Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I TOLD you I was going to give cow his own medicine
Bold and Dutch. If you do not like what I have to say, then say so. Otherwise I am going to say something that will make you throw a hissy fit.
You played poke the bear and then cried when I bit back. QQ moar losers.
I am done. You not worth my time. I need not say more.
-Japan
As far as the whole battleship thing goes. Get an official ruling or shut up.
If you going to cry then you should cry to someone who cares. That is just basic rational thinking.
You lied. You said you was going to stall if you did not get an edit. Then what, you said you were stalling and not going to post.
Ask Jeff28 how he feels about Boldfresh.
I request that the three day rule be reinstated.
For the record yes, I look down on you as a player for your game against Jeff28, he let you redo a turn and you couldn’t let him move fighters.
You cannot be trusted in a league game. You cannot be trusted for a tournament game.
If any dice were rolled, then no edit for you. If there is a bug, edit to fix it. That is it. It is not different than a battlemap game.
I would like official rulings on this matter. Trust is earned.
Can’t stand people who always complains about dice. And I don’t understand how this freaking game should be impacted by whatever bad joke somebody made (what the heck is that American fighter in Moscow for?). Just prove your point by winning the game, stop whining about dice and claiming edits or other favors.
After reading some of this B.S. Larry has emailed me and renegged. (You don’t want to see what he had to say though).
I support his flip flop (That’s got to be what, his 50th?). So press on, without the units.
IN MOVING FORWARD however,
I declare that DutchmanD, and Veqryn are now thier respective team leaders, and can make binding decisions for their team, on ther team memebrs behalf.
That should make any decision processes easier.
OK veqryn and dutch
96 hour rule? I am ok without it as long as not posting is due to life and not intentional.
Need concrete rules about editing. I do not care where that battleship is that much.
I enjoy trash talk, just do not get upset when the cow talks back!
This is like watching an episode of the maury povich show. I tune in for 30 seconds, shake my head in disbelief, and go back to sports center.
@JWW:
This is like watching an episode of the maury povich show. I tune in for 30 seconds, shake my head in disbelief, and go back to sports center.
:lol: awesome
Sweet rolling there Veqryn. I like the results. Now park your two bombers on yunnan for me. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
            Japanese buy 1 factory_minor, 6 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 5 tactical_bombers moved from Jehol to Chahar
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                  Japanese take Buyant-Uhaa from Russians
            1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
            1 artillery moved from Hopei to Chahar
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            2 artilleries moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Chahar
            2 bombers moved from Bryansk to Kansu
            1 mech_infantry moved from Kweichow to Kansu
            1 fighter and 1 tactical_bomber moved from Hopei to Kansu
            1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
            1 fighter moved from Yunnan to Sikang
            1 fighter moved from Kwangsi to Sikang
            2 artilleries and 2 infantry moved from Yunnan to Burma
            2 infantry moved from Shan State to Burma
            2 artilleries moved from Yunnan to Burma
            1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from Malaya to Burma
            1 armour moved from Malaya to Shan State
            1 armour moved from Shan State to Yunnan
            1 submarine moved from 39 Sea Zone to 57 Sea Zone
            1 submarine moved from 36 Sea Zone to 57 Sea Zone
Combat - Japanese
            Battle in Tsinghai
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  0/3 hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 1 :  0/3 hits
                    Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                    1 infantry owned by the Japanese lost in Sikang
                    Japanese roll dice for 2 fighters in Sikang, round 2 :  0/2 hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                retreated to Sikang
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Burma
                Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
                British defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Burma, round 1 :  5/9 hits
                    UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 1 :  0/4 hits
                    2 infantry owned by the British and 2 artilleries owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 6 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 6 tactical_bombers in Chahar, round 1 :  4/10 hits
                    Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 1 :  4/5 hits
                    Chinese roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                    2 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Central Mongolia
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Central Mongolia, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 57 Sea Zone
                Japanese attack with 2 submarines
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 2 submarines in 57 Sea Zone, round 1 :  1/2 hits
                    1 cruiser owned by the ANZAC lost in 57 Sea Zone
                Japanese win with 2 submarines remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
            1 aaGun moved from Jehol to Manchuria
            2 infantry moved from Korea to 6 Sea Zone
            6 artilleries and 4 infantry moved from Japan to 6 Sea Zone
            6 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 6 infantry and 6 transports moved from 6 Sea Zone to 36 Sea Zone
            6 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            2 fighters moved from Sikang to Yunnan
            1 fighter and 5 tactical_bombers moved from Chahar to Yunnan
            1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
            8 fighters moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
            1 factory_minor placed in French Indo China
            3 tactical_bombers placed in Malaya
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Manchuria
            4 infantry placed in Japan
            1 infantry placed in Manchuria
Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Iwo Jima : 1 infantry
    Kwangsi : 1 airfield and 8 fighters
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
    Manchuria : 1 aaGun, 1 factory_minor and 2 infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
    Yunnan : 1 flag, 1 armour, 3 fighters and 5 tactical_bombers
    Suiyuyan : 1 flag
    Kweichow : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
    Hunan : 1 flag
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag
    Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 4 artilleries, 4 infantry and 1 mech_infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 tactical_bombers
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Sakha : 1 flag, 1 infantry
    Amur : 1 flag
    Siberia : 1 flag, 1 infantry
    Buryatia : 1 flag, 1 infantry
    French Indo China : 1 flag, 6 artilleries, 1 factory_minor and 6 infantry
    Celebes : 1 flag
    Java : 1 flag
    Sumatra : 1 flag
    42 Sea Zone : 1 destroyer
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 destroyer
    36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 6 transports
    Central Mongolia : 1 flag, 1 armour and 1 mech_infantry
    6 Sea Zone : 1 submarine
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag, 2 artilleries
    57 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 59 / 80
    Russians : 11 / 14
    Japanese : 68 / 73
    Americans : 54 / 74
    Chinese : 1 / 3
    British : 33 / 38
    UK_Pacific : 5 / 6
    Italians : 18 / 18
    ANZAC : 12 / 12
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 14 / 0
We played by email while the site upload space was full. I prefer spectators to know what is happening.
We shall see what happens next. I like my money situation. I really like Germany’s situation. Little bit of luck and India is mine.
Apologies for posting. Was just now made aware I am not to post anymore.
Here is a public service announcement.
The remainder of this game is being played by email. No need to spectate anymore. The final save will be posted when the game is completed.
Good game.
Murdered by dice again, first the US and then UK. Good luck on the final match.
I would estimate that result to be somewhere in the upper 1-2% combined. Amazing that the dice could be with you virtually every battle of the game huh? Miraculous.
Well now you gotta sit for 4 months till the winner of the last chance bracket can take 2 straight from ya like candy from a baby. My advice… dont agree to play low luck :wink:
Wish I could say it was fun but completely one sided dice are never fun win or lose. Just too bad we had both hands tied behind our backs all the way.
Cheers and have fun in the final.
I would continue if we had just killed the trns. Unreal.
a little luck is fun, but too much and it ruins the game…
good game guys, i did like your strategy