bb66fef7-8d05-406a-a3e1-7c26316db4cf-dawg-40-v-mike-g40-start-round-5-US, CHI, UK,-5.tsvg
G40 2e no tech Vold (axis) vs Entek no bid
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that was some bloody dice in London. 5/5 ‘1’ rolls for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 submarine moved from 124 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 9 infantry
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 4/13 hits
Germans roll dice for 3 armour and 9 infantry in Eastern Poland, round 1 : 5/12 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/8 hits
Germans roll dice for 3 armour and 5 infantry in Eastern Poland, round 2 : 3/8 hits
4 infantry owned by the Germans , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Eastern Poland, round 3 : 2/5 hits
Germans roll dice for 3 armour and 1 infantry in Eastern Poland, round 3 : 3/4 hits
1 armour owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 2 fighters owned by the Russians lost in Eastern Poland
Russians roll dice for 1 armour and 1 tactical_bomber in Eastern Poland, round 4 : 1/2 hits
Germans roll dice for 2 armour in Eastern Poland, round 4 : 2/2 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is -31
Casualties for Germans: 2 armour and 9 infantry
Casualties for Russians: 2 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Baltic States, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 3 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 33
Casualties for Germans: 1 cruiser and 3 transportsNon Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
5 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Western Ukraine
1 armour moved from Russia to Belarus
4 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Yenisey : 6 infantry
Amur : 2 aaGuns and 9 infantry
Siberia : 3 infantry
Belarus : 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Karelia : 4 infantry
Baltic States : 1 artillery and 3 infantry
Bryansk : 4 infantry
Vyborg : 4 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 4 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarine
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 85
Russians : 36 / 41
Japanese : 39 / 42
Americans : 50 / 71
Chinese : 10 / 16
British : 23 / 0
UK_Pacific : 14 / 14
Italians : 13 / 18
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 infantry moved from French Indo China to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Yunnan
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 8 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Chinese: 8 infantry
Battle in 45 Sea Zone
Japanese attack with 3 destroyers and 1 submarine
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 2 destroyers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 cruiser
British defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 cruiser remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to 41 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 transport moved from 35 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
10 infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to ChaharPlace Units - Japanese
1 harbour placed in Hainan
1 airfield placed in Kwangsi
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Queensland to 45 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 96 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 45 Sea Zone
Americans attack with 2 fighters
Japanese defend with 2 destroyers
Americans roll dice for 2 fighters in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers in 45 Sea Zone, round 1 : 2/2 hits
2 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 fighters
Battle in United Kingdom
Americans attack with 1 armour and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 infantry in United Kingdom, round 1 : 0/2 hits
Germans roll dice for 1 artillery in United Kingdom, round 1 : 1/1 hits
1 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 1 armour in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits
1 artillery owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,3,3
Americans collect 41 PUs (9 lost to blockades); end with 41 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
25 Sea Zone : 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 1 armour
96 Sea Zone : 1 cruiser
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 85
Russians : 36 / 41
Japanese : 44 / 44
Americans : 50 / 61
Chinese : 5 / 16
British : 29 / 0
UK_Pacific : 14 / 14
Italians : 13 / 18
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Szechwan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 3 infantry
Szechwan : 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 41 / 85
Russians : 36 / 41
Japanese : 43 / 44
Americans : 50 / 61
Chinese : 6 / 7
British : 29 / 0
UK_Pacific : 14 / 14
Italians : 13 / 18
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 : 2/2 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
1 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from Ontario to QuebecTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,5,6,4,6,3,6,6,2,1,1,1,2,3
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyerTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 3 infantry and 1 mech_infantry
Burma : 1 aaGun and 1 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 destroyer
West India : 1 infantry
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_minor and 1 harbour
Tanganyika Territory : 2 infantry
Italian Somaliland : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 85
Russians : 36 / 41
Japanese : 41 / 44
Americans : 50 / 61
Chinese : 7 / 7
British : 29 / 34
UK_Pacific : 15 / 11
Italians : 13 / 18
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I’m about to sign off for the weekend. See you Monday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 96 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser
Italians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Greece
Italians attack with 4 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Greece from Neutral_Allies with 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to Southern Italy
5 infantry moved from Bulgaria to Romania
1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Northern Italy to YugoslaviaPlace Units - Italians
3 submarines placed in 95 Sea Zone
Italians undo move 1.
1 submarine placed in 97 Sea Zone
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Northern Territory to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 45 Sea Zone to Northern Territory
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Malaya : 1 fighter
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Northern Territory : 2 fighters
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 85
Russians : 36 / 41
Japanese : 41 / 44
Americans : 50 / 61
Chinese : 7 / 7
British : 29 / 34
UK_Pacific : 15 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Scotland : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 3 infantry
78 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 85
Russians : 36 / 41
Japanese : 41 / 44
Americans : 50 / 61
Chinese : 7 / 7
British : 29 / 34
UK_Pacific : 15 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 9 infantry moved from Romania to Bessarabia
1 armour moved from Eastern Poland to Baltic States
2 armour and 7 mech_infantrys moved from Germany to Baltic States
4 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 submarine moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from Finland to Karelia
2 bombers moved from Western Germany to KareliaCombat - Germans
Germans creates battle in territory 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Karelia
Germans attack with 2 bombers and 6 infantry
Russians defend with 4 infantry
Germans win, taking Karelia from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Bessarabia
Germans attack with 4 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 4 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour and 7 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Baltic States from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine; Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 13
Casualties for Russians: 1 submarine
Casualties for Americans: 1 transport
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Central United StatesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Central United States: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 89 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Karelia to Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries and 2 infantry moved from Western Germany to Germany
1 fighter and 2 tactical_bombers moved from Western Germany to PolandPlace Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
1 destroyer and 1 transport placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I rolled back the 101 combat, combat was never intended there. I intended to move those subs out as a non-com, but I keep forgetting to do that during the combat phase - heh
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Belarus to Baltic States
5 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Karelia
3 infantry moved from Vyborg to KareliaCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 5 infantry
Germans defend with 5 infantry
Russians roll dice for 5 infantry in Karelia, round 1 : 0/5 hits
Germans roll dice for 5 infantry in Karelia, round 1 : 2/5 hits
2 infantry owned by the Russians lost in Karelia
3 infantry owned by the Russians retreated to Novgorod
Germans win with 5 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 3 armour and 6 mech_infantrys
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Baltic States, round 1 : 1/8 hits
Germans roll dice for 3 armour and 6 mech_infantrys in Baltic States, round 1 : 3/9 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
3 infantry owned by the Russians , 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Belarus
Germans win with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
4 infantry moved from Bryansk to Ukraine
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Ukraine
2 infantry moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Yenisey : 6 infantry
Amur : 2 aaGuns and 9 infantry
Siberia : 3 infantry
Belarus : 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Bryansk : 4 infantry
Vyborg : 1 infantry
Eastern Poland : 1 artillery and 1 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 5 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor and 11 infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 49
Russians : 35 / 35
Japanese : 41 / 44
Americans : 50 / 61
Chinese : 7 / 7
British : 29 / 34
UK_Pacific : 15 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to Yunnan
2 artilleries and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 armour, 2 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 38 Sea Zone to Shan State
2 battleships, 3 carriers and 1 cruiser moved from 41 Sea Zone to 38 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 19 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 6 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 aaGun, 3 infantry and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 1 aaGun, 3 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries and 7 infantry
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 tactical_bomber moved from Yunnan to 38 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 harbour, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
Americans take 101 Sea Zone from Germans
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 89 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 89 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 16 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to Midway
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 harbour placed in Midway
1 cruiser, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 2.
1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 2.
1 cruiser, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber, 1 fighter and 1 harbour
10 Sea Zone : 1 cruiser, 1 submarine and 2 transports
16 Sea Zone : 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 artilleries and 2 infantry
United Kingdom : 1 armour
89 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 42 / 49
Russians : 35 / 35
Japanese : 44 / 44
Americans : 50 / 70
Chinese : 5 / 7
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Szechwan : 2 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 35 / 35
Japanese : 42 / 44
Americans : 50 / 70
Chinese : 7 / 8
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 15 / 15
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from West India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
1 destroyer and 2 transports placed in 106 Sea Zone
1 armour and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,4
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Burma : 1 aaGun and 1 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 destroyer
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 destroyer and 2 transports
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 transport
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 49
Russians : 35 / 35
Japanese : 42 / 44
Americans : 50 / 70
Chinese : 7 / 8
British : 29 / 27
UK_Pacific : 14 / 14
Italians : 15 / 15
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
5 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Italians Submerged
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Italians: 1 submarine
Casualties for Americans: 1 carrier and 2 transports
Battle in Eastern Poland
Italians attack with 1 armour and 5 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 fighters, 1 submarine and 2 transports
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in GibraltarNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from New South Wales to 62 Sea Zone
1 fighter moved from Northern Territory to Malaya
1 fighter moved from Malaya to India
1 fighter moved from Northern Territory to 62 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
India : 1 fighter
Malaya : 1 fighter
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 1 carrier and 2 fighters
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 35
Japanese : 42 / 44
Americans : 50 / 70
Chinese : 7 / 8
British : 28 / 27
UK_Pacific : 14 / 14
Italians : 17 / 22
ANZAC : 14 / 25
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 78 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Scotland : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 42 / 49
Russians : 34 / 35
Japanese : 42 / 44
Americans : 50 / 70
Chinese : 7 / 8
British : 28 / 27
UK_Pacific : 14 / 14
Italians : 16 / 22
ANZAC : 14 / 25
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0





