minas Tirith
                    Haradrim attack with 5 corsairss, 7 oliphants and 5 spearInfantrys
                    Gondor defend with 1 castle, 5 towers and 11 towerGuards
                    Units damaged: 7 oliphants owned by the Haradrim
                    Haradrim captures 30PUs while taking Gondor capital
                    Haradrim win, taking Minas Tirith from Gondor with 1 corsairs and 7 oliphants remaining. Battle score for attacker is 38
                    Casualties for Haradrim: 4 corsairss and 5 spearInfantrys
                    Casualties for Gondor: 5 towers and 11 towerGuards

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 spearInfantry and 1 trebuche placed in E. Osg.
                1 oliphant and 1 spearInfantry placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 36 PUs; end with 66 PUs total
                8 units repaired.

  • Customizer

    Good game Gek! You win, I have no chance in this one. I never really had anything going. It took me a couple rounds to even figure out who I was, lol. From what I hear the Goods have a slight advantage in this game but clearly not in my hands. I’ll post the results.

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