Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEggman (Axis) vs. Miamiumike (Allies +6)
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I signed up for one of those free file hosting services a while ago just so I could handle problems like we currently have and you can’t do an upload.
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UK1
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UK1
Since I didn’t get asked for a scramble, I presume that the SZ97 attack didn’t happen, which was my actual trap…
The eventual efficacy of said trap remains an open question!
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Correct - I let the Italian fleet live….for now…and did my best to slow them down…
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I just want to check, are you hoping to scramble in SZ109 and 110? Since each Air Base can send up a maximum of only 3 Fighters that you have to split between each SZ you want to defend.
Europe 2e page 16:
In situations where a territory containing an Air base is adjacent to more than one SZ (United Kingdom and SZs 109 & 110, for example), the territory may still only scramble up to 3 Fighters and/or Tactical Bombers, but they may be split between in the SZs in any combination. -
All depends on what you come with in each SZ I guess…
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All depends on what you come with in each SZ I guess…
I just want to make sure that because you piled up everything in London you’re not thinking you have all 6 Fighters available to scramble, it’s still just 3.
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Correct - understood. One airbase = max 3 planes per turn….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to TobrukCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 2 transports
British defend with 2 cruisers and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 transports in 96 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Italians win with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 31
Casualties for British: 2 cruisers and 1 transport
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 1 : 2/6 hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 1 : 1/3 hits
1 artillery owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 0/5 hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 3 : 5/5 hits
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 armour moved from Northern Italy to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 41 / 67
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.432
Median : 3.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37Null / Other
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3French Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.160
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 67
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from French West Africa to French Central AfricaCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
French win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 infantry
Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 67
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 16 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Should have landed the Italian air in France I see.
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Eh, the French just trying to do what they can….Germans will walk over them
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Northern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone -
Scramble in SZ109?
I’m already unhappy with my Japanese war plan, but if I ever play Axis again I’ll have a better evil scheme.
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Going to take a chance here - launch the French and two UK fighters…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Northern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 94 Sea Zone
Germans attack with 2 fighters
British defend with 1 carrier
Germans roll dice for 2 fighters in 94 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier in 94 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Germans lost in 94 Sea Zone
Germans roll dice for 1 fighter in 94 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier in 94 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 94 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier in 94 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans lost in 94 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is -20
Casualties for Germans: 2 fighters
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters and 4 tactical_bombers
French defend with 1 fighter; British defend with 1 battleship and 2 fighters
Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 109 Sea Zone, round 1 : 3/7 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 3 fighters in 109 Sea Zone, round 1 : 2/4 hits
1 fighter owned by the British , 1 fighter owned by the French and 2 fighters owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 bomber and 4 tactical_bombers in 109 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the British lost in 109 Sea Zone
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 battleship and 2 fightersNon Combat Move - Germans
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 91 Sea Zone to Holland Belgium
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
3 submarines moved from 106 Sea Zone to 103 Sea Zone
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Norway to Finland
11 infantry moved from Germany to Poland
3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
4 armour moved from France to GermanyPlace Units - Germans
2 destroyers placed in 112 Sea Zone
10 artilleries placed in Germany
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.452
Median : 3.500
Variance : 0.341
Standard Deviation : 0.584
Total rolls : 42Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28French Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11 -
Right before going into those battles, I said to myself:
if that Carrier gets a hit round 1, I should just retreat, and of course, I didn’t. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Sikang
1 armour moved from Ukraine to Volgograd
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Belarus
1 artillery and 4 infantry moved from Russia to Smolensk
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
2 infantry moved from Rostov to Ukraine
2 aaGuns and 11 infantry moved from Sakha to Buryatia
3 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 2.
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Sikang : 1 mech_infantry
Buryatia : 2 aaGuns and 17 infantry
Belarus : 3 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 4 artilleries and 8 infantry
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Smolensk : 1 artillery and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 36
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Yeah - the scramble off UK didn’t work as I hoped - though, I did take out 3 planes, I made up for that by killing 3 more planes in the Med.
I really am not sure what I am doing as the Allies here….I probably would do well to go back and review our games - and others - do get SOME idea of what an Allied strategy is. Right now, I am winging it, and that usually does not mean its a winning idea…
MM





