X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    @Cow:

    How is all that mech working out for you in Russia? You never got to use it. Germany has 80% on you. He could get 90% on you next round if he wanted to.

    Germany has a good crack anytime he feels like it. Anytime. Nothing you can do about it. It only gets better and better. Why? Russia is not going to have an income soon.

    everything you just said is completely correct, i will admit that.  :-D

  • '12

    @Cow:

    I got Siberia, I got China, I will have India J7. Then I go to win in the Pacific.

    You already lost. You got your edit and you still whine. Whine whine whine, because you lost. You had easy matchups until now. You already committed yourselves to losing, a few edits will not change anything.

    it’s not a very big man who doesn’t acknowledge that his dice have been fantastic.  on the other hand, i guess if you admit it and then lose, it’s SOOOO much worse right?  so yeah, better just zip it.  :wink:

  • TripleA

    It is not my fault you just handed me china, siberia, and all the stuff along the way. Thanks for the neutrals too, they gave us a bunch of free kills. FREE FREE FREE.

  • '12

    When your luck is that extreme, it calls for extreme measures.

  • '12

    hey COWard, i didn’t get your bid yet….  send it over asap and let’s rock
    and roll baby

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from Novgorod to Southern France
                1 infantry moved from France to Southern France
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 armour moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Rostov
                      Italians take Rostov from Russians

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 armour, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Southern France to France
                1 mech_infantry moved from Romania to Bulgaria
                2 infantry moved from Western Ukraine to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 6 destroyers and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

  • TripleA

    Cannot download file, but I can see Italy is anti NO.

    I take it the files are not being uploaded to prevent server space from clogging. It is a simple enough turn to edit the movements and then do anzac/france.

  • TripleA

    We need an admin to delete old saves to free up server space.

    Could delete old games.  Like all the old matches that are done already.

  • Customizer

    i did upload it actually….

    i don’t know why it didn’t work though… maybe we’ve run out of space yet again?

    after playing, i reloaded the autosave in single player mode in order to see what my german turn would look like, so my autosave is now at the end of germany’s turn.

    i’ll have to redo everything with edit mode.  you can check your emails for the dice results, there was only 1 battle and the uk tank did not hit.

    here is the savegame redone, attached (i hope):

  • TripleA

    Good, that is one less attack Germany has to do on his turn.

  • '12

    You can expect anzac in 72 hours.  Then france 72 hours after that.

    Cheers

  • '12

    Veq you can feel free to edit your turn as much as you wish as long as you have posted a map prior to us posting an anzac map.

    Cheers

  • '12

    Noncom and placement ONLY of course  :-P

  • Customizer

    thx, and although i allowed your edit, i am generally against changing stuff a long time after the save was posted.  edits should be fixing small things you forgot, not changing your strategy more than 24 hours after you posted.

  • '12

    @Veqryn:

    thx, and although i allowed your edit, i am generally against changing stuff a long time after the save was posted.  edits should be fixing small things you forgot, not changing your strategy more than 24 hours after you posted.

    as i said, if we knew we have 5 more days we would have looked longer before posting.  i was extremely busy and days were flying by, i thought i needed to post soon, so i did it hastily.  once we found out you were going to be 5 more days, i saw no reason not to take more time to look over the strategy.  in general, let’s let each other know if the next turn cannot be posted for quite a while, then the person who is currently strategizing can take longer.

    like right now, it will be 3 days until anzac is posted, so you can take more time to think and change your strategy if you want.  however, if you do make a change, anzac will be 72 hours after your change is made.

    cheers

  • TripleA

    Axis dominating this game already…. Only the start of round 6 coming up. We are super early Veqryn! Do not sweat it!

  • Liaison TripleA '11 '10

    @Cow:

    Axis dominating this game already…. Only the start of round 6 coming up. We are super early Veqryn! Do not sweat it!

    How do you figure the “axis are dominating”?

    In europe, the only territories of significance you have captured is Leningrad/Ukraine, And in the pacific, all 3 allied powers still have their capitals well under control.

    The game is close, for sure.  But certainly not “dominated”.

  • Liaison TripleA '11 '10

    Since your so confident, how about you place a french fighter in Moscow for me?

    I mean, it’s just going to “fall” to you anyways right?  And what could that single puny unit possibly accomplish?

  • '12

    @Gargantua:

    Since your so confident, how about you place a french fighter in Moscow for me?

    I mean, it’s just going to “fall” to you anyways right?  And what could that single puny unit possibly accomplish?

    we allies do not want a french fighter in moscow.  i take issue with your assessment garg - the allies are TOTALLY DOMINATING THIS ONE>  :lol:

  • Liaison TripleA '11 '10

    @Boldfresh:

    @Gargantua:

    Since your so confident, how about you place a french fighter in Moscow for me?

    I mean, it’s just going to “fall” to you anyways right?  And what could that single puny unit possibly accomplish?

    we allies do not want a french fighter in moscow.  i take issue with your assessment garg - the allies are TOTALLY DOMINATING THIS ONE>   :lol:

    You think I care what YOU think?

    For your insolence, I’m going to make sure the Axis gets a very special unit of it’s own.

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