Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
Plus I think you guys need a break from all the crazy stuff I do. Maybe something
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Ethiopia to Italian Somaliland
1 armour moved from Greece to Romania
1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Kenya to Ethiopia
1 infantry moved from British Somaliland to Ethiopia
1 bomber moved from Southern Italy to Baltic States
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
2 aaGuns moved from Southern France to Northern Italy
1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Northern Italy
Italians undo move 2.
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Cyprus : 1 flag, 2 infantry
Kenya : 1 flag
Romania : 1 armour and 2 infantry
Tobruk : 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 3 infantry
Italian Somaliland : 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Ethiopia : 2 infantry
Baltic States : 1 bomber
93 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 transport
97 Sea Zone : 1 battleship, 2 cruisers, 4 destroyers and 1 transport
Production/PUs Summary :
Germans : 45 / 47
Russians : 36 / 36
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 7 / 13
British : 29 / 30
UK_Pacific : 10 / 10
Italians : 13 / 18
ANZAC : 14 / 16
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Do not get too excited. Germany will put air on southern italy. No capital for you. :)
4 Chitlin Destroyers? Interesting…
Wow @ Cyprus capture… lol
Wow @ Cyprus capture… lol
I think cow is drinkin too much of grandmas cough medicing… I REALLY hope his luck holds up for quite a while or this ones going to be over way too quick… :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Java to South Australia
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 38 Sea Zone
2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French
i’m back from my little trip,
please forgive how slowly I post, as I suck and will probably be communicating with cow before each of my posts
since i am in China, that means there is a time lag, most likely resulting in a one or two day wait for my turn
sorry in advance
i’m back from my little trip,
please forgive how slowly I post, as I suck and will probably be communicating with cow before each of my posts
since i am in China, that means there is a time lag, most likely resulting in a one or two day wait for my turn
sorry in advance
whoops tere goes the neighborhood… :-P
Veqryn defend Italy with Germany air units!
I hope you find this to be a reasonable spot for Germany and Italy to be in.
Remember Veqryn, BALL TILL WE FALL!
THE COLE TRAIN JUST TAKES WHAT HE WANTS. WOO!
Please read your messages veqryn. 2 inf 1 arty 1 armor, 4 fighter, 1 bomber can attack Italy. I planned your turn to have germany defend it. Which is why I hate doing Italy’s turn for someone else.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to France
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 2 transports moved from 113 Sea Zone to 115 Sea Zone
5 infantry moved from Finland to 115 Sea Zone
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
2 fighters moved from 115 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Poland to Novgorod
Germans take Novgorod from Russians
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
2 bombers moved from Western Germany to 114 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in 114 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 submarine
Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 submarine moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 carrier and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Holland Belgium to Germany
1 tactical_bomber moved from Finland to Western Germany
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Eastern Poland
2 artilleries and 9 infantry moved from Romania to Eastern Poland
2 armour moved from Poland to Eastern Poland
8 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 artilleries and 17 infantry moved from Baltic States to Eastern Poland
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber, 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Poland
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
I apologize Veqryn. Axis and allies gets weird when you got to take over a country from someone. But it is cool to have some naval.
Hey Veq, do you and Bung have any plans to tackle the tripleA map for Axis&Allies WWI? Just got mine fresh off the mint board game Friday. It is beautiful. Playing my first practice f2f later today. Pretty pumped.
bung will probably not take any part in it (for global he only did the map side of things for the OOB version. I was the one responsible for both the 2nd edition version, and also for all the triplea engine changes that actually made the map play)
i have plans to start on 1914 sometime next month
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Caucasus to Iraq
2 infantry moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 fighter moved from Caucasus to India
1 fighter moved from Szechwan to India
1 mech_infantry moved from Szechwan to French Indo China
Russians take French Indo China from Japanese
Combat - Russians
Battle in Iraq
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
4 infantry moved from Russia to Bryansk
2 armour and 4 mech_infantrys moved from Bryansk to Russia
1 aaGun and 8 infantry moved from Archangel to Vologda
6 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Territory Summary for Russians :
Szechwan : 1 armour
India : 2 fighters
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
French Indo China : 1 flag, 1 mech_infantry
Bryansk : 3 aaGuns, 3 artilleries and 21 infantry
Russia : 1 airfield, 3 armour, 1 factory_major, 10 infantry and 9 mech_infantrys
Ukraine : 1 factory_minor
Vologda : 1 aaGun and 8 infantry
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 1 fighter, 1 mech_infantry and 1 tactical_bomber
123 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 61
Russians : 33 / 33
Japanese : 44 / 49
Americans : 50 / 70
Chinese : 7 / 13
British : 29 / 30
UK_Pacific : 10 / 10
Italians : 13 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
how do you guys come out ahead on every battle? no single battle has been crushing so far (with the exception of the z6 laugher) but these little 2 inf here, 1 mech there, etc has added up to a pretty significant difference. again, not begruding you, i’m glad the dice are going your way… it’s just weird how it keeps happening again, and again, and again… :wink: