@Stucifer OK, the Germans go first – I will submit their move. In the meantime, want to make sure you can download and open this saved game OK?
Eggman (Axis) vs. Miamiumike (Allies +6)
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Should have landed the Italian air in France I see.
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Eh, the French just trying to do what they can….Germans will walk over them
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Northern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone -
Scramble in SZ109?
I’m already unhappy with my Japanese war plan, but if I ever play Axis again I’ll have a better evil scheme.
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Going to take a chance here - launch the French and two UK fighters…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Northern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Germans attack with 2 fighters
British defend with 1 carrier
Germans roll dice for 2 fighters in 94 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 94 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans lost in 94 Sea Zone
Germans roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 94 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 94 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters and 4 tactical_bombers
French defend with 1 fighter; British defend with 1 battleship and 2 fighters
Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 3 fighters in 109 Sea Zone, round 1 : 2/4 hits
1 fighter owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 bomber and 4 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the British lost in 109 Sea Zone
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 battleship and 2 fightersNon Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 91 Sea Zone to Holland Belgium
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
3 submarines moved from 106 Sea Zone to 103 Sea Zone
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Norway to Finland
11 infantry moved from Germany to Poland
3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
4 armour moved from France to GermanyPlace Units - Germans
2 destroyers placed in 112 Sea Zone
10 artilleries placed in Germany
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.452
Median : 3.500
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 42Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28French Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
Right before going into those battles, I said to myself:
if that Carrier gets a hit round 1, I should just retreat
, and of course, I didn’t. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Sikang
1 armour moved from Ukraine to Volgograd
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 4 infantry moved from Russia to Smolensk
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
2 infantry moved from Rostov to Ukraine
2 aaGuns and 11 infantry moved from Sakha to Buryatia
3 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Sikang : 1 mech_infantry
Buryatia : 2 aaGuns and 17 infantry
Belarus : 3 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 4 artilleries and 8 infantry
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Smolensk : 1 artillery and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Yeah - the scramble off UK didn’t work as I hoped - though, I did take out 3 planes, I made up for that by killing 3 more planes in the Med.
I really am not sure what I am doing as the Allies here….I probably would do well to go back and review our games - and others - do get SOME idea of what an Allied strategy is. Right now, I am winging it, and that usually does not mean its a winning idea…
MM
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Right now, I am winging it, and that usually does not mean its a winning idea…
MM
Italy can still be blocked from collecting NOs on I2, so you seem to be doing fine so far. Having to replace lost air is certainly going to slow down my German plans a little.
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Obviously without an IC in Egypt - all I can do right now is try to slow down Italy as much as I can for as long as I can…we’ll see if that turns out to be a good plan or not…
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Obviously without an IC in Egypt - all I can do right now is try to slow down Italy as much as I can for as long as I can…
Nobody is stopping you from making that IC… heh, heh.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 airfield and 3 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 5 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
8 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Shan State
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Hunan, round 1 : 1/6 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 8 fighters, 1 infantry and 5 tactical_bombers in Yunnan, round 1 : 11/15 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
1 infantry owned by the Japanese , 4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.Non Combat Move - Japanese
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Shan State to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from India to Kwangsi
1 battleship moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
1 infantry moved from 38 Sea Zone to Shan State
1 artillery moved from 38 Sea Zone to Shan State
1 infantry moved from 38 Sea Zone to Shan State
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 38 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 34 / 36
Americans : 52 / 56
Chinese : 6 / 16
British : 26 / 30
UK_Pacific : 20 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3.141
Median : 3.000
Variance : 2.014
Standard Deviation : 1.419
Total rolls : 71Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.226
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.226
Median : 3.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31British Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Eastern United States to 103 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 3 destroyers
Americans win with 1 bomber, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 fighter
Battle in Korea
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 42 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans win, taking Korea from Japanese, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 3 submarines
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to Queensland: 2 infantry
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser, 2 infantry and 1 transport
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
2 carriers moved from 10 Sea Zone to 7 Sea Zone
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 103 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 1 tactical_bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
Queensland : 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
Java : 1 fighter
42 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 1 transport
7 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
6 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Gibraltar : 2 fighters
86 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 1 destroyer
Brazil : 1 flag, 1 artillery and 4 infantry
103 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 31 / 36
Americans : 57 / 82
Chinese : 6 / 16
British : 26 / 30
UK_Pacific : 20 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
7 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
2 infantry placed in Suiyuyan
2 infantry placed in Szechwan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 infantry
Hopei : 4 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 30 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 26 / 30
UK_Pacific : 20 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 5 factory_majors; Remaining resources: 16 PUs;
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Burma to Shan State
1 bomber moved from Quebec to 106 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 106 Sea Zone to United KingdomCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 3 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 1 artillery and 3 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Shan State to India
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 aaGuns and 6 infantry moved from Burma to India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6,4,1,5,1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 12 infantry
Tanganyika Territory : 2 infantry
76 Sea Zone : 1 battleship and 1 cruiser
106 Sea Zone : 1 transport
94 Sea Zone : 1 carrier
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 30 / 36
Americans : 57 / 82
Chinese : 7 / 8
British : 28 / 28
UK_Pacific : 20 / 20
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
That roll for Italy may have been the end of the game I am afraid…
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That roll for Italy may have been the end of the game I am afraid…
That was pretty sweet, but hardly game-ending, especially if I fail to take India. I realized too late that I should have left a Japanese DD behind to block any US shenanigans, dealing with that is going to be a major annoyance.
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Ah… and I will fail to get India since I missed one avenue where you could block shipping over fodder units.
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I had to hunt to find that….originally I was going to hit the tranny, but, of course with your airfield, that makes that attack impossible.
It may have stopped you for one turn…