sent a chat so we don’t clutter up this thread
X-DAP-05 TeamBoldDutch vs. DairyQryn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Gibraltar to 99 Sea ZoneCombat - Americans
Battle in Korea
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking Korea from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 cruiser moved from 16 Sea Zone to 19 Sea Zone
3 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 armour, 2 carriers, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 99 Sea Zone to Volgograd
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
I understand the whole “multiple zones of defense” concept. In most games kamis are not even used and when Japan wants to push out and win kamis are a non factor because Japan is attacking.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
I know Honey Badger don’t care, but my fighter and tach are supposed to be in z7. Not sure how they ended in Amur. I just noticed it. I will ask anyway so you can get a kick out of saying that Honey Badger don’t care again.
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You just did china bro. Answer: No.
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@Cow:
You just did china bro. Answer: No.
:lol:
he’s desperate dutch, and i don’t blame him. doesn’t matter, he’s gonna lose badly.
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even though china is completely unrelated. no worries cow, i expect such from such a small mind.
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China is related. 3 infantry do not always beat an artillery.
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His decision. Â Let’s do UK.
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Karma will pay us back. We’ll get 6 Russian inf out of it. It’s cool.
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Maybe.
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I may or may not attack it. Depends.
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@Cow:
China is related. 3 infantry do not always beat an artillery.
yeah ok :roll: so his plan was if the infantry beat your artillery, change the location of his aircraft from amur to z7. riiiiiiiiiight.
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That is one more attack I may or may not have to do. If I have multiple attacks ahead of me, I may skip one of the bigger ones to do many. In which case amur would be up for consideration.
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Plus if I kill that, I can slam naval on sz 6 and the odds of me holding are good, then that would set me up for a more defensive Japan, with room to expand income into Siberia.
That was not part of my original plans, but I could see myself doing that.
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It is actually preferable in some situations if Siberia is Russian, because then there is not a wall I have to go around. Also you get Siberia when I attack Korea anyway.
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unless that is changed.
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ooo I can attack Korea @ no penalty. hmm
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Have fun UK.
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