@Argothair Opened and looks great! 😁
Eggman (Axis) vs. Miamiumike (Allies +6)
-
Obviously without an IC in Egypt - all I can do right now is try to slow down Italy as much as I can for as long as I can…we’ll see if that turns out to be a good plan or not…
-
Obviously without an IC in Egypt - all I can do right now is try to slow down Italy as much as I can for as long as I can…
Nobody is stopping you from making that IC… heh, heh.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 airfield and 3 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 5 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
8 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Shan State
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 1 : 11/15 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.Non Combat Move - Japanese
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from India to Kwangsi
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
1 infantry moved from 38 Sea Zone to Shan State
1 artillery moved from 38 Sea Zone to Shan State
1 infantry moved from 38 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 34 / 36
Americans : 52 / 56
Chinese : 6 / 16
British : 26 / 30
UK_Pacific : 20 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.141
Median : 3.000
Variance : 2.014
Standard Deviation : 1.419
Total rolls : 71Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.226
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.226
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31British Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 3 destroyers
Americans win with 1 bomber, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 fighter
Battle in Korea
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 3 submarines
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to Queensland: 2 infantry
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser, 2 infantry and 1 transport
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 carriers moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 103 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
Queensland : 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
Java : 1 fighter
42 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
7 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
6 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 2 fighters
86 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 artillery and 4 infantry
103 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 31 / 36
Americans : 57 / 82
Chinese : 6 / 16
British : 26 / 30
UK_Pacific : 20 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
7 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Hopei : 4 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 30 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 26 / 30
UK_Pacific : 20 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 16 PUs;
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
1 bomber moved from Quebec to 106 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 106 Sea Zone to United KingdomCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Shan State to India
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 aaGuns and 6 infantry moved from Burma to India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,4,1,5,1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Tanganyika Territory : 2 infantry
76 Sea Zone : 1 battleship and 1 cruiser
106 Sea Zone : 1 transport
94 Sea Zone : 1 carrier
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 30 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 28 / 28
UK_Pacific : 20 / 20
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That roll for Italy may have been the end of the game I am afraid…
-
That roll for Italy may have been the end of the game I am afraid…
That was pretty sweet, but hardly game-ending, especially if I fail to take India. I realized too late that I should have left a Japanese DD behind to block any US shenanigans, dealing with that is going to be a major annoyance.
-
Ah… and I will fail to get India since I missed one avenue where you could block shipping over fodder units.
-
I had to hunt to find that….originally I was going to hit the tranny, but, of course with your airfield, that makes that attack impossible.
It may have stopped you for one turn…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
5 infantry moved from Bulgaria to Greece
1 armour moved from Albania to Greece
1 submarine moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Egypt
2 artilleries moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 battleship moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Kenya to Belgian CongoCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 1 : 0/4 hits
British roll dice for 2 infantry in Egypt, round 1 : 2/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 artillery in Egypt, round 2 : 1/2 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -5
Casualties for ANZAC: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 bomber and 5 infantry in Greece, round 1 : 3/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 bomber and 4 infantry in Greece, round 2 : 2/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 carrier
Italians roll dice for 1 submarine in 94 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the British lost in 94 Sea Zone
Italians win, taking Syria from French with 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 97 Sea Zone
Italians attack with 1 battleship and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 battleship and 1 fighter in 97 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 cruiser moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from 94 Sea Zone to Southern France
1 fighter moved from 97 Sea Zone to Southern France
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 30 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 25 / 28
UK_Pacific : 20 / 20
Italians : 18 / 33
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.314
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35Neutral_Allies Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.583
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 mech_infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
34 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 29 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 25 / 28
UK_Pacific : 21 / 20
Italians : 18 / 33
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 armour and 1 harbour
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Scotland : 1 infantry
United Kingdom : 1 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
76 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 29 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 25 / 28
UK_Pacific : 21 / 20
Italians : 18 / 33
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
It may have stopped you for one turn….
More than that, it basically calls it off. If I do the J2 DoW then I’m obligated to attack J3 since I then have to respond to US moves. If I attack J4 instead of J3, you have more fodder to place in India than I will have added to my own attack force, which only had 81% odds to begin with (and this is with sacrificing 2/3 of the air force). My Japan strategy is over; now I have to figure out how to pick up the pieces. if I hit India later it will be the end result of an entirely new plan.
-
To quote Austin Powers:
First I'm going to soil myself. Then, I'm going to regroup and come up with a new plan.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 cruiser, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
14 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone -
Scramble in SZ110?
-
No - the cruiser did his job….time to head to the bottom of the channel…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 cruiser, 7 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
14 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 4 tactical_bombers in 110 Sea Zone, round 1 : 3/9 hits
British roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Germans
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to Germany
3 aaGuns moved from Poland to Eastern Poland
12 artilleries moved from Germany to Poland
1 armour moved from Southern France to Greater Southern Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Denmark to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 submarine placed in 110 Sea Zone
1 cruiser and 1 transport placed in 93 Sea Zone
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 36
Japanese : 29 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 25 / 28
UK_Pacific : 21 / 20
Italians : 18 / 33
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.077
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Yunnan
Chinese take Yunnan from Japanese
17 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 8 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
7 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Baltic States
1 artillery and 7 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Bryansk
2 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to BryanskPlace Units - Russians
2 infantry placed in Ukraine
3 artilleries and 3 infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Yunnan : 1 mech_infantry
Amur : 2 aaGuns and 8 infantry
Kazakhstan : 1 armour
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 2 armour, 7 artilleries, 21 infantry and 1 mech_infantry
Archangel : 1 aaGun, 1 artillery and 9 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 3 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Smolensk : 2 artilleries and 2 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 47
Russians : 36 / 41
Japanese : 27 / 36
Americans : 57 / 82
Chinese : 8 / 8
British : 25 / 28
UK_Pacific : 21 / 20
Italians : 18 / 33
ANZAC : 14 / 20
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0