@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
Eggman (Axis) vs. Miamiumike (Allies +6)
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That all being said - as you point out this is not a league game and is really just supposed to be fun for us and maybe a way to experiment (if we choose to). So - let’s move the game back to the end of Japan 1. Russia’s turn is not going to be affected either way by the update to the German setup - though, UK most certainly will.
Not a problem. Just load up the Japan map and edit 3 Fighters from Holland to W. Germany. Thanks for understanding.
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I should also point out I’m only annoyed at myself, it’s exactly the kind of boneheaded move I expected to make after switching sides.
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Not a problem my friend!
Game on….
MM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 carriers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 carriers
54 Sea Zone : 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
101 Sea Zone : 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 41 / 67
Russians : 36 / 37
Japanese : 31 / 41
Americans : 52 / 56
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Hunan to ShensiPlace Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Yunnan : 4 infantry
Hunan : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 41 / 67
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I signed up for one of those free file hosting services a while ago just so I could handle problems like we currently have and you can’t do an upload.
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UK1
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UK1
Since I didn’t get asked for a scramble, I presume that the SZ97 attack didn’t happen, which was my actual trap…
The eventual efficacy of said trap remains an open question!
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Correct - I let the Italian fleet live….for now…and did my best to slow them down…
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I just want to check, are you hoping to scramble in SZ109 and 110? Since each Air Base can send up a maximum of only 3 Fighters that you have to split between each SZ you want to defend.
Europe 2e page 16:
In situations where a territory containing an Air base is adjacent to more than one SZ (United Kingdom and SZs 109 & 110, for example), the territory may still only scramble up to 3 Fighters and/or Tactical Bombers, but they may be split between in the SZs in any combination.
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All depends on what you come with in each SZ I guess…
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All depends on what you come with in each SZ I guess…
I just want to make sure that because you piled up everything in London you’re not thinking you have all 6 Fighters available to scramble, it’s still just 3.
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Correct - understood. One airbase = max 3 planes per turn….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to TobrukCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 2 transports
British defend with 2 cruisers and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 transports in 96 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
Italians win with 1 battleship, 1 bomber, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 31
Casualties for British: 2 cruisers and 1 transport
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries and 3 infantry
British defend with 1 armour, 1 artillery and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 1 : 2/6 hits
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 1 : 1/3 hits
1 artillery owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 2 : 0/5 hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Tobruk, round 3 : 5/5 hits
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
1 armour moved from Northern Italy to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 41 / 67
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.432
Median : 3.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 37Null / Other
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3French Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.160
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
Java : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 67
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 13 / 13
ANZAC : 14 / 14
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from French West Africa to French Central AfricaCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
French win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 infantry
Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 38 / 67
Russians : 36 / 37
Japanese : 29 / 41
Americans : 52 / 56
Chinese : 10 / 16
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 12 / 13
ANZAC : 14 / 14
French : 16 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Should have landed the Italian air in France I see.
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Eh, the French just trying to do what they can….Germans will walk over them
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 12 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Northern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 armour moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone -
Scramble in SZ109?
I’m already unhappy with my Japanese war plan, but if I ever play Axis again I’ll have a better evil scheme.