Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 2e no tech Vold (axis) vs Entek no bid
-
Yes, scramble 3 fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 cruiser, 3 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 6 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Guam to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
3 artilleries moved from 6 Sea Zone to Korea
3 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Algeria to Tunisia
2 artilleries moved from Algeria to TunisiaCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 5 destroyers and 5 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 1 : 3/6 hits
Japanese roll dice for 1 carrier, 5 destroyers and 5 fighters in 6 Sea Zone, round 1 : 5/11 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Americans and 3 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 5/5 hits
Japanese roll dice for 1 carrier, 2 destroyers and 5 fighters in 6 Sea Zone, round 2 : 4/8 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship and 3 transports in 6 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits
2 transports owned by the Americans lost in 6 Sea Zone
2 artilleries owned by the Americans and 4 infantry owned by the Americans lost in Korea
1 transport owned by the Americans retreated to 16 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -25
Casualties for Japanese: 1 carrier, 5 destroyers and 3 fighters
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 cruiser and 3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 artillery and 1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
10 Sea Zone : 1 battleship, 1 cruiser and 6 transports
16 Sea Zone : 1 artillery, 2 infantry and 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major and 1 harbour
United Kingdom : 1 armour, 1 fighter and 1 tactical_bomber
Tunisia : 2 artilleries and 2 infantry
Norway : 1 flag, 2 artilleries and 2 infantry
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 75
Russians : 10 / 0
Japanese : 72 / 99
Americans : 53 / 77
Chinese : 0 / 2
British : 25 / 25
UK_Pacific : 0 / 0
Italians : 31 / 47
ANZAC : 8 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 1/4 hits
Germans roll dice for 2 aaGuns and 3 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 1 aaGun owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits
Germans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour remaining. Battle score for attacker is 9
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 infantry moved from Holland Belgium to Normandy BordeauxPlace Units - British
2 artilleries and 1 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag
Italian Somaliland : 1 flag
Eastern Persia : 1 flag
110 Sea Zone : 1 carrier, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 53 / 75
Russians : 10 / 0
Japanese : 72 / 99
Americans : 53 / 77
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 31 / 47
ANZAC : 8 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from RussiansCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarinesNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 fighter moved from Southern France to Southern Italy
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Trans-Jordan to Southern ItalyPlace Units - Italians
2 bombers and 1 infantry placed in Southern Italy
2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
2 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 4 infantry
Japanese defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
ANZAC roll dice for 1 artillery and 4 infantry in Queensland, round 1 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Queensland, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 mech_infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,1,3,6,3,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Northern Territory : 1 aaGun and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 53 / 75
Russians : 9 / 0
Japanese : 70 / 99
Americans : 53 / 77
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 32 / 49
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Scotland : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 53 / 75
Russians : 9 / 0
Japanese : 70 / 99
Americans : 53 / 77
Chinese : 0 / 2
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 32 / 49
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That’s game right?
-
yup, good game.
Want to flip the board and do it again, same scenario?
Want to make it a league game?
-
Yes and yes.
No bid, no tech, right?
-
sure, no bid no tech. You’re Axis so go ahead and start it off. League rules are here:
http://www.axisandallies.org/forums/index.php?topic=28788.0
V
-
Here’s a link to you League game
http://www.axisandallies.org/forums/index.php?topic=30874.0





